parent
ce8bf6b723
commit
8b128c4213
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@ -66,8 +66,15 @@ evas_gl_common_context_use(Evas_GL_Context *gc)
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if (strstr(ext, "GL_SGIS_generate_mipmap")) gc->ext.sgis_generate_mipmap = 1;
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if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 1;
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if (strstr(ext, "GL_EXT_texture_rectangle")) gc->ext.nv_texture_rectangle = 1;
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if (strstr(ext, "GL_ARB_texture_non_power_of_two")) gc->ext.arb_texture_non_power_of_two = 1;
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printf("GL EXT supported: GL_SGIS_generate_mipmap = %x\n", gc->ext.sgis_generate_mipmap);
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printf("GL EXT supported: GL_NV_texture_rectangle = %x\n", gc->ext.nv_texture_rectangle);
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printf("GL EXT supported: GL_ARB_texture_non_power_of_two = %x\n", gc->ext.arb_texture_non_power_of_two);
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// this causes at least nvidia's drivers to go into pathological pain when
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// changing textures a lot (doing video). so we wont do anything with this
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// for now, but it does work.
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gc->ext.arb_texture_non_power_of_two = 0; printf("DISABLE GL_ARB_texture_non_power_of_two\n");
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// gc->ext.nv_texture_rectangle = 0; printf("DISABLE GL_NV_texture_rectangle\n");
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}
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else
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{
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@ -176,7 +183,7 @@ evas_gl_common_context_font_texture_set(Evas_GL_Context *gc, Evas_GL_Font_Textur
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if (gc->font_texture != ft->texture)
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{
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gc->font_texture = ft->texture;
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gc->font_texture_not_power_of_two = ft->pool->not_power_of_two;
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gc->font_texture_rectangle = ft->pool->rectangle;
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gc->change.texture = 1;
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}
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if (!gc->change.texture) return;
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@ -287,7 +294,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
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if (!gc->change.texture) return;
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if (gc->font_texture > 0)
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{
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if (gc->font_texture_not_power_of_two)
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if (gc->font_texture_rectangle)
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{
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE_NV);
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@ -303,7 +310,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
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}
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else if (gc->texture)
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{
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if (gc->texture->not_power_of_two)
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if (gc->texture->rectangle)
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{
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_RECTANGLE_NV);
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@ -315,7 +322,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, gc->texture->texture);
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}
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if (gc->texture->not_power_of_two)
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if (gc->texture->rectangle)
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{
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if (gc->texture->changed)
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{
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@ -326,7 +333,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
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{
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if (gc->texture->changed)
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{
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if (gc->texture->not_power_of_two)
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if (gc->texture->rectangle)
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{
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if (gc->texture->smooth)
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{
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@ -343,6 +350,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
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{
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if (gc->texture->smooth)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (gc->texture->have_mipmaps)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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@ -110,7 +110,7 @@ evas_gl_font_texture_new(Evas_GL_Context *gc, RGBA_Font_Glyph *fg)
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ft->y = ft->alloc->y;
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ft->pool = ft->alloc->pool;
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ft->texture = ft->pool->texture;
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if (ft->pool->not_power_of_two)
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if (ft->pool->rectangle)
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{
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glEnable(GL_TEXTURE_RECTANGLE_NV);
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glBindTexture(GL_TEXTURE_RECTANGLE_NV, ft->texture);
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@ -132,9 +132,9 @@ evas_gl_font_texture_new(Evas_GL_Context *gc, RGBA_Font_Glyph *fg)
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gc->texture = NULL;
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}
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gc->font_texture = ft->texture;
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gc->font_texture_not_power_of_two = ft->pool->not_power_of_two;
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gc->font_texture_rectangle = ft->pool->rectangle;
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gc->change.texture = 1;
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if (ft->pool->not_power_of_two)
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if (ft->pool->rectangle)
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{
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ft->tx1 = ft->x;
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ft->ty1 = ft->y;
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@ -263,13 +263,13 @@ _evas_gl_font_texture_pool_request(Evas_GL_Context *gc, int w, int h)
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fp->gc = gc;
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fp->w = minw;
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fp->h = minh;
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if (gc->ext.nv_texture_rectangle) fp->not_power_of_two = 1;
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if (gc->ext.nv_texture_rectangle) fp->rectangle = 1;
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/* we dont want this mipmapped if sgis_generate_mipmap will mipmap it */
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if (gc->ext.sgis_generate_mipmap)
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
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// glEnable(GL_TEXTURE_2D);
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if (fp->not_power_of_two)
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if (fp->rectangle)
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{
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glEnable(GL_TEXTURE_RECTANGLE_NV);
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glGenTextures(1, &(fp->texture));
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@ -176,7 +176,7 @@ evas_gl_common_image_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Im
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(!gc->ext.sgis_generate_mipmap))
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evas_gl_common_texture_mipmaps_build(im->tex, im->im, smooth);
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if (im->tex->not_power_of_two)
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if (im->tex->rectangle)
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{
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tx1 = sx;
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ty1 = sy;
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@ -205,19 +205,9 @@ evas_gl_common_image_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Im
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evas_gl_common_context_write_buf_set(gc, GL_BACK);
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glBegin(GL_QUADS);
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if (im->tex->not_power_of_two)
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{
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glTexCoord2d(tx1, ty1); glVertex2i(dx , dy );
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glTexCoord2d(tx2, ty1); glVertex2i(dx + dw, dy );
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glTexCoord2d(tx2, ty2); glVertex2i(dx + dw, dy + dh);
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glTexCoord2d(tx1, ty2); glVertex2i(dx , dy + dh);
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}
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else
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{
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glTexCoord2d(tx1, ty1); glVertex2f(dx , dy );
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glTexCoord2d(tx2, ty1); glVertex2f(dx + dw + 0.5, dy );
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glTexCoord2d(tx2, ty2); glVertex2f(dx + dw + 0.5, dy + dh + 0.5);
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glTexCoord2d(tx1, ty2); glVertex2f(dx , dy + dh + 0.5);
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}
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glTexCoord2d(tx1, ty1); glVertex2i(dx , dy );
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glTexCoord2d(tx2, ty1); glVertex2i(dx + dw, dy );
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glTexCoord2d(tx2, ty2); glVertex2i(dx + dw, dy + dh);
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glTexCoord2d(tx1, ty2); glVertex2i(dx , dy + dh);
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glEnd();
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}
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@ -13,12 +13,14 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
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tex = calloc(1, sizeof(Evas_GL_Texture));
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if (!tex) return NULL;
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if (gc->ext.nv_texture_rectangle)
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if ((gc->ext.nv_texture_rectangle) &&
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(!(gc->ext.arb_texture_non_power_of_two &&
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gc->ext.sgis_generate_mipmap)))
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{
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tex->gc = gc;
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tex->w = im->image->w;
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tex->h = im->image->h;
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tex->not_power_of_two = 1;
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tex->rectangle = 1;
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tex->tw = im->image->w;
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tex->th = im->image->h;
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tex->references = 0;
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@ -55,8 +57,16 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
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return tex;
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}
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shift = 1; while (im->image->w > shift) shift = shift << 1; tw = shift;
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shift = 1; while (im->image->h > shift) shift = shift << 1; th = shift;
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if ((gc->ext.arb_texture_non_power_of_two) && (gc->ext.sgis_generate_mipmap))
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{
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tw = im->image->w;
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th = im->image->h;
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}
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else
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{
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shift = 1; while (im->image->w > shift) shift = shift << 1; tw = shift;
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shift = 1; while (im->image->h > shift) shift = shift << 1; th = shift;
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}
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tex->gc = gc;
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tex->w = tw;
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tex->h = th;
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@ -73,7 +83,7 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
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gc->change.texture = 1;
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tex->references++;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
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// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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@ -145,7 +155,7 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im, int smooth)
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int tw, th;
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GLenum pixfmt, texfmt, target;
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if (tex->not_power_of_two)
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if (tex->rectangle)
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{
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void *data;
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@ -196,16 +206,16 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im, int smooth)
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th = tex->h;
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tex->changed = 1;
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tex->have_mipmaps = 0;
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if (tex->gc->ext.nv_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_NV);
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// if (tex->gc->ext.nv_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_NV);
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glEnable(GL_TEXTURE_2D);
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if (tex->not_power_of_two)
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if (tex->rectangle)
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{
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glEnable(GL_TEXTURE_RECTANGLE_NV);
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target = GL_TEXTURE_RECTANGLE_NV;
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}
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else
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{
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glDisable(GL_TEXTURE_RECTANGLE_NV);
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// glDisable(GL_TEXTURE_RECTANGLE_NV);
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glEnable(GL_TEXTURE_2D);//
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target = GL_TEXTURE_2D;
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}
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@ -299,7 +309,7 @@ evas_gl_common_texture_mipmaps_build(Evas_GL_Texture *tex, RGBA_Image *im, int s
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#endif
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if (!smooth) return;
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if (tex->not_power_of_two) return;
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if (tex->rectangle) return;
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#ifdef BUILD_MMX
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evas_common_cpu_can_do(&mmx, &sse, &sse2);
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#endif
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@ -65,6 +65,7 @@ struct _Evas_GL_Context
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int checked : 1;
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int sgis_generate_mipmap : 1;
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int nv_texture_rectangle : 1;
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int arb_texture_non_power_of_two : 1;
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} ext;
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GLenum read_buf;
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@ -72,7 +73,7 @@ struct _Evas_GL_Context
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Evas_GL_Texture *texture;
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GLuint font_texture;
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char font_texture_not_power_of_two : 1;
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char font_texture_rectangle : 1;
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int max_texture_depth;
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int max_texture_size;
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@ -95,6 +96,7 @@ struct _Evas_GL_Texture
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char smooth : 1;
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char changed : 1;
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char have_mipmaps : 1;
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char rectangle : 1;
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char not_power_of_two : 1;
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char opt : 1;
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@ -106,6 +108,7 @@ struct _Evas_GL_Image
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Evas_GL_Context *gc;
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RGBA_Image *im;
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Evas_GL_Texture *tex;
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int putcount;
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int references;
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char dirty : 1;
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char cached : 1;
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@ -144,7 +147,7 @@ struct _Evas_GL_Font_Texture_Pool
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int w, h;
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GLuint texture;
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int references;
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char not_power_of_two : 1;
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char rectangle : 1;
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Evas_List *allocations;
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};
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