Finally committing my edje lua additions after a long chat with raster on IRC.

Not everything discussed is in this commit, but that will come later today.



SVN revision: 64803
This commit is contained in:
David Walter Seikel 2011-11-06 09:00:21 +00:00
parent d12d08fd14
commit be0358a4f1
6 changed files with 798 additions and 78 deletions

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@ -181,3 +181,23 @@
* Add Edje multisense that allows playback of samples and
vibrator control and ultimately beginsd to pave the way for
more complex audio etc. support.
2011-11-06 David Seikel (onefang)
* Lua: Added color_class and text_class functions.
Still need to write a function for setting the classes of an object.
This works for things in OTHER groups using those classes though.
* Add image, text, textblock (commented out), and edje objects.
Very basic support.
* Add functions for set/get text font, size, and text.
* Add function for set/get image image.
Still needs to limit to only imagess in the current edje file.
* Add functions for set/get image fill and filled.
* Add function for set/get edje file.
Still needs to limit to only groups in the current edje file.
* Add full support for evas line object.
* Add full support for evas polygon object.
* Beefed up the example lua script to show most of the above.
Including some handling of size changes.
* White space fixes, one of the editors I use cleans those up automatically. shrugs

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@ -1,5 +1,21 @@
color_classes {
color_class { name: "test_colour"; color: 255 255 255 255; }
}
fonts {
font: "Vera.ttf" "default";
}
images {
image: "bubble.png" COMP;
image: "test.png" COMP;
}
collections {
group { name: "example";
// The group name NEEDS a / in it,
// or the part below that tries to swallow it don't work.
// Leaving just the lua part visible.
group { name: "example/lua";
lua_script_only: 1;
lua_script {
--// stick object private/local vars here
@ -38,20 +54,17 @@ collections {
end
local function mycb2 ()
print("lua::callback animator " .. count);
print("lua:: seconds: " .. edje.seconds());
print("lua:: looptime: " .. edje.looptime());
local date = edje.date();
print("lua:: date: " ..
date.year .. "|" ..
date.month .. "|" ..
date.day .. "|" ..
date.yearday .. "|" ..
date.weekday .. "|" ..
date.hour .. "|" ..
date.min .. "|" ..
date.sec
);
print("lua::callback animator " .. count .. " seconds: " .. edje.seconds() .. " looptime: " .. edje.looptime());
edje.color_class("test_colour", 255, (count * 10) % 255, 255, 255);
edje.text_class("test_text_class", "Sans:style=Bold", ((count * 3) % 100) + 8);
if (5 > (count % 10)) then
D.text:font("default", 32);
else
D.text:font("Sans:style=Bold", 32);
end
edje_geom = edje.geom();
text_geom = D.text:real_geom();
D.text:move((edje_geom.w - text_geom.w) / 2, (edje_geom.h - text_geom.h) / 8);
return true; --// repeat the timer
end
@ -60,7 +73,6 @@ collections {
count = count + 1; --// keep count of calls - object data
fndata = fndata + 3; --// play with object vars to see if they persist
D.tim = edje.timer(0.25, mycb); --// inside cb add new timer
D.ani = edje.animator(mycb2);
return false; --// cease repeating the timer
end
@ -74,9 +86,22 @@ collections {
--// actually add the timer to call mycb in 1.23 sec
D.tim = edje.timer(1.23, mycb);
D.tra = edje.transition(5.0, mycb3);
D.ani = edje.animator(mycb2);
if (edje.spanky) then edje.spanky(); end
local date = edje.date();
print("lua:: date: " ..
date.year .. "|" ..
date.month .. "|" ..
date.day .. "|" ..
date.yearday .. "|" ..
date.weekday .. "|" ..
date.hour .. "|" ..
date.min .. "|" ..
date.sec
);
--// send some random edje message
edje.messagesend(7, "none" );
edje.messagesend(7, "sig", "signal", "source");
@ -108,10 +133,28 @@ collections {
D.rect2:clip(D.clip);
D.rect:clip(D.clip);
D.text = edje.text();
D.text:geom (50, 5, 150, 50);
D.text:color (255, 0, 0, 255);
D.text:font("Sans:style=Bold", 32);
D.text:text("Lua rocks!");
print(D.text:text());
D.text:show();
--// example of deleting something
--// D.tim:del();
--// test the color_class stuff
colour = edje.color_class("test_colour");
print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
colour = edje.color_class("test_colour", 32, 64, 255, 128);
print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
colour = edje.color_class("test_colour", { r=255, g=0, b=255, a=255 });
print("lua::color_class= " .. colour.r .. "," .. colour.g .. "," .. colour.b .. "," .. colour.a);
text = edje.text_class("test_text_class", "Sans:style=Bold", 8);
print("lua::text_class= " .. text.font .. " size " .. text.size);
--// shutdown func - generally empty or not there. everything gcd for you
--// shutdown func - generally empty or not there. everything garbage collected for you
function shutdown ()
print("lua::shutdown ... " .. D.val);
end
@ -132,15 +175,114 @@ collections {
function message (id, type, v1, v2)
print("lua::message ... " .. D.val);
print(" id=" .. id .. " type=" .. type);
--// handle youre message type here. chekc id + type then use v1
--// handle your message type here. check id + type then use v1
--// and/or v2 (or neither) appropriately. they are the same as
--// the 2nd and 3rd param passed to edje.messagesend() (if any
--// are passed at all)
end
function signal (sig, src)
print("lua::signal ... " .. D.val);
print(" sig=" .. sig .. " src=" .. src);
print("lua::signal sig= " .. sig .. " src= " .. src);
end
}
}
group
{ name: "bubbles/lua";
lua_script_only: 1;
lua_script
{
local bubbles = { };
local bubbleCols = 8;
local bubbleRows = 6;
for i = 1, bubbleRows do
row = { };
for j = 1, bubbleCols do
image = edje.image_filled();
image:image("bubble.png", "");
image:show();
table.insert(row, image);
end
table.insert(bubbles, row);
end
function resize (w, h)
--// Don't ask why. lol (This should go away soon.)
bubbles[1][1]:move(12345, 12345);
for i = 1, bubbleRows do
for j = 1, bubbleCols do
w1 = w / bubbleCols;
h1 = h / bubbleRows;
bubbles[i][j]:geom((j - 1) * w1, (i - 1) * h1, w1, h1);
if ((1 == i) or (1 == j) or (bubbleRows == i) or (bubbleCols == j)) then
bubbles[i][j]:color(0, 255, 0, 200);
else
bubbles[i][j]:color(math.random(200) + 55, 0, math.random(255) + 55, 200);
end
end
end
end
}
}
group {
name: "elm/bg/base/default";
parts {
part {
name: "background";
type: RECT;
mouse_events: 0;
description {
state: "default" 0.0;
color: 0 0 0 255;
}
}
part {
name: "bubbles_lua";
type: GROUP;
source: "bubbles/lua";
mouse_events: 0;
description { state: "default" 0.0; }
}
part {
name: "background_image";
mouse_events: 0;
description {
state: "default" 0.0;
aspect_preference: HORIZONTAL;
color_class: "test_colour";
image { normal: "test.png"; }
}
}
part {
name: "some_text";
type: TEXT;
mouse_events: 0;
description {
state: "default" 0;
text
{
text: "This is test text.";
text_class: "test_text_class";
}
}
}
part {
name: "example_lua";
type: GROUP;
source: "example/lua";
mouse_events: 0;
description { state: "default" 0.0; }
}
}
}
}

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@ -27,12 +27,12 @@ struct _Edje_Lua_Alloc
struct _Edje_Lua_Obj
{
EINA_INLIST;
Edje *ed;
void (*free_func) (void *obj);
Eina_Bool is_evas_obj : 1;
};
struct _Edje_Lua_Timer
{
Edje_Lua_Obj obj;
@ -84,6 +84,9 @@ static int _elua_objpos(lua_State *L);
static int _elua_objsize(lua_State *L);
static int _elua_objgeom(lua_State *L);
static int _elua_color_class(lua_State *L);
static int _elua_text_class(lua_State *L);
static int _elua_show(lua_State *L);
static int _elua_hide(lua_State *L);
static int _elua_visible(lua_State *L);
@ -108,6 +111,24 @@ static int _elua_repeat(lua_State *L);
static int _elua_precise(lua_State *L);
static int _elua_rect(lua_State *L);
static int _elua_image(lua_State *L);
static int _elua_text(lua_State *L);
//static int _elua_textblock(lua_State *L); /* XXX: disabled until there are enough textblock functions implemented to make it actually useful
static int _elua_edje(lua_State *L);
static int _elua_line(lua_State *L);
static int _elua_polygon(lua_State *L);
static int _elua_text_text(lua_State *L);
static int _elua_text_font(lua_State *L);
static int _elua_image_image(lua_State *L);
static int _elua_image_fill(lua_State *L);
static int _elua_image_filled(lua_State *L);
static int _elua_edje_file(lua_State *L);
static int _elua_line_xy(lua_State *L);
static int _elua_polygon_point(lua_State *L);
static int _elua_polygon_clear(lua_State *L);
#define ELO "|-ELO"
@ -115,7 +136,7 @@ static int _elua_rect(lua_State *L);
static lua_State *lstate = NULL;
static jmp_buf panic_jmp;
// FIXME: methods lua scrupt can provide that edje will call (not done yet):
// FIXME: methods lua script can provide that edje will call (not done yet):
// // scale set
// // key down
// // key up
@ -142,22 +163,22 @@ static jmp_buf panic_jmp;
// // parts extends calc
// // part object get
// // part geometry get
//
//
// // LATER: all the entry calls
// // LATER: box and table calls
// // LATER: perspective stuff change
//
//
static const struct luaL_reg _elua_edje_api [] =
{
// add an echo too to make it more shelly
{"echo", _elua_echo}, // test func - echo (i know we have print. test)
// time based "callback" systems
{"timer", _elua_timer}, // add timer
{"animator", _elua_animator}, // add animator
{"transition", _elua_transition}, // add transition
// FIXME: need poller
// system information (time, date blah blah)
{"seconds", _elua_seconds}, // get seconds
{"looptime", _elua_looptime}, // get loop time
@ -171,13 +192,21 @@ static const struct luaL_reg _elua_edje_api [] =
{"pos", _elua_objpos}, // get while edje object pos in canvas
{"size", _elua_objsize}, // get while edje object pos in canvas
{"geom", _elua_objgeom}, // get while edje object geometry in canvas
// FIXME: query color classes
// FIXME: query text classes
{"rect", _elua_rect}, // new rect
// FIXME: need image(filled, normal), text, textblock, edje
// set and query color / text class
{"color_class", _elua_color_class},
{"text_class", _elua_text_class},
// create new objects
{"rect", _elua_rect},
{"image", _elua_image}, // defaults to a filled image.
{"text", _elua_text},
// {"textblock", _elua_textblock}, /* XXX: disabled until there are enough textblock functions implemented to make it actually useful
{"edje", _elua_edje},
{"line", _elua_line},
{"polygon", _elua_polygon},
// FIXME: add the new sound stuff.
{NULL, NULL} // end
};
@ -185,7 +214,7 @@ static const struct luaL_reg _elua_edje_evas_obj [] =
{
// generic object methods
{"del", _elua_obj_del}, // generic del any object created for edje (evas objects, timers, animators, transitions... everything)
// now evas stuff (manipulate, delete etc.)
{"show", _elua_show}, // show, return current visibility
{"hide", _elua_hide}, // hide, return current visibility
@ -195,7 +224,7 @@ static const struct luaL_reg _elua_edje_evas_obj [] =
{"pos", _elua_pos}, // move, return current position
{"size", _elua_size}, // resize, return current size
{"geom", _elua_geom}, // move and resize and return current geometry
{"raise", _elua_raise}, // raise to top
{"lower", _elua_lower}, // lower to bottom
{"above", _elua_above}, // get object above or stack obj above given obj
@ -210,14 +239,39 @@ static const struct luaL_reg _elua_edje_evas_obj [] =
{"pass", _elua_pass}, // set pass events, get pass events
{"repeat", _elua_repeat}, // set repeat events, get repeat events
{"precise", _elua_precise}, // set precise inside flag, get precise
// {"color_class", _elua_object_color_class}, // get or set object color class
// FIXME: make these into a subclass of this evas table using meta table magic.
// text object specific
{"font", _elua_text_font}, // get or set text font
{"text", _elua_text_text}, // get or set text
// {"text_class", _elua_object_text_class}, // get or set object text class
// image object specific
{"image", _elua_image_image}, // get or set image
{"fill", _elua_image_fill}, // get or set the fill parameters
{"filled", _elua_image_filled}, // get or set the filled state (overrides fill())
// edje object specific
{"file", _elua_edje_file}, // get or set edje file and group
// line object specific
{"xy", _elua_line_xy}, // get or set line coords
// polygon object specific
{"point", _elua_polygon_point}, // add a polygon point
{"clear", _elua_polygon_clear}, // clear all polygon points
// FIXME: set callbacks (mouse down, up, blah blah blah)
//
//
// FIXME: set scale (explicit value)
// FIXME: need to set auto-scale (same as scale: 1)
// FIXME: later - set render op, anti-alias, pointer mode (autograb, nograb)
// FIXME: later -
// FIXME: later -
// FIXME: map api here
{NULL, NULL} // end
@ -226,7 +280,7 @@ static const struct luaL_reg _elua_edje_evas_obj [] =
static const struct luaL_reg _elua_edje_meta [] =
{
{"__gc", _elua_obj_gc}, // garbage collector func for edje objects
{NULL, NULL} // end
};
@ -252,7 +306,7 @@ _elua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
Edje_Lua_Alloc *ela = ud;
void *ptr2;
ela->cur += nsize - osize;
if (ela->cur > ela->max)
{
@ -265,7 +319,7 @@ _elua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
free(ptr);
return NULL;
}
ptr2 = realloc(ptr, nsize);
if (ptr2) return ptr2;
ERR("Edje Lua cannot re-allocate " FMT_SIZE_T " bytes", nsize);
@ -286,7 +340,7 @@ _edje_lua2_error_full(const char *file, const char *fnc, int line,
lua_State *L, int err_code)
{
const char *err_type;
switch (err_code)
{
case LUA_ERRRUN:
@ -316,13 +370,13 @@ _elua_init(void)
static Edje_Lua_Alloc ela = { MAX_LUA_MEM, 0 };
const luaL_Reg *l;
lua_State *L;
if (lstate) return;
lstate = L = lua_newstate(_elua_alloc, &ela);
lua_atpanic(L, _elua_custom_panic);
// FIXME: figure out optimal gc settings later
// FIXME: figure out optimal gc settings later
// lua_gc(L, LUA_GCSETPAUSE, 200);
// lua_gc(L, LUA_GCSETSTEPMUL, 200);
@ -332,11 +386,11 @@ _elua_init(void)
lua_pushstring(L, l->name);
lua_call(L, 1, 0);
}
luaL_register(L, "edje", _elua_edje_api);
luaL_newmetatable(L, "edje");
luaL_register(L, 0, _elua_edje_meta);
luaL_register(L, "edje_evas_obj", _elua_edje_evas_obj);
luaL_newmetatable(L, "edje_evas_obj");
luaL_register(L, 0, _elua_edje_meta);
@ -406,7 +460,7 @@ _elua_ref_set(lua_State *L, void *key)
lua_rawset(L, -3);
lua_pop(L, 1); // pop obj table
}
/**
* Cori: Get an object from the object table
*/
@ -453,7 +507,7 @@ static int
_elua_obj_gc(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
if (!obj) return 0;
if (!obj) return 0;
_elua_obj_free(L, obj);
return 0;
}
@ -475,7 +529,7 @@ void
_edje_lua2_script_func_shutdown(Edje *ed)
{
int err;
lua_getglobal(ed->L, "shutdown");
if (!lua_isnil(ed->L, -1))
{
@ -491,7 +545,7 @@ void
_edje_lua2_script_func_show(Edje *ed)
{
int err;
lua_getglobal(ed->L, "show");
if (!lua_isnil(ed->L, -1))
{
@ -506,7 +560,7 @@ void
_edje_lua2_script_func_hide(Edje *ed)
{
int err;
lua_getglobal(ed->L, "hide");
if (!lua_isnil(ed->L, -1))
{
@ -539,7 +593,7 @@ void
_edje_lua2_script_func_resize(Edje *ed)
{
int err;
lua_getglobal(ed->L, "resize");
if (!lua_isnil(ed->L, -1))
{
@ -556,7 +610,7 @@ void
_edje_lua2_script_func_message(Edje *ed, Edje_Message *em)
{
int err, n, c, i;
lua_getglobal(ed->L, "message");
if (!lua_isnil(ed->L, -1))
{
@ -570,8 +624,8 @@ _edje_lua2_script_func_message(Edje *ed, Edje_Message *em)
case EDJE_MESSAGE_SIGNAL:
break;
case EDJE_MESSAGE_STRING:
lua_pushstring(ed->L, "str");
lua_pushstring(ed->L, ((Edje_Message_String *)em->msg)->str);
lua_pushstring(ed->L, "str");
lua_pushstring(ed->L, ((Edje_Message_String *)em->msg)->str);
n += 1;
break;
case EDJE_MESSAGE_INT:
@ -667,7 +721,7 @@ void
_edje_lua2_script_func_signal(Edje *ed, const char *sig, const char *src)
{
int err;
lua_getglobal(ed->L, "signal");
if (!lua_isnil(ed->L, -1))
{
@ -698,7 +752,7 @@ _elua_timer_cb(void *data)
Edje_Lua_Timer *elt = data;
lua_State *L;
int ret = 0, err = 0;
if (!elt->obj.ed) return 0;
L = elt->obj.ed->L;
if (!L) return 0;
@ -747,7 +801,7 @@ _elua_timer(lua_State *L)
val = luaL_checknumber(L, 1);
luaL_checkany(L, 2);
elt = (Edje_Lua_Timer *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Timer));
elt->obj.free_func = _elua_timer_free;
elt->timer = ecore_timer_add(val, _elua_timer_cb, elt);
@ -764,7 +818,7 @@ _elua_animator_cb(void *data)
Edje_Lua_Animator *ela = data;
lua_State *L;
int ret = 0, err = 0;
if (!ela->obj.ed) return 0;
L = ela->obj.ed->L;
if (!L) return 0;
@ -811,7 +865,7 @@ _elua_animator(lua_State *L)
Edje_Lua_Animator *ela;
luaL_checkany(L, 1);
ela = (Edje_Lua_Animator *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Animator));
ela->obj.free_func = _elua_animator_free;
ela->animator = ecore_animator_add(_elua_animator_cb, ela);
@ -882,7 +936,7 @@ _elua_transition(lua_State *L)
val = luaL_checknumber(L, 1);
luaL_checkany(L, 2);
elt = (Edje_Lua_Transition *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Transition));
elt->obj.free_func = _elua_transition_free;
elt->animator = ecore_animator_add(_elua_transition_cb, elt);
@ -1213,6 +1267,131 @@ _elua_2_int_get(lua_State *L, int i, Eina_Bool tr,
return n;
}
// FIXME: Should have separate functions for each lua type, instead of these multi argument style ones.
static int
_elua_str_int_get(lua_State *L, int i, Eina_Bool tr,
const char *n1, char **v1,
const char *n2, int *v2
)
{
int n = 0;
if (lua_istable(L, i))
{
lua_getfield(L, i, n1);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_rawgeti(L, i, 1);
lua_rawgeti(L, i, 2);
}
else
lua_getfield(L, i, n2);
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)))
{
size_t len;
const char *temp = lua_tolstring(L, -2, &len);
len++; // Cater for the null at the end.
*v1 = malloc(len);
if (*v1)
{
memcpy(*v1, temp, len);
*v2 = lua_tointeger(L, -1);
n = 1;
}
}
if (tr) lua_settop(L, i);
}
else
{
if ((lua_isstring(L, i + 0)) && (lua_isnumber(L, i + 1)))
{
size_t len;
const char *temp = lua_tolstring(L, i + 0, &len);
len++; // Cater for the null at the end.
*v1 = malloc(len);
if (*v1)
{
memcpy(*v1, temp, len);
*v2 = lua_tointeger(L, i + 1);
n = 2;
}
}
if (tr) lua_newtable(L);
}
return n;
}
static int
_elua_2_str_get(lua_State *L, int i, Eina_Bool tr,
const char *n1, char **v1,
const char *n2, char **v2
)
{
int n = 0;
if (lua_istable(L, i))
{
lua_getfield(L, i, n1);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_rawgeti(L, i, 1);
lua_rawgeti(L, i, 2);
}
else
lua_getfield(L, i, n2);
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)))
{
size_t len;
char *temp = (char *) lua_tolstring(L, -2, &len);
len++; // Cater for the null at the end.
*v1 = malloc(len);
if (*v1)
memcpy(*v1, temp, len);
temp = (char *) lua_tolstring(L, -1, &len);
len++; // Cater for the null at the end.
*v2 = malloc(len);
if (*v2)
memcpy(*v2, temp, len);
n = 1;
}
if (tr) lua_settop(L, i);
}
else
{
if ((lua_isstring(L, i + 0)) && (lua_isstring(L, i + 1)))
{
size_t len;
char *temp = (char *) lua_tolstring(L, i + 0, &len);
len++; // Cater for the null at the end.
*v1 = malloc(len);
if (*v1)
{
memcpy(*v1, temp, len);
n++;
}
temp = (char *) lua_tolstring(L, i + 1, &len);
len++; // Cater for the null at the end.
*v2 = malloc(len);
if (*v2)
{
memcpy(*v2, temp, len);
n++;
}
}
if (tr) lua_newtable(L);
}
return n;
}
/* XXX: not used
static int
_elua_3_int_get(lua_State *L, int i, Eina_Bool tr,
@ -1238,7 +1417,7 @@ _elua_3_int_get(lua_State *L, int i, Eina_Bool tr,
lua_getfield(L, i, n2);
lua_getfield(L, i, n3);
}
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)) &&
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)) &&
(!lua_isnil(L, -3)))
{
*v1 = lua_tointeger(L, -3);
@ -1291,7 +1470,7 @@ _elua_4_int_get(lua_State *L, int i, Eina_Bool tr,
lua_getfield(L, i, n3);
lua_getfield(L, i, n4);
}
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)) &&
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)) &&
(!lua_isnil(L, -3)) && (!lua_isnil(L, -4)))
{
*v1 = lua_tointeger(L, -4);
@ -1326,6 +1505,14 @@ _elua_int_ret(lua_State *L, const char *n, int v)
lua_settable(L, -3);
}
static void
_elua_str_ret(lua_State *L, const char *n, const char *v)
{
lua_pushstring(L, n);
lua_pushstring(L, v);
lua_settable(L, -3);
}
static void
_elua_color_fix(int *r, int *g, int *b, int *a)
{
@ -1337,6 +1524,65 @@ _elua_color_fix(int *r, int *g, int *b, int *a)
//-------------
//-------------
static int
_elua_color_class(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Color_Class *c_class;
const char *class = luaL_checkstring(L, 1);
int r, g, b, a;
if (!class) return 0;
if (_elua_4_int_get(L, 2, EINA_TRUE, "r", &r, "g", &g, "b", &b, "a", &a) > 0)
{
_elua_color_fix(&r, &g, &b, &a);
// This is the way that embryo does it -
//edje_object_color_class_set(ed->obj, class, r, g, b, a, r, g, b, a, r, g, b, a);
// But that deals with object scope, which is currently useless in lua,
// since we have no objects that can use color_class yet.
// So we do it at global scope instead.
// LATER - Should do both?
edje_color_class_set(class, r, g, b, a, r, g, b, a, r, g, b, a);
}
c_class = _edje_color_class_find(ed, class);
if (!c_class) return 0;
_elua_int_ret(L, "r", c_class->r);
_elua_int_ret(L, "g", c_class->g);
_elua_int_ret(L, "b", c_class->b);
_elua_int_ret(L, "a", c_class->a);
return 1;
}
static int
_elua_text_class(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Text_Class *t_class;
const char *class = luaL_checkstring(L, 1);
char *font = NULL;
Evas_Font_Size size = 0;
if (!class) return 0;
// Just like color_class above, this does things differently from embryo,
// for the same reason.
if (_elua_str_int_get(L, 2, EINA_TRUE, "font", &font, "size", &size) > 0)
edje_text_class_set(class, font, size);
t_class = _edje_text_class_find(ed, class);
if (!t_class) return 0;
_elua_str_ret(L, "font", t_class->font);
_elua_int_ret(L, "size", t_class->size);
return 1;
}
//-------------
//-------------
static int
_elua_show(lua_State *L)
{
@ -1397,8 +1643,8 @@ _elua_move(lua_State *L)
{
elo->x = x;
elo->y = y;
evas_object_move(elo->evas_obj,
obj->ed->x + elo->x,
evas_object_move(elo->evas_obj,
obj->ed->x + elo->x,
obj->ed->y + elo->y);
}
}
@ -1460,8 +1706,8 @@ _elua_geom(lua_State *L)
{
elo->x = x;
elo->y = y;
evas_object_move(elo->evas_obj,
obj->ed->x + elo->x,
evas_object_move(elo->evas_obj,
obj->ed->x + elo->x,
obj->ed->y + elo->y);
}
if ((w != ow) || (h != oh))
@ -1726,6 +1972,208 @@ _elua_precise(lua_State *L)
return 1;
}
static int
_elua_text_font(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
char *font, *font2 = NULL;
Evas_Font_Size size;
int inlined_font = 0;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_str_int_get(L, 2, EINA_TRUE, "font", &font, "size", &size) > 0)
{
/* Check if the font is embedded in the .edj
* This is a simple check.
* There is a much more complicated version in edje_text.c _edje_text_recalc_apply().
* If we need to get more complicated, we can do that later,
* and maybe refactor things.
*/
if (obj->ed->file->fonts)
{
Edje_Font_Directory_Entry *fnt = eina_hash_find(obj->ed->file->fonts, font);
if (fnt)
{
size_t len = strlen(font) + sizeof("edje/fonts/") + 1;
font2 = alloca(len);
sprintf(font2, "edje/fonts/%s", font);
font = font2;
inlined_font = 1;
font2 = NULL;
}
}
if (inlined_font) evas_object_text_font_source_set(elo->evas_obj, obj->ed->path);
else evas_object_text_font_source_set(elo->evas_obj, NULL);
evas_object_text_font_set(elo->evas_obj, font, size);
}
evas_object_text_font_get(elo->evas_obj, &font, &size);
_elua_str_ret(L, "font", font);
_elua_int_ret(L, "size", size);
return 1;
}
static int
_elua_text_text(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
n = lua_gettop(L);
if (n == 2)
{
if (lua_isstring(L, 2))
{
const char *str;
if (str = lua_tostring(L, 2))
evas_object_text_text_set(elo->evas_obj, str);
}
}
lua_pushstring(L, evas_object_text_text_get(elo->evas_obj));
return 1;
}
static int
_elua_image_image(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
char *file = NULL, *key = NULL;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_2_str_get(L, 2, EINA_TRUE, "file", &file, "key", &key) > 0)
{
// FIXME: ONLY allow access to the images in the current edje file.
evas_object_image_file_set(elo->evas_obj, file, key);
}
evas_object_image_file_get(elo->evas_obj, &file, &key);
_elua_str_ret(L, "file", file);
_elua_str_ret(L, "key", key);
return 1;
}
static int
_elua_image_fill(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
Evas_Coord x, y, w, h;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_4_int_get(L, 2, EINA_TRUE, "x", &x, "y", &y, "w", &w, "h", &h) > 0)
{
evas_object_image_fill_set(elo->evas_obj, x, y, w, h);
}
evas_object_image_fill_get(elo->evas_obj, &x, &y, &w, &h);
_elua_int_ret(L, "x", x);
_elua_int_ret(L, "y", y);
_elua_int_ret(L, "w", w);
_elua_int_ret(L, "h", h);
return 1;
}
static int
_elua_image_filled(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
n = lua_gettop(L);
if (n == 2)
{
evas_object_image_filled_set(elo->evas_obj, lua_toboolean(L, 2));
}
lua_pushboolean(L, evas_object_image_filled_get(elo->evas_obj));
return 1;
}
static int _elua_edje_file(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
char *file = NULL, *group = NULL;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
// FIXME: Only allow groups from the same file this edje came from.
if (_elua_2_str_get(L, 2, EINA_TRUE, "file", &file, "group", &group) > 0)
{
edje_object_file_set(elo->evas_obj, file, group);
}
edje_object_file_get(elo->evas_obj, &file, &group);
_elua_str_ret(L, "file", file);
_elua_str_ret(L, "group", group);
return 1;
}
static int _elua_line_xy(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
Evas_Coord x1, y1, x2, y2;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_4_int_get(L, 2, EINA_TRUE, "x1", &x1, "y1", &y1, "x2", &x2, "y2", &y2) > 0)
{
evas_object_line_xy_set(elo->evas_obj, x1, y1, x2, y2);
}
evas_object_line_xy_get(elo->evas_obj, &x1, &y1, &x2, &y2);
_elua_int_ret(L, "x1", x1);
_elua_int_ret(L, "y1", y1);
_elua_int_ret(L, "x2", x2);
_elua_int_ret(L, "y2", y2);
return 1;
}
static int _elua_polygon_point(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
Evas_Coord x, y;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_2_int_get(L, 2, EINA_FALSE, "x", &x, "y", &y) > 0)
{
evas_object_polygon_point_add(elo->evas_obj, x, y);
}
return 1;
}
static int _elua_polygon_clear(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
evas_object_polygon_points_clear(elo->evas_obj);
return 1;
}
//-------------
static void
_elua_evas_obj_free(void *obj)
@ -1756,6 +2204,116 @@ _elua_rect(lua_State *L)
return 1;
}
static int
_elua_image(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Evas_Object *elo;
elo = (Edje_Lua_Evas_Object *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Evas_Object));
elo->obj.free_func = _elua_evas_obj_free;
elo->obj.is_evas_obj = 1;
elo->evas_obj = evas_object_image_filled_add(evas_object_evas_get(ed->obj));
evas_object_smart_member_add(elo->evas_obj, ed->obj);
evas_object_clip_set(elo->evas_obj, ed->base.clipper);
evas_object_move(elo->evas_obj, ed->x, ed->y);
evas_object_resize(elo->evas_obj, 0, 0);
evas_object_data_set(elo->evas_obj, ELO, elo);
return 1;
}
static int
_elua_text(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Evas_Object *elo;
elo = (Edje_Lua_Evas_Object *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Evas_Object));
elo->obj.free_func = _elua_evas_obj_free;
elo->obj.is_evas_obj = 1;
elo->evas_obj = evas_object_text_add(evas_object_evas_get(ed->obj));
evas_object_smart_member_add(elo->evas_obj, ed->obj);
evas_object_clip_set(elo->evas_obj, ed->base.clipper);
evas_object_move(elo->evas_obj, ed->x, ed->y);
evas_object_resize(elo->evas_obj, 0, 0);
evas_object_data_set(elo->evas_obj, ELO, elo);
return 1;
}
/* XXX: disabled until there are enough textblock functions implemented to make it actually useful
static int
_elua_textblock(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Evas_Object *elo;
elo = (Edje_Lua_Evas_Object *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Evas_Object));
elo->obj.free_func = _elua_evas_obj_free;
elo->obj.is_evas_obj = 1;
elo->evas_obj = evas_object_textblock_add(evas_object_evas_get(ed->obj));
evas_object_smart_member_add(elo->evas_obj, ed->obj);
evas_object_clip_set(elo->evas_obj, ed->base.clipper);
evas_object_move(elo->evas_obj, ed->x, ed->y);
evas_object_resize(elo->evas_obj, 0, 0);
evas_object_data_set(elo->evas_obj, ELO, elo);
return 1;
}
*/
static int
_elua_edje(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Evas_Object *elo;
elo = (Edje_Lua_Evas_Object *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Evas_Object));
elo->obj.free_func = _elua_evas_obj_free;
elo->obj.is_evas_obj = 1;
elo->evas_obj = edje_object_add(evas_object_evas_get(ed->obj));
evas_object_smart_member_add(elo->evas_obj, ed->obj);
evas_object_clip_set(elo->evas_obj, ed->base.clipper);
evas_object_move(elo->evas_obj, ed->x, ed->y);
evas_object_resize(elo->evas_obj, 0, 0);
evas_object_data_set(elo->evas_obj, ELO, elo);
return 1;
}
static int
_elua_line(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Evas_Object *elo;
elo = (Edje_Lua_Evas_Object *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Evas_Object));
elo->obj.free_func = _elua_evas_obj_free;
elo->obj.is_evas_obj = 1;
elo->evas_obj = evas_object_line_add(evas_object_evas_get(ed->obj));
evas_object_smart_member_add(elo->evas_obj, ed->obj);
evas_object_clip_set(elo->evas_obj, ed->base.clipper);
evas_object_move(elo->evas_obj, ed->x, ed->y);
evas_object_resize(elo->evas_obj, 0, 0);
evas_object_data_set(elo->evas_obj, ELO, elo);
return 1;
}
static int
_elua_polygon(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Evas_Object *elo;
elo = (Edje_Lua_Evas_Object *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Evas_Object));
elo->obj.free_func = _elua_evas_obj_free;
elo->obj.is_evas_obj = 1;
elo->evas_obj = evas_object_polygon_add(evas_object_evas_get(ed->obj));
evas_object_smart_member_add(elo->evas_obj, ed->obj);
evas_object_clip_set(elo->evas_obj, ed->base.clipper);
evas_object_move(elo->evas_obj, ed->x, ed->y);
evas_object_resize(elo->evas_obj, 0, 0);
evas_object_data_set(elo->evas_obj, ELO, elo);
return 1;
}
//-------------
//---------------
//-------------------
@ -1773,13 +2331,13 @@ _edje_lua2_script_init(Edje *ed)
void *data;
int size;
lua_State *L;
if (ed->L) return;
_elua_init();
L = ed->L = lua_newstate(_elua_alloc, &ela);
lua_atpanic(L, _elua_custom_panic);
// FIXME: figure out optimal gc settings later
// FIXME: figure out optimal gc settings later
// lua_gc(L, LUA_GCSETPAUSE, 200);
// lua_gc(L, LUA_GCSETSTEPMUL, 200);
@ -1789,8 +2347,8 @@ _edje_lua2_script_init(Edje *ed)
lua_pushstring(L, l->name);
lua_call(L, 1, 0);
}
luaL_register(L, "edje", _elua_edje_api);
luaL_newmetatable(L, "edje");
luaL_register(L, 0, _elua_edje_meta);
@ -1811,21 +2369,21 @@ _edje_lua2_script_init(Edje *ed)
lua_pushstring(L, "v");
lua_rawset(L, -3);
lua_rawset(L, LUA_REGISTRYINDEX);
_elua_table_ptr_set(L, _elua_key, ed);
snprintf(buf, sizeof(buf), "edje/scripts/lua/%i", ed->collection->id);
data = eet_read(ed->file->ef, buf, &size);
if (data)
{
int err;
err = luaL_loadbuffer(L, data, size, "edje_lua_script");
if (err)
{
if (err == LUA_ERRSYNTAX)
ERR("lua load syntax error: %s",
ERR("lua load syntax error: %s",
lua_tostring(L, -1));
else if (err == LUA_ERRMEM)
ERR("lua load memory allocation error: %s",