To fix directfb engine compilation.

Thanks to Jeremy Zurcher for this patch.

Signed-off-by: Daniel Zaoui <daniel.zaoui@samsung.com>

SVN revision: 77685
This commit is contained in:
Daniel Zaoui 2012-10-10 01:23:27 +00:00 committed by Daniel Zaoui
parent a13620d1e7
commit 9937b9d336
1 changed files with 5 additions and 4 deletions

View File

@ -531,7 +531,7 @@ evas_cache_image_dfb_dirty(Engine_Image_Entry *dst, const Engine_Image_Entry *sr
}
static void
evas_cache_image_dfb_dirty_region(Engine_Image_Entry *eim, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
evas_cache_image_dfb_dirty_region(Engine_Image_Entry *eim, unsigned int x __UNUSED__, unsigned int y __UNUSED__, unsigned int w __UNUSED__, unsigned int h __UNUSED__)
{
RGBA_Image *im;
@ -832,8 +832,9 @@ _dfb_output_setup(int w, int h, const struct Evas_Engine_DirectFB_Spec *spec)
}
static int
evas_engine_dfb_setup(Evas *e, void *in)
evas_engine_dfb_setup(Evas *eo_e, void *in)
{
Evas_Public_Data *e = eo_data_get(eo_e, EVAS_CLASS);
Evas_Engine_Info_DirectFB *info = in;
if (!e->engine.data.output)
@ -1036,7 +1037,7 @@ evas_engine_dfb_output_idle_flush(void *data)
* memory.
*/
static void
evas_engine_dfb_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, Evas_Text_Props *intl_props)
evas_engine_dfb_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font __UNUSED__, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, Evas_Text_Props *intl_props)
{
DirectFB_Engine_Image_Entry *eim = surface;
IDirectFBSurface *screen;
@ -1269,7 +1270,7 @@ evas_engine_dfb_image_dirty_region(void *data __UNUSED__, void *image, int x, in
}
static void *
evas_engine_dfb_image_data_get(void *data __UNUSED__, void *image, int to_write, DATA32** image_data)
evas_engine_dfb_image_data_get(void *data __UNUSED__, void *image, int to_write, DATA32** image_data, int *err __UNUSED__)
{
DirectFB_Engine_Image_Entry *deie = image;
Engine_Image_Entry *ce;