edje: Part top level group created in documentation.

Author:    Lucas Joia <lucasjoia@profusion.mobi>

SVN revision: 76988
This commit is contained in:
Jonas M. Gastal 2012-09-21 17:20:58 +00:00
parent ba23c2b0a9
commit 8a6ce6e76d
1 changed files with 129 additions and 102 deletions

View File

@ -1150,6 +1150,88 @@ EAPI const Edje_External_Type *edje_external_type_get (const char
* @{
*/
/**
* @brief Instantiate a new Edje object
*
* @param evas A valid Evas handle, the canvas to place the new object
* in
* @return A handle to the new object created or @c NULL, on errors.
*
* This function creates a new Edje smart object, returning its @c
* Evas_Object handle. An Edje object is useless without a (source)
* file set to it, so you'd most probably call edje_object_file_set()
* afterwards, like in:
* @code
* Evas_Object *edje;
*
* edje = edje_object_add(canvas);
* if (!edje)
* {
* fprintf(stderr, "could not create edje object!\n");
* return NULL;
* }
*
* if (!edje_object_file_set(edje, "theme.edj", "group_name"))
* {
* int err = edje_object_load_error_get(edje);
* const char *errmsg = edje_load_error_str(err);
* fprintf(stderr, "could not load 'group_name' from theme.edj: %s",
* errmsg);
*
* evas_object_del(edje);
* return NULL;
* }
*
* @endcode
*
* @note You can get a callback every time edje re-calculates the object
* (either due to animation or some kind of signal or input). This is called
* in-line just after the recalculation has occurred. It is a good idea not
* to go and delete or alter the object inside this callbacks, simply make
* a note that the recalculation has taken place and then do something about
* it outside the callback. to register a callback use code like:
*
* @code
* evas_object_smart_callback_add(edje_obj, "recalc", my_cb, my_cb_data);
* @endcode
*
* @see evas_object_smart_callback_add()
*
* @note Before creating the first Edje object in your code, remember
* to initialize the library, with edje_init(), or unexpected behavior
* might occur.
*/
EAPI Evas_Object *edje_object_add (Evas *evas);
/**
* @brief Preload the images on the Edje Object in the background.
*
* @param obj A handle to an Edje object
* @param cancel @c EINA_FALSE will add it the preloading work queue,
* @c EINA_TRUE will remove it (if it was issued before).
* @return @c EINA_FASLE if obj was not a valid Edje object
* otherwise @c EINA_TRUE
*
* This function requests the preload of all data images (on the given
* object) in the background. The work is queued before being processed
* (because there might be other pending requests of this type).
* It emits a signal "preload,done" when finished.
*
* @note Use @c EINA_TRUE on scenarios where you don't need
* the image data preloaded anymore.
*/
EAPI Eina_Bool edje_object_preload (Evas_Object *obj, Eina_Bool cancel);
/**
* @}
*/
/**
* @addtogroup Edje_Object_Part
*
* @{
*/
typedef enum _Edje_Aspect_Control
{
EDJE_ASPECT_CONTROL_NONE = 0,
@ -1166,24 +1248,6 @@ typedef enum _Edje_Object_Table_Homogeneous_Mode
EDJE_OBJECT_TABLE_HOMOGENEOUS_ITEM = 2
} Edje_Object_Table_Homogeneous_Mode;
typedef enum _Edje_Part_Type
{
EDJE_PART_TYPE_NONE = 0,
EDJE_PART_TYPE_RECTANGLE = 1,
EDJE_PART_TYPE_TEXT = 2,
EDJE_PART_TYPE_IMAGE = 3,
EDJE_PART_TYPE_SWALLOW = 4,
EDJE_PART_TYPE_TEXTBLOCK = 5,
EDJE_PART_TYPE_GRADIENT = 6,
EDJE_PART_TYPE_GROUP = 7,
EDJE_PART_TYPE_BOX = 8,
EDJE_PART_TYPE_TABLE = 9,
EDJE_PART_TYPE_EXTERNAL = 10,
EDJE_PART_TYPE_PROXY = 11,
EDJE_PART_TYPE_SPACER = 12, /**< @since 1.7 */
EDJE_PART_TYPE_LAST = 13
} Edje_Part_Type;
typedef enum _Edje_Text_Effect
{
#define EDJE_TEXT_EFFECT_MASK_BASIC 0xf
@ -1314,6 +1378,10 @@ typedef void (*Edje_Text_Filter_Cb) (void *data, Evas_Object *obj, c
typedef void (*Edje_Markup_Filter_Cb) (void *data, Evas_Object *obj, const char *part, char **text);
typedef Evas_Object *(*Edje_Item_Provider_Cb) (void *data, Evas_Object *obj, const char *part, const char *item);
/**
* @}
*/
/**
* @defgroup Edje_Object_Scale Edje Scale
*
@ -1403,7 +1471,7 @@ EAPI double edje_object_scale_get (const Evas_Object *obj);
*/
/**
* @addtogroup Edje_Object_Group
* @addtogroup Edje_Object_Part
*
* @{
*/
@ -1755,7 +1823,7 @@ EAPI Eina_Bool edje_object_text_class_set (Evas_Object *obj, const c
*/
/**
* @addtogroup Edje_Object_Group
* @addtogroup Edje_Object_Part
*
* @{
*/
@ -1821,78 +1889,6 @@ EAPI void edje_extern_object_aspect_set (Evas_Object *obj, Edje_Aspect
*/
EAPI void edje_box_layout_register (const char *name, Evas_Object_Box_Layout func, void *(*layout_data_get)(void *), void (*layout_data_free)(void *), void (*free_data)(void *), void *data);
/**
* @brief Instantiate a new Edje object
*
* @param evas A valid Evas handle, the canvas to place the new object
* in
* @return A handle to the new object created or @c NULL, on errors.
*
* This function creates a new Edje smart object, returning its @c
* Evas_Object handle. An Edje object is useless without a (source)
* file set to it, so you'd most probably call edje_object_file_set()
* afterwards, like in:
* @code
* Evas_Object *edje;
*
* edje = edje_object_add(canvas);
* if (!edje)
* {
* fprintf(stderr, "could not create edje object!\n");
* return NULL;
* }
*
* if (!edje_object_file_set(edje, "theme.edj", "group_name"))
* {
* int err = edje_object_load_error_get(edje);
* const char *errmsg = edje_load_error_str(err);
* fprintf(stderr, "could not load 'group_name' from theme.edj: %s",
* errmsg);
*
* evas_object_del(edje);
* return NULL;
* }
*
* @endcode
*
* @note You can get a callback every time edje re-calculates the object
* (either due to animation or some kind of signal or input). This is called
* in-line just after the recalculation has occurred. It is a good idea not
* to go and delete or alter the object inside this callbacks, simply make
* a note that the recalculation has taken place and then do something about
* it outside the callback. to register a callback use code like:
*
* @code
* evas_object_smart_callback_add(edje_obj, "recalc", my_cb, my_cb_data);
* @endcode
*
* @see evas_object_smart_callback_add()
*
* @note Before creating the first Edje object in your code, remember
* to initialize the library, with edje_init(), or unexpected behavior
* might occur.
*/
EAPI Evas_Object *edje_object_add (Evas *evas);
/**
* @brief Preload the images on the Edje Object in the background.
*
* @param obj A handle to an Edje object
* @param cancel @c EINA_FALSE will add it the preloading work queue,
* @c EINA_TRUE will remove it (if it was issued before).
* @return @c EINA_FASLE if obj was not a valid Edje object
* otherwise @c EINA_TRUE
*
* This function requests the preload of all data images (on the given
* object) in the background. The work is queued before being processed
* (because there might be other pending requests of this type).
* It emits a signal "preload,done" when finished.
*
* @note Use @c EINA_TRUE on scenarios where you don't need
* the image data preloaded anymore.
*/
EAPI Eina_Bool edje_object_preload (Evas_Object *obj, Eina_Bool cancel);
/**
* @}
*/
@ -2684,11 +2680,43 @@ EAPI void edje_object_size_min_restricted_calc(Evas_Object *obj, Evas_Co
*/
/**
* @addtogroup Edje_Object_Group
* @defgroup Edje_Object_Part Edje Part
*
* @brief Functions that deal with layout components
*
* Parts are layout components, but as a layout, they are objects too.
*
* There are several types of parts, these types can be divided into two
* main categories, the first being containers. Containers are parts
* that are in effect a group of elements. The second group is that of
* the elements, these part types may not contain others.
*
* This section has some functions specific for some types and others that
* could be applied to any type.
*
* @ingroup Edje_Object_Group
*
* @{
*/
typedef enum _Edje_Part_Type
{
EDJE_PART_TYPE_NONE = 0,
EDJE_PART_TYPE_RECTANGLE = 1,
EDJE_PART_TYPE_TEXT = 2,
EDJE_PART_TYPE_IMAGE = 3,
EDJE_PART_TYPE_SWALLOW = 4,
EDJE_PART_TYPE_TEXTBLOCK = 5,
EDJE_PART_TYPE_GRADIENT = 6,
EDJE_PART_TYPE_GROUP = 7,
EDJE_PART_TYPE_BOX = 8,
EDJE_PART_TYPE_TABLE = 9,
EDJE_PART_TYPE_EXTERNAL = 10,
EDJE_PART_TYPE_PROXY = 11,
EDJE_PART_TYPE_SPACER = 12, /**< @since 1.7 */
EDJE_PART_TYPE_LAST = 13
} Edje_Part_Type;
/**
* @brief Check if an Edje part exists in a given Edje object's group
* definition.
@ -2753,6 +2781,14 @@ EAPI const Evas_Object *edje_object_part_object_get (const Evas_Object *obj, c
*/
EAPI Eina_Bool edje_object_part_geometry_get (const Evas_Object *obj, const char *part, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Retrieve a list all accessibility part names
*
* @param obj A valid Evas_Object handle
* @return A list all accessibility part names on @p obj
* @since 1.7.0
*/
EAPI Eina_List *edje_object_access_part_list_get (const Evas_Object *obj);
/**
* @brief Set the function that provides item objects for named items in an edje entry text
@ -3988,15 +4024,6 @@ EAPI Evas_Object *edje_object_part_box_remove_at (Evas_Object *obj, con
*/
EAPI Eina_Bool edje_object_part_box_remove_all (Evas_Object *obj, const char *part, Eina_Bool clear);
/**
* @brief Retrieve a list all accessibility part names
*
* @param obj A valid Evas_Object handle
* @return A list all accessibility part names on @p obj
* @since 1.7.0
*/
EAPI Eina_List * edje_object_access_part_list_get (const Evas_Object *obj);
/**
* @brief Retrieve a child from a table
*