examples/evas-3d-frustum: Remove unused variables.
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@ -112,7 +112,6 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void
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Scene_Data *scene = (Scene_Data *)data;
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Evas_Event_Key_Down *ev = event_info;
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Eina_Bool frustum;
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Evas_Real x, y, z;
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if (!strcmp("w", ev->key))
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{
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