gl -> polygons now work. slow - but does it matter?

SVN revision: 44724
This commit is contained in:
Carsten Haitzler 2009-12-27 00:40:25 +00:00
parent 8c14ca031e
commit c3f6caa568
5 changed files with 268 additions and 141 deletions

View File

@ -39,8 +39,8 @@ shader/tex_vert_bin_s3c6410.h \
evas_gl_rectangle.c \
evas_gl_texture.c \
evas_gl_image.c \
evas_gl_font.c
evas_gl_font.c \
evas_gl_polygon.c
#evas_gl_gradient.c \
#evas_gl_line.c \

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@ -55,12 +55,10 @@ typedef struct _Evas_GL_Texture_Pool Evas_GL_Texture_Pool;
typedef struct _Evas_GL_Texture Evas_GL_Texture;
typedef struct _Evas_GL_Image Evas_GL_Image;
typedef struct _Evas_GL_Font_Texture Evas_GL_Font_Texture;
/*
typedef struct _Evas_GL_Polygon Evas_GL_Polygon;
typedef struct _Evas_GL_Polygon_Point Evas_GL_Polygon_Point;
/*
typedef struct _Evas_GL_Gradient Evas_GL_Gradient;
typedef struct _Evas_GL_Font_Texture_Pool Evas_GL_Font_Texture_Pool;
typedef struct _Evas_GL_Font_Texture_Pool_Allocation Evas_GL_Font_Texture_Pool_Allocation;
*/
struct _Evas_GL_Program
@ -189,11 +187,10 @@ struct _Evas_GL_Font_Texture
{
Evas_GL_Texture *tex;
};
/*
struct _Evas_GL_Polygon
{
Eina_List *points;
GLuint dl;
Eina_Bool changed : 1;
};
@ -202,6 +199,7 @@ struct _Evas_GL_Polygon_Point
int x, y;
};
/*
struct _Evas_GL_Gradient
{
RGBA_Gradient *grad;
@ -209,14 +207,6 @@ struct _Evas_GL_Gradient
int tw, th;
unsigned char changed : 1;
};
struct _Evas_GL_Font_Texture_Pool
{
Evas_GL_Context *gc;
int w, h;
GLuint texture;
unsigned char rectangle : 1;
};
*/
extern Evas_GL_Program_Source shader_rect_frag_src;
@ -297,6 +287,9 @@ void *evas_gl_font_texture_new(void *gc, RGBA_Font_Glyph *fg);
void evas_gl_font_texture_free(void *);
void evas_gl_font_texture_draw(void *gc, void *surface, void *dc, RGBA_Font_Glyph *fg, int x, int y);
Evas_GL_Polygon *evas_gl_common_poly_point_add(Evas_GL_Polygon *poly, int x, int y);
Evas_GL_Polygon *evas_gl_common_poly_points_clear(Evas_GL_Polygon *poly);
void evas_gl_common_poly_draw(Evas_GL_Context *gc, Evas_GL_Polygon *poly);
void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
@ -322,8 +315,6 @@ void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
/*
Evas_GL_Polygon *evas_gl_common_poly_point_add(Evas_GL_Polygon *poly, int x, int y);
Evas_GL_Polygon *evas_gl_common_poly_points_clear(Evas_GL_Polygon *poly);
Evas_GL_Gradient *evas_gl_common_gradient_new(void);
void evas_gl_common_gradient_free(Evas_GL_Gradient *gr);
@ -349,7 +340,6 @@ void evas_gl_common_gradient_draw(Evas_GL_Context *gc, Evas_GL_Grad
void evas_gl_common_swap_rect(Evas_GL_Context *gc, int x, int y, int w, int h);
void evas_gl_common_line_draw(Evas_GL_Context *gc, int x1, int y1, int x2, int y2);
void evas_gl_common_poly_draw(Evas_GL_Context *gc, Evas_GL_Polygon *poly);
*/
#endif

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@ -1,12 +1,69 @@
#include "evas_gl_private.h"
#ifdef _WIN32
# define EFL_STDCALL __stdcall
#else
# define EFL_STDCALL
#endif
// FIXME: this is a verbatim copy of the software poly renderer. it just
// use gl to draw 1 pixel high spans like software does. this is to make
// sure rendering correctness matches the software engine but also to save
// time in coming up with a good triangulation algorithm. if you want to
// feel free to turn this into a real triangulation system and use gl to its
// fullest, but as such polygons are used so little, it's not worth it.
#define GLU_TESS
typedef struct _RGBA_Span RGBA_Span;
typedef struct _RGBA_Edge RGBA_Edge;
typedef struct _RGBA_Vertex RGBA_Vertex;
struct _RGBA_Span
{
EINA_INLIST;
int x, y, w;
};
struct _RGBA_Edge
{
double x, dx;
int i;
};
struct _RGBA_Vertex
{
double x, y;
int i;
};
#define POLY_EDGE_DEL(_i) \
{ \
int _j; \
\
for (_j = 0; (_j < num_active_edges) && (edges[_j].i != _i); _j++); \
if (_j < num_active_edges) \
{ \
num_active_edges--; \
memmove(&(edges[_j]), &(edges[_j + 1]), \
(num_active_edges - _j) * sizeof(RGBA_Edge)); \
} \
}
#define POLY_EDGE_ADD(_i, _y) \
{ \
int _j; \
float _dx; \
RGBA_Vertex *_p, *_q; \
if (_i < (n - 1)) _j = _i + 1; \
else _j = 0; \
if (point[_i].y < point[_j].y) \
{ \
_p = &(point[_i]); \
_q = &(point[_j]); \
} \
else \
{ \
_p = &(point[_j]); \
_q = &(point[_i]); \
} \
edges[num_active_edges].dx = _dx = (_q->x - _p->x) / (_q->y - _p->y); \
edges[num_active_edges].x = (_dx * ((float)_y + 0.5 - _p->y)) + _p->x; \
edges[num_active_edges].i = _i; \
num_active_edges++; \
}
Evas_GL_Polygon *
evas_gl_common_poly_point_add(Evas_GL_Polygon *poly, int x, int y)
@ -36,133 +93,215 @@ evas_gl_common_poly_points_clear(Evas_GL_Polygon *poly)
poly->points = eina_list_remove(poly->points, pt);
free(pt);
}
if (poly->dl > 0) glDeleteLists(poly->dl, 1);
free(poly);
return NULL;
}
#ifdef GLU_TESS
static void EFL_STDCALL _evas_gl_tess_begin_cb(GLenum which);
static void EFL_STDCALL _evas_gl_tess_end_cb(void);
static void EFL_STDCALL _evas_gl_tess_error_cb(GLenum errorcode);
static void EFL_STDCALL _evas_gl_tess_vertex_cb(GLvoid *vertex);
static void EFL_STDCALL _evas_gl_tess_combine_cb(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **data_out);
static void EFL_STDCALL
_evas_gl_tess_begin_cb(GLenum which)
static int
polygon_point_sorter(const void *a, const void *b)
{
glBegin(which);
RGBA_Vertex *p, *q;
p = (RGBA_Vertex *)a;
q = (RGBA_Vertex *)b;
if (p->y <= q->y) return -1;
return 1;
}
static void EFL_STDCALL
_evas_gl_tess_end_cb(void)
static int
polygon_edge_sorter(const void *a, const void *b)
{
glEnd();
RGBA_Edge *p, *q;
p = (RGBA_Edge *)a;
q = (RGBA_Edge *)b;
if (p->x <= q->x) return -1;
return 1;
}
static void EFL_STDCALL
_evas_gl_tess_error_cb(GLenum errorcode __UNUSED__)
{
}
static void EFL_STDCALL
_evas_gl_tess_vertex_cb(GLvoid *vertex)
{
GLdouble *v;
v = vertex;
glVertex2d(v[0], v[1]);
}
static void EFL_STDCALL
_evas_gl_tess_combine_cb(GLdouble coords[3], GLdouble *vertex_data[4] __UNUSED__, GLfloat weight[4] __UNUSED__, GLdouble **data_out)
{
GLdouble *vertex;
vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
vertex[0] = coords[0];
vertex[1] = coords[1];
*data_out = vertex;
}
#endif
void
evas_gl_common_poly_draw(Evas_GL_Context *gc, Evas_GL_Polygon *poly)
{
int r, g, b, a;
Cutout_Rects *rects;
Cutout_Rect *r;
int c, cx, cy, cw, ch, cr, cg, cb, ca, i;
int x, y, w, h;
Eina_List *l;
static void *tess = NULL;
GLdouble *glp = NULL;
int i, num;
RGBA_Draw_Context *dc = gc->dc;
Evas_GL_Polygon_Point *p;
int n, k, num_active_edges, y0, y1, *sorted_index, j;
RGBA_Edge *edges;
RGBA_Vertex *point;
Evas_GL_Polygon_Point *pt;
Eina_Inlist *spans;
/* save out clip info */
c = gc->dc->clip.use; cx = gc->dc->clip.x; cy = gc->dc->clip.y; cw = gc->dc->clip.w; ch = gc->dc->clip.h;
a = (dc->col.col >> 24) & 0xff;
r = (dc->col.col >> 16) & 0xff;
g = (dc->col.col >> 8 ) & 0xff;
b = (dc->col.col ) & 0xff;
evas_gl_common_context_color_set(gc, r, g, b, a);
if (a < 255) evas_gl_common_context_blend_set(gc, 1);
else evas_gl_common_context_blend_set(gc, 0);
if (dc->clip.use)
evas_gl_common_context_clip_set(gc, 1,
dc->clip.x, dc->clip.y,
dc->clip.w, dc->clip.h);
else
evas_gl_common_context_clip_set(gc, 0,
0, 0, 0, 0);
evas_gl_common_context_texture_set(gc, NULL, 0, 0, 0);
evas_gl_common_context_read_buf_set(gc, GL_BACK);
evas_gl_common_context_write_buf_set(gc, GL_BACK);
if (poly->changed || poly->dl <= 0)
ca = (gc->dc->col.col >> 24) & 0xff;
if (ca <= 0) return;
cr = (gc->dc->col.col >> 16) & 0xff;
cg = (gc->dc->col.col >> 8 ) & 0xff;
cb = (gc->dc->col.col ) & 0xff;
n = eina_list_count(poly->points);
if (n < 3) return;
edges = malloc(sizeof(RGBA_Edge) * n);
if (!edges) return;
point = malloc(sizeof(RGBA_Vertex) * n);
if (!point)
{
if (poly->dl > 0) glDeleteLists(poly->dl, 1);
poly->dl = glGenLists(1);
glNewList(poly->dl, GL_COMPILE_AND_EXECUTE);
#ifdef GLU_TESS
if (!tess)
{
tess = gluNewTess();
gluTessCallback(tess, GLU_TESS_BEGIN, _evas_gl_tess_begin_cb);
gluTessCallback(tess, GLU_TESS_END, _evas_gl_tess_end_cb);
gluTessCallback(tess, GLU_TESS_ERROR, _evas_gl_tess_error_cb);
gluTessCallback(tess, GLU_TESS_VERTEX, _evas_gl_tess_vertex_cb);
gluTessCallback(tess, GLU_TESS_COMBINE, _evas_gl_tess_combine_cb);
}
num = 0;
num = eina_list_count(poly->points);
i = 0;
glp = malloc(num * 6 * sizeof(GLdouble));
gluTessNormal(tess, 0, 0, 1);
gluTessProperty(tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
gluTessBeginPolygon(tess, NULL);
gluTessBeginContour(tess);
EINA_LIST_FOREACH(poly->points, l, p)
{
glp[i++] = p->x;
glp[i++] = p->y;
glp[i++] = 0;
gluTessVertex(tess, &(glp[i - 3]), &(glp[i - 3]));
i += 3;
}
gluTessEndContour(tess);
gluTessEndPolygon(tess);
free(glp);
#else
glBegin(GL_POLYGON);
EINA_LIST_FOREACH(poly->points, l, p)
glVertex2i(p->x, p->y);
glEnd();
#endif
glEndList();
poly->changed = 0;
return ;
free(edges);
return;
}
sorted_index = malloc(sizeof(int) * n);
if (!sorted_index)
{
free(edges);
free(point);
return;
}
k = 0;
EINA_LIST_FOREACH(poly->points, l, pt)
{
point[k].x = pt->x;
point[k].y = pt->y;
point[k].i = k;
k++;
}
qsort(point, n, sizeof(RGBA_Vertex), polygon_point_sorter);
for (k = 0; k < n; k++) sorted_index[k] = point[k].i;
k = 0;
EINA_LIST_FOREACH(poly->points, l, pt)
{
point[k].x = pt->x;
point[k].y = pt->y;
point[k].i = k;
k++;
}
y0 = MAX(cy, ceil(point[sorted_index[0]].y - 0.5));
y1 = MIN(cy + ch - 1, floor(point[sorted_index[n - 1]].y - 0.5));
k = 0;
num_active_edges = 0;
spans = NULL;
for (y = y0; y <= y1; y++)
{
for (; (k < n) && (point[sorted_index[k]].y <= ((double)y + 0.5)); k++)
{
i = sorted_index[k];
if (i > 0) j = i - 1;
else j = n - 1;
if (point[j].y <= ((double)y - 0.5))
{
POLY_EDGE_DEL(j)
}
else if (point[j].y > ((double)y + 0.5))
{
POLY_EDGE_ADD(j, y)
}
if (i < (n - 1)) j = i + 1;
else j = 0;
if (point[j].y <= ((double)y - 0.5))
{
POLY_EDGE_DEL(i)
}
else if (point[j].y > ((double)y + 0.5))
{
POLY_EDGE_ADD(i, y)
}
}
qsort(edges, num_active_edges, sizeof(RGBA_Edge), polygon_edge_sorter);
for (j = 0; j < num_active_edges; j += 2)
{
int x0, x1;
x0 = ceil(edges[j].x - 0.5);
if (j < (num_active_edges - 1))
x1 = floor(edges[j + 1].x - 0.5);
else
x1 = x0;
if ((x1 >= cx) && (x0 < (cx + cw)) && (x0 <= x1))
{
RGBA_Span *span;
if (x0 < cx) x0 = cx;
if (x1 >= (cx + cw)) x1 = cx + cw - 1;
span = malloc(sizeof(RGBA_Span));
spans = eina_inlist_append(spans, EINA_INLIST_GET(span));
span->y = y;
span->x = x0;
span->w = (x1 - x0) + 1;
}
edges[j].x += edges[j].dx;
edges[j + 1].x += edges[j + 1].dx;
}
}
free(edges);
free(point);
free(sorted_index);
evas_common_draw_context_clip_clip(gc->dc, 0, 0, gc->w, gc->h);
if (spans)
{
RGBA_Span *span;
/* no cutouts - cut right to the chase */
if (!gc->dc->cutout.rects)
{
EINA_INLIST_FOREACH(spans, span)
{
x = span->x;
y = span->y;
w = span->w;
h = 1;
evas_gl_common_context_rectangle_push(gc, x, y, w, h, cr, cg, cb, ca);
}
}
else
{
evas_common_draw_context_clip_clip(gc->dc, x, y, w, h);
/* our clip is 0 size.. abort */
if ((gc->dc->clip.w > 0) && (gc->dc->clip.h > 0))
{
rects = evas_common_draw_context_apply_cutouts(gc->dc);
for (i = 0; i < rects->active; ++i)
{
r = rects->rects + i;
if ((r->w > 0) && (r->h > 0))
{
EINA_INLIST_FOREACH(spans, span)
{
x = span->x;
y = span->y;
w = span->w;
h = 1;
RECTS_CLIP_TO_RECT(x, y, w, h, r->x, r->y, r->w, r->h);
if ((w > 0) && (h > 0))
evas_gl_common_context_rectangle_push(gc, x, y, w, h, cr, cg, cb, ca);
}
}
}
evas_common_draw_context_apply_clear_cutouts(rects);
}
}
while (spans)
{
span = (RGBA_Span *)spans;
spans = eina_inlist_remove(spans, spans);
free(span);
}
}
/* restore clip info */
gc->dc->clip.use = c; gc->dc->clip.x = cx; gc->dc->clip.y = cy; gc->dc->clip.w = cw; gc->dc->clip.h = ch;
glCallList(poly->dl);
}

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@ -13,7 +13,7 @@ evas_gl_common_rect_draw(Evas_GL_Context *gc, int x, int y, int w, int h)
c = gc->dc->clip.use; cx = gc->dc->clip.x; cy = gc->dc->clip.y; cw = gc->dc->clip.w; ch = gc->dc->clip.h;
ca = (gc->dc->col.col >> 24) & 0xff;
// if (ca <= 0) return;
if (ca <= 0) return;
cr = (gc->dc->col.col >> 16) & 0xff;
cg = (gc->dc->col.col >> 8 ) & 0xff;
cb = (gc->dc->col.col ) & 0xff;

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@ -363,8 +363,7 @@ eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x
Render_Engine *re;
re = (Render_Engine *)data;
//--// return evas_gl_common_poly_point_add(polygon, x, y);
return NULL;
return evas_gl_common_poly_point_add(polygon, x, y);
}
static void *
@ -373,8 +372,7 @@ eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
Render_Engine *re;
re = (Render_Engine *)data;
//--// return evas_gl_common_poly_points_clear(polygon);
return NULL;
return evas_gl_common_poly_points_clear(polygon);
}
static void
@ -386,7 +384,7 @@ eng_polygon_draw(void *data, void *context, void *surface, void *polygon)
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
//--// evas_gl_common_poly_draw(re->win->gl_context, polygon);
evas_gl_common_poly_draw(re->win->gl_context, polygon);
}
static void