Emotion generic: Don't cancel player add cb on first try
If it's not the player we expect, let's give the other registered callbacks a chance. SVN revision: 69300
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@ -849,8 +849,8 @@ _player_add_cb(void *data, int type __UNUSED__, void *event)
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if (ev->player.exe != player)
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if (ev->player.exe != player)
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{
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{
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ERR("ev->player != player.");
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INF("ev->player != player.");
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return ECORE_CALLBACK_DONE;
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return ECORE_CALLBACK_PASS_ON;
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}
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}
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_player_send_cmd(ev, EM_CMD_INIT);
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_player_send_cmd(ev, EM_CMD_INIT);
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