[evas] Documentation fixes.

SVN revision: 60922
This commit is contained in:
Gustavo Lima Chaves 2011-07-01 16:19:27 +00:00
parent 3a9f6766eb
commit bab06d24bf
1 changed files with 43 additions and 26 deletions

View File

@ -707,8 +707,8 @@ typedef enum _Evas_Engine_Render_Mode
typedef enum _Evas_Image_Content_Hint
{
EVAS_IMAGE_CONTENT_HINT_NONE = 0, /**< No hint at all */
EVAS_IMAGE_CONTENT_HINT_DYNAMIC = 1, /**< The contents will change on time */
EVAS_IMAGE_CONTENT_HINT_STATIC = 2 /**< The contents won't change on time */
EVAS_IMAGE_CONTENT_HINT_DYNAMIC = 1, /**< The contents will change over time */
EVAS_IMAGE_CONTENT_HINT_STATIC = 2 /**< The contents won't change over time */
} Evas_Image_Content_Hint; /**< How an image's data is to be treated by Evas, for optimization */
struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
@ -5774,14 +5774,48 @@ EAPI Evas_Load_Error evas_object_image_load_error_get (const Ev
* @param data The raw data, or @c NULL.
*
* Note that the raw data must be of the same size (see
* evas_object_image_size_set()) and colorspace (see
* evas_object_image_colorspace_set()) of the image. If data is @c
* NULL, the current image data will be freed.
* evas_object_image_size_set(), which has to be called @b before this
* one) and colorspace (see evas_object_image_colorspace_set()) of the
* image. If data is @c NULL, the current image data will be
* freed. Naturally, if one does not set an image object's data
* manually, it will still have one, allocated by Evas.
*
* @see evas_object_image_data_get()
*/
EAPI void evas_object_image_data_set (Evas_Object *obj, void *data) EINA_ARG_NONNULL(1);
/**
* Get a pointer to the raw image data of the given image object.
*
* @param obj The given image object.
* @param for_writing Whether the data being retrieved will be
* modified (@c EINA_TRUE) or not (@c EINA_FALSE).
* @return The raw image data.
*
* This function returns a pointer to an image object's internal pixel
* buffer, for reading only or read/write. If you request it for
* writing, the image will be marked dirty so that it gets redrawn at
* the next update.
*
* Each time you call this function on an image object, its data
* buffer will have an internal reference counter
* incremented. Decrement it back by using
* evas_object_image_data_set(). This is specially important for the
* directfb Evas engine.
*
* This is best suited for when you want to modify an existing image,
* without changing its dimensions.
*
* @note The contents' formart returned by it depend on the color
* space of the given image object.
*
* @note You may want to use evas_object_image_data_update_add() to
* inform data changes, if you did any.
*
* @see evas_object_image_data_set()
*/
EAPI void *evas_object_image_data_get (const Evas_Object *obj, Eina_Bool for_writing) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
/**
* Converts the raw image data of the given image object to the
* specified colorspace.
@ -5800,26 +5834,6 @@ EAPI void evas_object_image_data_set (Evas_Obj
*/
EAPI void *evas_object_image_data_convert (Evas_Object *obj, Evas_Colorspace to_cspace) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
/**
* Get a pointer to the raw image data of the given image object.
*
* @param obj The given image object.
* @param for_writing Whether the data being retrieved will be
* modified (@c EINA_TRUE) or not (@c EINA_FALSE).
* @return The raw image data.
*
* This function returns a pointer to an image object's internal pixel
* buffer, for reading only or read/write. If you request it for
* writing, the image will be marked dirty so that it gets redrawn at
* the next update.
*
* This is best suited for when you want to modify an existing image,
* without changing its dimensions.
*
* @see evas_object_image_data_set()
*/
EAPI void *evas_object_image_data_get (const Evas_Object *obj, Eina_Bool for_writing) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
/**
* Replaces the raw image data of the given image object.
*
@ -6223,7 +6237,10 @@ EAPI Evas_Image_Scale_Hint evas_object_image_scale_hint_get (const Ev
* #Evas_Image_Content_Hint ones.
*
* This function sets the content hint value of the given image of the
* canvas.
* canvas. For example, if you're on the GL engine and your driver
* implementation supports it, setting this hint to
* #EVAS_IMAGE_CONTENT_HINT_DYNAMIC will make it need @b zero copies
* at texture upload time, which is an "expensive" operation.
*
* @see evas_object_image_content_hint_get()
*/