edje: Part Text top level group created in documentation.

Author:    Lucas Joia <lucasjoia@profusion.mobi>

SVN revision: 77058
This commit is contained in:
Jonas M. Gastal 2012-09-25 19:46:44 +00:00
parent df12bc32b6
commit bed4fbee01
1 changed files with 102 additions and 82 deletions

View File

@ -1227,43 +1227,11 @@ EAPI Eina_Bool edje_object_preload (Evas_Object *obj, Eina_Bool c
*/
/**
* @addtogroup Edje_Object_Part
* @addtogroup Edje_Part_Text
*
* @{
*/
typedef enum _Edje_Text_Effect
{
#define EDJE_TEXT_EFFECT_MASK_BASIC 0xf
#define EDJE_TEXT_EFFECT_BASIC_SET(x, s) \
do { x = ((x) & ~EDJE_TEXT_EFFECT_MASK_BASIC) | (s); } while (0)
EDJE_TEXT_EFFECT_NONE = 0,
EDJE_TEXT_EFFECT_PLAIN = 1,
EDJE_TEXT_EFFECT_OUTLINE = 2,
EDJE_TEXT_EFFECT_SOFT_OUTLINE = 3,
EDJE_TEXT_EFFECT_SHADOW = 4,
EDJE_TEXT_EFFECT_SOFT_SHADOW = 5,
EDJE_TEXT_EFFECT_OUTLINE_SHADOW = 6,
EDJE_TEXT_EFFECT_OUTLINE_SOFT_SHADOW = 7,
EDJE_TEXT_EFFECT_FAR_SHADOW = 8,
EDJE_TEXT_EFFECT_FAR_SOFT_SHADOW = 9,
EDJE_TEXT_EFFECT_GLOW = 10,
EDJE_TEXT_EFFECT_LAST = 11,
#define EDJE_TEXT_EFFECT_MASK_SHADOW_DIRECTION (0x7 << 4)
#define EDJE_TEXT_EFFECT_SHADOW_DIRECTION_SET(x, s) \
do { x = ((x) & ~EDJE_TEXT_EFFECT_MASK_SHADOW_DIRECTION) | (s); } while (0)
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM_RIGHT = (0x0 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM = (0x1 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM_LEFT = (0x2 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_LEFT = (0x3 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP_LEFT = (0x4 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP = (0x5 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP_RIGHT = (0x6 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_RIGHT = (0x7 << 4)
} Edje_Text_Effect;
typedef enum _Edje_Cursor
{
EDJE_CURSOR_MAIN,
@ -1349,7 +1317,6 @@ typedef enum _Edje_Input_Panel_Layout
EDJE_INPUT_PANEL_LAYOUT_PASSWORD /**< Like normal, but no auto-correct, no auto-capitalization etc. @since 1.2 */
} Edje_Input_Panel_Layout;
typedef void (*Edje_Text_Change_Cb) (void *data, Evas_Object *obj, const char *part);
typedef void (*Edje_Text_Filter_Cb) (void *data, Evas_Object *obj, const char *part, Edje_Text_Filter_Type type, char **text);
typedef void (*Edje_Markup_Filter_Cb) (void *data, Evas_Object *obj, const char *part, char **text);
typedef Evas_Object *(*Edje_Item_Provider_Cb) (void *data, Evas_Object *obj, const char *part, const char *item);
@ -1447,7 +1414,7 @@ EAPI double edje_object_scale_get (const Evas_Object *obj);
*/
/**
* @addtogroup Edje_Object_Part
* @addtogroup Edje_Part_Text
*
* @{
*/
@ -2696,17 +2663,58 @@ EAPI Eina_Bool edje_object_part_geometry_get (const Evas_Object *obj, c
EAPI Eina_List *edje_object_access_part_list_get (const Evas_Object *obj);
/**
* @brief Set the function that provides item objects for named items in an edje entry text
*
* @param obj A valid Evas Object handle
* @param func The function to call (or NULL to disable) to get item objects
* @param data The data pointer to pass to the @p func callback
*
* Item objects may be deleted any time by Edje, and will be deleted when the
* Edje object is deleted (or file is set to a new file).
* @}
*/
EAPI void edje_object_item_provider_set (Evas_Object *obj, Edje_Item_Provider_Cb func, void *data);
/**
* @defgroup Edje_Part_Text Edje Text Part
*
* @brief Functions that deal with parts of type text
*
* Text is an element type for parts. It's basic functionality is to
* display a string on the layout, but a lot more things can be done
* with texts, like string selection, setting the cursor and include
* a input panel, where one can set a virtual keyboard to handle
* keyboard entry easily.
*
* @ingroup Edje_Object_Part
*
* @{
*/
typedef enum _Edje_Text_Effect
{
#define EDJE_TEXT_EFFECT_MASK_BASIC 0xf
#define EDJE_TEXT_EFFECT_BASIC_SET(x, s) \
do { x = ((x) & ~EDJE_TEXT_EFFECT_MASK_BASIC) | (s); } while (0)
EDJE_TEXT_EFFECT_NONE = 0,
EDJE_TEXT_EFFECT_PLAIN = 1,
EDJE_TEXT_EFFECT_OUTLINE = 2,
EDJE_TEXT_EFFECT_SOFT_OUTLINE = 3,
EDJE_TEXT_EFFECT_SHADOW = 4,
EDJE_TEXT_EFFECT_SOFT_SHADOW = 5,
EDJE_TEXT_EFFECT_OUTLINE_SHADOW = 6,
EDJE_TEXT_EFFECT_OUTLINE_SOFT_SHADOW = 7,
EDJE_TEXT_EFFECT_FAR_SHADOW = 8,
EDJE_TEXT_EFFECT_FAR_SOFT_SHADOW = 9,
EDJE_TEXT_EFFECT_GLOW = 10,
EDJE_TEXT_EFFECT_LAST = 11,
#define EDJE_TEXT_EFFECT_MASK_SHADOW_DIRECTION (0x7 << 4)
#define EDJE_TEXT_EFFECT_SHADOW_DIRECTION_SET(x, s) \
do { x = ((x) & ~EDJE_TEXT_EFFECT_MASK_SHADOW_DIRECTION) | (s); } while (0)
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM_RIGHT = (0x0 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM = (0x1 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM_LEFT = (0x2 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_LEFT = (0x3 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP_LEFT = (0x4 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP = (0x5 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP_RIGHT = (0x6 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_RIGHT = (0x7 << 4)
} Edje_Text_Effect;
typedef void (*Edje_Text_Change_Cb) (void *data, Evas_Object *obj, const char *part);
/**
* @brief Set the object text callback.
@ -2829,40 +2837,6 @@ EAPI Eina_Bool edje_object_part_text_unescaped_set (Evas_Object *obj, const c
*/
EAPI char *edje_object_part_text_unescaped_get (const Evas_Object *obj, const char *part);
/**
* @brief Return the selection text of the object part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return The text string
*
* This function returns selection text of the object part.
*
* @see edje_object_part_text_select_all()
* @see edje_object_part_text_select_none()
*/
EAPI const char *edje_object_part_text_selection_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the selection to be none.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* This function sets the selection text to be none.
*/
EAPI void edje_object_part_text_select_none (const Evas_Object *obj, const char *part);
/**
* @brief Set the selection to be everything.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* This function selects all text of the object of the part.
*/
EAPI void edje_object_part_text_select_all (const Evas_Object *obj, const char *part);
/**
* @brief Insert text for an object part.
*
@ -2951,6 +2925,16 @@ EAPI const Eina_List *edje_object_part_text_item_list_get (const Evas_
*/
EAPI Eina_Bool edje_object_part_text_item_geometry_get (const Evas_Object *obj, const char *part, const char *item, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch);
/**
* @brief Deletes the selection and emits a change event.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param text The text string
* @since 1.2.0
*/
EAPI void edje_object_part_text_user_insert (const Evas_Object *obj, const char *part, const char *text);
/**
* @brief Returns the cursor geometry of the part relative to the edje
* object.
@ -2966,14 +2950,50 @@ EAPI Eina_Bool edje_object_part_text_item_geometry_get (const Evas_
EAPI void edje_object_part_text_cursor_geometry_get (const Evas_Object *obj, const char *part, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Deletes the selection and emits a change event.
* @brief Set the function that provides item objects for named items in an edje entry text
*
* @param obj A valid Evas Object handle
* @param func The function to call (or NULL to disable) to get item objects
* @param data The data pointer to pass to the @p func callback
*
* Item objects may be deleted any time by Edje, and will be deleted when the
* Edje object is deleted (or file is set to a new file).
*/
EAPI void edje_object_item_provider_set (Evas_Object *obj, Edje_Item_Provider_Cb func, void *data);
/**
* @brief Return the selection text of the object part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param text The text string
* @since 1.2.0
* @return The text string
*
* This function returns selection text of the object part.
*
* @see edje_object_part_text_select_all()
* @see edje_object_part_text_select_none()
*/
EAPI void edje_object_part_text_user_insert (const Evas_Object *obj, const char *part, const char *text);
EAPI const char *edje_object_part_text_selection_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the selection to be none.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* This function sets the selection text to be none.
*/
EAPI void edje_object_part_text_select_none (const Evas_Object *obj, const char *part);
/**
* @brief Set the selection to be everything.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* This function selects all text of the object of the part.
*/
EAPI void edje_object_part_text_select_all (const Evas_Object *obj, const char *part);
/**
* @brief Enables selection if the entry is an EXPLICIT selection mode