EPhysics: sleeping threshold and max sleep time

This patch introduces calls for setting the body's linear and angular
sleeping thresholds and to set the world's max sleeping time.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 74498
This commit is contained in:
Leandro Dorileo 2012-07-27 14:48:59 +00:00 committed by Bruno Dilly
parent b3e016122d
commit ba55257c64
7 changed files with 321 additions and 5 deletions

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@ -26,7 +26,8 @@ test_falling_letters.c \
test_jumping_balls.c \
test_no_gravity.c \
test_rotate.c \
test_velocity.c
test_velocity.c \
test_sleeping_threshold.c
ephysics_logo_SOURCES = \
ephysics_logo.c

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@ -20,6 +20,7 @@ void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
void test_rotate(void *data, Evas_Object *obj, void *event_info);
void test_velocity(void *data, Evas_Object *obj, void *event_info);
void test_sleeping(void *data, Evas_Object *obj, void *event_info);
static void
_win_del(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
@ -159,6 +160,7 @@ _main_win_add(char *autorun __UNUSED__, Eina_Bool test_win_only __UNUSED__)
ADD_TEST("NO GRAVITY", test_no_gravity);
ADD_TEST("ROTATE", test_rotate);
ADD_TEST("VELOCITY", test_velocity);
ADD_TEST("SLEEPING THRESHOLD", test_sleeping);
elm_list_go(list);
}

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@ -40,10 +40,10 @@ _world_populate(Test_Data *test_data)
ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
ephysics_body_event_callback_add(box_body1, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh1);
ephysics_body_restitution_set(box_body1, 1);
ephysics_body_restitution_set(box_body1, 0.7);
ephysics_body_friction_set(box_body1, 0);
ephysics_body_linear_velocity_set(box_body1, -30, -40);
ephysics_body_damping_set(box_body1, 0.1, 0.1);
ephysics_body_sleeping_threshold_set(box_body1, 0.1, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body1);
sh2 = elm_layout_add(test_data->win);
@ -66,11 +66,11 @@ _world_populate(Test_Data *test_data)
ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
ephysics_body_event_callback_add(box_body2, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh2);
ephysics_body_restitution_set(box_body2, 1);
ephysics_body_restitution_set(box_body2, 0.7);
ephysics_body_friction_set(box_body2, 0);
ephysics_body_linear_velocity_set(box_body2, 40, 30);
ephysics_body_angular_velocity_set(box_body2, 36);
ephysics_body_damping_set(box_body2, 0.05, 0.1);
ephysics_body_sleeping_threshold_set(box_body2, 0.1, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, box_body2);
test_data->data = box_body2;
}

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@ -0,0 +1,153 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
typedef struct _Sleeping_Data Sleeping_Data;
struct _Sleeping_Data {
Test_Data base;
EPhysics_Body *sphere;
EPhysics_Body *sphere2;
};
static void
_world_populate(Sleeping_Data *sleeping_data)
{
Evas_Object *sphere1, *sphere2, *sh1, *sh2;
EPhysics_Body *sphere_body1, *sphere_body2;
sh1 = elm_layout_add(sleeping_data->base.win);
elm_layout_file_set(
sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(sh1, WIDTH / 2, FLOOR_Y);
evas_object_resize(sh1, 70, 3);
evas_object_show(sh1);
sleeping_data->base.evas_objs = eina_list_append(
sleeping_data->base.evas_objs, sh1);
sphere1 = elm_image_add(sleeping_data->base.win);
elm_image_file_set(
sphere1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(sphere1, 20, FLOOR_Y - 70 + 1);
evas_object_resize(sphere1, 70, 70);
evas_object_show(sphere1);
sleeping_data->base.evas_objs = eina_list_append(
sleeping_data->base.evas_objs, sphere1);
evas_object_name_set(sphere1, "sphere1");
sphere_body1 = ephysics_body_circle_add(sleeping_data->base.world);
ephysics_body_evas_object_set(sphere_body1, sphere1, EINA_TRUE);
ephysics_body_event_callback_add(sphere_body1,
EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh1);
ephysics_body_restitution_set(sphere_body1, 0.8);
ephysics_body_friction_set(sphere_body1, 0.4);
ephysics_body_sleeping_threshold_set(sphere_body1, 200, 328);
ephysics_body_linear_velocity_set(sphere_body1, 1, 0);
ephysics_body_damping_set(sphere_body1, 0.5, 0.5);
sleeping_data->base.bodies = eina_list_append(
sleeping_data->base.bodies, sphere_body1);
sleeping_data->sphere = sphere_body1;
sh2 = elm_layout_add(sleeping_data->base.win);
elm_layout_file_set(
sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(sh2, WIDTH / 8, FLOOR_Y);
evas_object_resize(sh2, 70, 3);
evas_object_show(sh2);
sleeping_data->base.evas_objs = eina_list_append(
sleeping_data->base.evas_objs, sh2);
sphere2 = elm_image_add(sleeping_data->base.win);
elm_image_file_set(
sphere2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-red-ball");
evas_object_move(sphere2, WIDTH - 100, FLOOR_Y - 70 + 1);
evas_object_resize(sphere2, 70, 70);
evas_object_show(sphere2);
sleeping_data->base.evas_objs = eina_list_append(
sleeping_data->base.evas_objs, sphere2);
sphere_body2 = ephysics_body_circle_add(sleeping_data->base.world);
ephysics_body_evas_object_set(sphere_body2, sphere2, EINA_TRUE);
ephysics_body_event_callback_add(sphere_body2,
EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh2);
ephysics_body_restitution_set(sphere_body2, 1);
ephysics_body_friction_set(sphere_body2, 0.4);
ephysics_body_sleeping_threshold_set(sphere_body2, 0, 0);
ephysics_body_linear_velocity_set(sphere_body2, -1, 0);
ephysics_body_damping_set(sphere_body2, 0.5, 0.5);
sleeping_data->sphere2 = sphere_body2;
sleeping_data->base.bodies = eina_list_append(
sleeping_data->base.bodies, sphere_body2);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Sleeping_Data *sleeping_data = data;
DBG("Restart pressed");
test_clean((Test_Data *)sleeping_data);
_world_populate(sleeping_data);
}
static void
_win_del(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Sleeping_Data *sleeping_data = data;
test_clean((Test_Data *)sleeping_data);
evas_object_del(sleeping_data->base.layout);
ephysics_world_del(sleeping_data->base.world);
free(sleeping_data);
ephysics_shutdown();
}
void
test_sleeping(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Sleeping_Data *sleeping_data;
EPhysics_Body *boundary;
EPhysics_World *world;
if (!ephysics_init())
return;
sleeping_data = calloc(1, sizeof(Sleeping_Data));
if (!sleeping_data)
{
ERR("Failed to create test data");
ephysics_shutdown();
return;
}
test_win_add((Test_Data *)sleeping_data, "Sleeping Threshold", EINA_FALSE);
evas_object_smart_callback_add(sleeping_data->base.win,
"delete,request", _win_del, sleeping_data);
elm_layout_signal_callback_add(sleeping_data->base.layout, "restart",
"test-theme", _restart, sleeping_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
sleeping_data->base.world = world;
ephysics_world_max_sleeping_time_set(world, 0.5);
boundary = ephysics_body_bottom_boundary_add(sleeping_data->base.world);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 20);
boundary = ephysics_body_right_boundary_add(sleeping_data->base.world);
ephysics_body_restitution_set(boundary, 0.8);
ephysics_body_left_boundary_add(sleeping_data->base.world);
ephysics_body_top_boundary_add(sleeping_data->base.world);
_world_populate(sleeping_data);
}

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@ -437,6 +437,35 @@ EAPI void ephysics_world_running_set(EPhysics_World *world, Eina_Bool running);
*/
EAPI Eina_Bool ephysics_world_running_get(const EPhysics_World *world);
/**
* @brief
* Set the max sleeping time value.
*
* This value determines how long(in seconds) a rigid body under the linear and
* angular threshold is supposed to be marked as sleeping. Default value is set
* to 2.0.
*
* @param world The world to set the max sleeping time.
* @param sleeping_time The max sleeping time to set to @p world.
*
* @see ephysics_world_max_sleeping_time_get()
* @see ephysics_body_sleeping_threshold_set() for sleeping thresholds details.
* @ingroup EPhysics_World
*/
EAPI void ephysics_world_max_sleeping_time_set(EPhysics_World *world, double sleeping_time);
/**
* @brief
* Get the max sleeping time value for @p world.
*
* @param world The world to get the max sleeping time from.
* @return The max sleeping time from @p world.
*
* @see ephysics_world_max_sleeping_time_set()
* @ingroup EPhysics_World
*/
EAPI double ephysics_world_max_sleeping_time_get(const EPhysics_World *world);
/**
* @brief
* Set world gravity in 2 axises (x, y).
@ -1273,6 +1302,67 @@ EAPI void ephysics_body_angular_velocity_set(EPhysics_Body *body, double z);
*/
EAPI double ephysics_body_angular_velocity_get(const EPhysics_Body *body);
/**
* @brief
* Set the linear and angular sleeping threshold.
*
* These factors are used to determine whenever a rigid body is supposed to
* increment the sleeping time.
*
* After every tick the sleeping time is incremented, if the body's linear and
* angular velocity is less than the respective thresholds the sleeping time is
* incremented by the current time step(delta time).
*
* After reaching the max sleeping time the body is marked to sleep, that means
* the rigid body is to be deactivated.
*
* @note The expected linear velocity to be informed as @p linear_threshold is
* the sum of X and Y linear velocity, that's the total velocity. The velocity
* is measured in Evas coordinates per second.
*
* @note The expected angular velocity to be informed as @p angular_threshold
* is measured in degrees per second.
*
* @param body The body to be set.
* @param linear_threshold The linear sleeping threshold factor.
* @param angular_threshold The angular sleeping threshold factor.
*
* @see ephysics_body_linear_sleeping_threshold_get()
* @see ephysics_body_angular_sleeping_threshold_get()
* @see ephysics_world_max_sleeping_time_set() for sleeping time details.
* @ingroup EPhysics_Body
*/
EAPI void ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold);
/**
* @brief
* Get the linear sleeping threshold.
*
* @note The linear sleeping threshold is measured in Evas coordinates per
* second.
*
* @param body The body to get the linear sleeping threshold from.
* @return The linear sleeping threshold from @p body.
*
* @see ephysics_body_sleeping_threshold_set()
* @ingroup EPhysics_Body
*/
EAPI double ephysics_body_linear_sleeping_threshold_get(const EPhysics_Body *body);
/**
* @brief
* Get the angular sleeping threshold.
*
* @note The angular sleeping threshold is measured in degrees.
*
* @param body The body to get the angular sleeping threshold from.
* @return The angular sleeping threshold from @p body.
*
* @see ephysics_body_sleeping_threshold_set()
* @ingroup EPhysics_Body
*/
EAPI double ephysics_body_angular_sleeping_threshold_get(const EPhysics_Body *body);
/**
* @brief
* Stop angular and linear body movement.

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@ -635,6 +635,49 @@ ephysics_body_angular_velocity_get(const EPhysics_Body *body)
return -body->rigid_body->getAngularVelocity().getZ() * RAD_TO_DEG;
}
EAPI void
ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold)
{
double rate;
if (!body)
{
ERR("Can't set sleeping thresholds, body is null.");
return;
}
rate = ephysics_world_rate_get(body->world);
body->rigid_body->setSleepingThresholds(linear_threshold / rate,
angular_threshold / RAD_TO_DEG);
}
EAPI double
ephysics_body_linear_sleeping_threshold_get(const EPhysics_Body *body)
{
double rate;
if (!body)
{
ERR("Can't get linear sleeping threshold, body is null.");
return 0;
}
rate = ephysics_world_rate_get(body->world);
return body->rigid_body->getLinearSleepingThreshold() * rate;
}
EAPI double
ephysics_body_angular_sleeping_threshold_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get angular sleeping threshold, body is null.");
return 0;
}
return body->rigid_body->getAngularSleepingThreshold() * RAD_TO_DEG;
}
EAPI void
ephysics_body_stop(EPhysics_Body *body)
{

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@ -40,6 +40,7 @@ struct _EPhysics_World {
Eina_Bool outside_bottom:1;
Eina_Bool outside_left:1;
Eina_Bool outside_right:1;
double max_sleeping_time;
};
static int _ephysics_world_init_count = 0;
@ -103,6 +104,7 @@ _simulate_worlds(void *data)
delta = time_now - world->last_update;
world->last_update = time_now;
gDeactivationTime = world->max_sleeping_time;
world->dynamics_world->stepSimulation(delta, 1, 1/40.f);
}
@ -297,6 +299,7 @@ ephysics_world_new(void)
world->dynamics_world->setInternalTickCallback(_ephysics_world_tick_cb,
(void *) world);
world->max_sleeping_time = 2.0;
world->running = EINA_TRUE;
world->last_update = ecore_time_get();
_worlds_running++;
@ -459,6 +462,30 @@ ephysics_world_running_get(const EPhysics_World *world)
return world->running;
}
EAPI void
ephysics_world_max_sleeping_time_set(EPhysics_World *world, double sleeping_time)
{
if (!world)
{
ERR("Can't set the world's max sleeping time, world is null.");
return;
}
world->max_sleeping_time = sleeping_time;
}
EAPI double
ephysics_world_max_sleeping_time_get(const EPhysics_World *world)
{
if (!world)
{
ERR("Can't get the world's max sleeping time, world is null.");
return 0;
}
return world->max_sleeping_time;
}
EAPI void
ephysics_world_gravity_set(EPhysics_World *world, double gx, double gy)
{