playing with gl engine :)

SVN revision: 17308
This commit is contained in:
Carsten Haitzler 2005-10-08 06:22:43 +00:00
parent ce8bf6b723
commit 8b128c4213
5 changed files with 48 additions and 37 deletions

View File

@ -66,8 +66,15 @@ evas_gl_common_context_use(Evas_GL_Context *gc)
if (strstr(ext, "GL_SGIS_generate_mipmap")) gc->ext.sgis_generate_mipmap = 1;
if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 1;
if (strstr(ext, "GL_EXT_texture_rectangle")) gc->ext.nv_texture_rectangle = 1;
if (strstr(ext, "GL_ARB_texture_non_power_of_two")) gc->ext.arb_texture_non_power_of_two = 1;
printf("GL EXT supported: GL_SGIS_generate_mipmap = %x\n", gc->ext.sgis_generate_mipmap);
printf("GL EXT supported: GL_NV_texture_rectangle = %x\n", gc->ext.nv_texture_rectangle);
printf("GL EXT supported: GL_ARB_texture_non_power_of_two = %x\n", gc->ext.arb_texture_non_power_of_two);
// this causes at least nvidia's drivers to go into pathological pain when
// changing textures a lot (doing video). so we wont do anything with this
// for now, but it does work.
gc->ext.arb_texture_non_power_of_two = 0; printf("DISABLE GL_ARB_texture_non_power_of_two\n");
// gc->ext.nv_texture_rectangle = 0; printf("DISABLE GL_NV_texture_rectangle\n");
}
else
{
@ -176,7 +183,7 @@ evas_gl_common_context_font_texture_set(Evas_GL_Context *gc, Evas_GL_Font_Textur
if (gc->font_texture != ft->texture)
{
gc->font_texture = ft->texture;
gc->font_texture_not_power_of_two = ft->pool->not_power_of_two;
gc->font_texture_rectangle = ft->pool->rectangle;
gc->change.texture = 1;
}
if (!gc->change.texture) return;
@ -287,7 +294,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
if (!gc->change.texture) return;
if (gc->font_texture > 0)
{
if (gc->font_texture_not_power_of_two)
if (gc->font_texture_rectangle)
{
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_NV);
@ -303,7 +310,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
}
else if (gc->texture)
{
if (gc->texture->not_power_of_two)
if (gc->texture->rectangle)
{
glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_NV);
@ -315,7 +322,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gc->texture->texture);
}
if (gc->texture->not_power_of_two)
if (gc->texture->rectangle)
{
if (gc->texture->changed)
{
@ -326,7 +333,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
{
if (gc->texture->changed)
{
if (gc->texture->not_power_of_two)
if (gc->texture->rectangle)
{
if (gc->texture->smooth)
{
@ -343,6 +350,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
{
if (gc->texture->smooth)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (gc->texture->have_mipmaps)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);

View File

@ -110,7 +110,7 @@ evas_gl_font_texture_new(Evas_GL_Context *gc, RGBA_Font_Glyph *fg)
ft->y = ft->alloc->y;
ft->pool = ft->alloc->pool;
ft->texture = ft->pool->texture;
if (ft->pool->not_power_of_two)
if (ft->pool->rectangle)
{
glEnable(GL_TEXTURE_RECTANGLE_NV);
glBindTexture(GL_TEXTURE_RECTANGLE_NV, ft->texture);
@ -132,9 +132,9 @@ evas_gl_font_texture_new(Evas_GL_Context *gc, RGBA_Font_Glyph *fg)
gc->texture = NULL;
}
gc->font_texture = ft->texture;
gc->font_texture_not_power_of_two = ft->pool->not_power_of_two;
gc->font_texture_rectangle = ft->pool->rectangle;
gc->change.texture = 1;
if (ft->pool->not_power_of_two)
if (ft->pool->rectangle)
{
ft->tx1 = ft->x;
ft->ty1 = ft->y;
@ -263,13 +263,13 @@ _evas_gl_font_texture_pool_request(Evas_GL_Context *gc, int w, int h)
fp->gc = gc;
fp->w = minw;
fp->h = minh;
if (gc->ext.nv_texture_rectangle) fp->not_power_of_two = 1;
if (gc->ext.nv_texture_rectangle) fp->rectangle = 1;
/* we dont want this mipmapped if sgis_generate_mipmap will mipmap it */
if (gc->ext.sgis_generate_mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
// glEnable(GL_TEXTURE_2D);
if (fp->not_power_of_two)
if (fp->rectangle)
{
glEnable(GL_TEXTURE_RECTANGLE_NV);
glGenTextures(1, &(fp->texture));

View File

@ -176,7 +176,7 @@ evas_gl_common_image_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Im
(!gc->ext.sgis_generate_mipmap))
evas_gl_common_texture_mipmaps_build(im->tex, im->im, smooth);
if (im->tex->not_power_of_two)
if (im->tex->rectangle)
{
tx1 = sx;
ty1 = sy;
@ -205,19 +205,9 @@ evas_gl_common_image_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Im
evas_gl_common_context_write_buf_set(gc, GL_BACK);
glBegin(GL_QUADS);
if (im->tex->not_power_of_two)
{
glTexCoord2d(tx1, ty1); glVertex2i(dx , dy );
glTexCoord2d(tx2, ty1); glVertex2i(dx + dw, dy );
glTexCoord2d(tx2, ty2); glVertex2i(dx + dw, dy + dh);
glTexCoord2d(tx1, ty2); glVertex2i(dx , dy + dh);
}
else
{
glTexCoord2d(tx1, ty1); glVertex2f(dx , dy );
glTexCoord2d(tx2, ty1); glVertex2f(dx + dw + 0.5, dy );
glTexCoord2d(tx2, ty2); glVertex2f(dx + dw + 0.5, dy + dh + 0.5);
glTexCoord2d(tx1, ty2); glVertex2f(dx , dy + dh + 0.5);
}
glTexCoord2d(tx1, ty1); glVertex2i(dx , dy );
glTexCoord2d(tx2, ty1); glVertex2i(dx + dw, dy );
glTexCoord2d(tx2, ty2); glVertex2i(dx + dw, dy + dh);
glTexCoord2d(tx1, ty2); glVertex2i(dx , dy + dh);
glEnd();
}

View File

@ -13,12 +13,14 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
tex = calloc(1, sizeof(Evas_GL_Texture));
if (!tex) return NULL;
if (gc->ext.nv_texture_rectangle)
if ((gc->ext.nv_texture_rectangle) &&
(!(gc->ext.arb_texture_non_power_of_two &&
gc->ext.sgis_generate_mipmap)))
{
tex->gc = gc;
tex->w = im->image->w;
tex->h = im->image->h;
tex->not_power_of_two = 1;
tex->rectangle = 1;
tex->tw = im->image->w;
tex->th = im->image->h;
tex->references = 0;
@ -55,8 +57,16 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
return tex;
}
shift = 1; while (im->image->w > shift) shift = shift << 1; tw = shift;
shift = 1; while (im->image->h > shift) shift = shift << 1; th = shift;
if ((gc->ext.arb_texture_non_power_of_two) && (gc->ext.sgis_generate_mipmap))
{
tw = im->image->w;
th = im->image->h;
}
else
{
shift = 1; while (im->image->w > shift) shift = shift << 1; tw = shift;
shift = 1; while (im->image->h > shift) shift = shift << 1; th = shift;
}
tex->gc = gc;
tex->w = tw;
tex->h = th;
@ -73,7 +83,7 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
gc->change.texture = 1;
tex->references++;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@ -145,7 +155,7 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im, int smooth)
int tw, th;
GLenum pixfmt, texfmt, target;
if (tex->not_power_of_two)
if (tex->rectangle)
{
void *data;
@ -196,16 +206,16 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im, int smooth)
th = tex->h;
tex->changed = 1;
tex->have_mipmaps = 0;
if (tex->gc->ext.nv_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_NV);
// if (tex->gc->ext.nv_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_NV);
glEnable(GL_TEXTURE_2D);
if (tex->not_power_of_two)
if (tex->rectangle)
{
glEnable(GL_TEXTURE_RECTANGLE_NV);
target = GL_TEXTURE_RECTANGLE_NV;
}
else
{
glDisable(GL_TEXTURE_RECTANGLE_NV);
// glDisable(GL_TEXTURE_RECTANGLE_NV);
glEnable(GL_TEXTURE_2D);//
target = GL_TEXTURE_2D;
}
@ -299,7 +309,7 @@ evas_gl_common_texture_mipmaps_build(Evas_GL_Texture *tex, RGBA_Image *im, int s
#endif
if (!smooth) return;
if (tex->not_power_of_two) return;
if (tex->rectangle) return;
#ifdef BUILD_MMX
evas_common_cpu_can_do(&mmx, &sse, &sse2);
#endif

View File

@ -65,6 +65,7 @@ struct _Evas_GL_Context
int checked : 1;
int sgis_generate_mipmap : 1;
int nv_texture_rectangle : 1;
int arb_texture_non_power_of_two : 1;
} ext;
GLenum read_buf;
@ -72,7 +73,7 @@ struct _Evas_GL_Context
Evas_GL_Texture *texture;
GLuint font_texture;
char font_texture_not_power_of_two : 1;
char font_texture_rectangle : 1;
int max_texture_depth;
int max_texture_size;
@ -95,6 +96,7 @@ struct _Evas_GL_Texture
char smooth : 1;
char changed : 1;
char have_mipmaps : 1;
char rectangle : 1;
char not_power_of_two : 1;
char opt : 1;
@ -106,6 +108,7 @@ struct _Evas_GL_Image
Evas_GL_Context *gc;
RGBA_Image *im;
Evas_GL_Texture *tex;
int putcount;
int references;
char dirty : 1;
char cached : 1;
@ -144,7 +147,7 @@ struct _Evas_GL_Font_Texture_Pool
int w, h;
GLuint texture;
int references;
char not_power_of_two : 1;
char rectangle : 1;
Evas_List *allocations;
};