magic numbers. :)

SVN revision: 50924
This commit is contained in:
Carsten Haitzler 2010-08-09 08:38:28 +00:00
parent a584de2a2c
commit ca29063b28
1 changed files with 5 additions and 2 deletions

View File

@ -412,8 +412,11 @@ evas_gl_common_context_new(void)
glGetIntegerv(GL_MAX_TEXTURE_SIZE,
&(shared->info.max_texture_size));
shared->info.cutout_max = MAX_CUTOUT;
shared->info.pipes_max = MAX_PIPES;
// magic numbers that are a result of imperical testing and getting
// "best case" performance across a range of systems
shared->info.cutout_max = 512;
shared->info.pipes_max = 32;
if (getenv("EVAS_GL_CUTOUT_MAX"))
shared->info.cutout_max = atoi(getenv("EVAS_GL_CUTOUT_MAX"));
if (getenv("EVAS_GL_PIPES_MAX"))