edje Edje.h: Fixed documentation typo.
Signed-off-by: Daniel Juyung Seo <seojuyung@gmail.com> SVN revision: 68642
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@ -2385,12 +2385,12 @@ EAPI Eina_Bool edje_object_part_exists (const Evas_Object *obj, c
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* @return A pointer to the Evas object implementing the given part,
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* or @c NULL on failure (e.g. the given part doesn't exist)
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*
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* This function gets a pointer the Evas object corresponding to a
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* This function gets a pointer of the Evas object corresponding to a
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* given part in the @p obj object's group.
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*
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* You should @b never modify the state of the returned object (with
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* @c evas_object_move() or @c evas_object_hide() for example),
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* because it's meant to be managed be Edje, solely. You are safe to
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* because it's meant to be managed by Edje, solely. You are safe to
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* query information about its current state (with @c
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* evas_object_visible_get() or @c evas_object_color_get() for
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* example), though.
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