simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
SVN revision: 46327
This commit is contained in:
parent
7e08e3f23c
commit
c26d5bc2bc
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@ -3,7 +3,6 @@
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"#endif\n"
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"attribute vec4 vertex;\n"
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"attribute vec4 color;\n"
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"attribute vec2 tex_coord;\n"
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"uniform mat4 mvp;\n"
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"varying vec4 col;\n"
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"void main()\n"
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@ -3,7 +3,6 @@ precision mediump float;
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#endif
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attribute vec4 vertex;
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attribute vec4 color;
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attribute vec2 tex_coord;
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uniform mat4 mvp;
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varying vec4 col;
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void main()
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@ -12,8 +12,7 @@
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" 0.00000, -0.34410, 1.77200, 0.00000,\n"
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" 1.40200, -0.71410, 0.00000, 0.00000,\n"
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" -0.77380, 0.45630, -0.95880, 1.00000);\n"
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" vec4 yuv = vec4(texture2D(tex, tex_c.xy).r,\n"
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" texture2D(texu, tex_c2.xy).r,\n"
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" texture2D(texv, tex_c3.xy).r, 1.0);\n"
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" gl_FragColor = (yuv2rgb * yuv) * col;\n"
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" gl_FragColor = (yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n"
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" texture2D(texu, tex_c2.xy).r,\n"
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" texture2D(texv, tex_c3.xy).r, 1.0)) * col;\n"
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"}\n"
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@ -12,8 +12,7 @@ void main()
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0.00000, -0.34410, 1.77200, 0.00000,
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1.40200, -0.71410, 0.00000, 0.00000,
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-0.77380, 0.45630, -0.95880, 1.00000);
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vec4 yuv = vec4(texture2D(tex, tex_c.xy).r,
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texture2D(texu, tex_c2.xy).r,
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texture2D(texv, tex_c3.xy).r, 1.0);
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gl_FragColor = (yuv2rgb * yuv) * col;
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gl_FragColor = (yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,
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texture2D(texu, tex_c2.xy).r,
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texture2D(texv, tex_c3.xy).r, 1.0)) * col;
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}
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@ -11,8 +11,7 @@
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" 0.00000, -0.34410, 1.77200, 0.00000,\n"
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" 1.40200, -0.71410, 0.00000, 0.00000,\n"
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" -0.77380, 0.45630, -0.95880, 1.00000);\n"
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" vec4 yuv = vec4(texture2D(tex, tex_c.xy).r,\n"
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" texture2D(texu, tex_c2.xy).r,\n"
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" texture2D(texv, tex_c3.xy).r, 1.0);\n"
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" gl_FragColor = (yuv2rgb * yuv);\n"
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" gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n"
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" texture2D(texu, tex_c2.xy).r,\n"
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" texture2D(texv, tex_c3.xy).r, 1.0);\n"
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"}\n"
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@ -11,8 +11,7 @@ void main()
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0.00000, -0.34410, 1.77200, 0.00000,
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1.40200, -0.71410, 0.00000, 0.00000,
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-0.77380, 0.45630, -0.95880, 1.00000);
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vec4 yuv = vec4(texture2D(tex, tex_c.xy).r,
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texture2D(texu, tex_c2.xy).r,
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texture2D(texv, tex_c3.xy).r, 1.0);
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gl_FragColor = (yuv2rgb * yuv);
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gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,
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texture2D(texu, tex_c2.xy).r,
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texture2D(texv, tex_c3.xy).r, 1.0);
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}
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@ -1,19 +1,19 @@
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0x20205350, 0xffff0008, 0x00000048, 0x01020000, 0x0000000c, 0x00000007,
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0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000022, 0x00000000,
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0x00000000, 0x02025400, 0x23782050, 0x00000000, 0x00000000, 0x0100e407,
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0x307820e4, 0x00000000, 0x01000000, 0x02025400, 0x23782150, 0x00000000,
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0x01000000, 0x0101e407, 0x307821e4, 0x00000000, 0x02000000, 0x02025400,
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0x00000000, 0x02065400, 0x23782050, 0x00000000, 0x00000000, 0x0100e407,
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0x307820e4, 0x00000000, 0x01000000, 0x02065400, 0x23782150, 0x00000000,
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0x01000000, 0x0101e407, 0x307821e4, 0x00000000, 0x02000000, 0x02065400,
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0x23782250, 0x00000000, 0x02000000, 0x0102e407, 0x307822e4, 0x00000000,
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0x00000000, 0x02030001, 0x237823e4, 0x00000000, 0x01e40103, 0x02040001,
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0x2ef823e4, 0x00000000, 0x02e40103, 0x02050001, 0x2ef823e4, 0x00000000,
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0x00000000, 0x02060000, 0x20f824e4, 0x00000000, 0x02e40103, 0x01040002,
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0x00000000, 0x02020001, 0x237823e4, 0x00000000, 0x01e40103, 0x02030001,
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0x2ef823e4, 0x00000000, 0x02e40103, 0x02040001, 0x2ef823e4, 0x00000000,
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0x00000000, 0x02050000, 0x20f824e4, 0x00000000, 0x06e40103, 0x01040002,
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0x2efa10e4, 0x00000000, 0x00000000, 0x00000000, 0x1e000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000,
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0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000,
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0x3f94fdf4, 0x3f94fdf4, 0x3f94fdf4, 0x00000000, 0x00000000, 0xbeb02de0,
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0x3fe2d0e5, 0x00000000, 0x3fb374bc, 0xbf36cf42, 0x00000000, 0x00000000,
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0xbf4617c2, 0x3ee9a027, 0xbf7573eb, 0x3f800000, 0x0000000e, 0x00000005,
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0x3f800000, 0x3f800000, 0x3f94fdf4, 0x3f94fdf4, 0x3f94fdf4, 0x00000000,
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0x00000000, 0xbeb02de0, 0x3fe2d0e5, 0x00000000, 0x3fb374bc, 0xbf36cf42,
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0x00000000, 0x00000000, 0xbf4617c2, 0x3ee9a027, 0xbf7573eb, 0x3f800000,
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0x3f800000, 0x00000000, 0x00000000, 0x00000000, 0x0000000e, 0x00000005,
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0x00000003, 0x00000000, 0x00000000, 0x00000014, 0x00000006, 0x00000003,
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0x00000000, 0x00000004, 0x0000001b, 0x00000006, 0x00000003, 0x00000000,
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0x00000008, 0x00000000, 0x00000003, 0x0000000f, 0x00030005, 0x00000000,
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