oops - soemoen changed the other symbols around while i changed the first set
SVN revision: 21063
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95b7319f6c
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cbdc20a142
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@ -354,6 +354,7 @@ struct _RGBA_Font_Glyph
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{
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FT_Glyph glyph;
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FT_BitmapGlyph glyph_out;
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/* this is a problem - only 1 engine at a time can extend such a font... grrr */
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void *ext_dat;
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void (*ext_dat_free) (void *ext_dat);
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};
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@ -257,7 +257,7 @@ eng_output_setup(int w, int h, Display *disp, Drawable draw, Visual *vis, Colorm
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if (!glXQueryExtension(disp, &eb, &evb)) return NULL;
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re = calloc(1, sizeof(Render_Engine));
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re->win = evas_engine_gl_x11_window_new(disp, draw,
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re->win = eng_window_new(disp, draw,
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0 /* FIXME: screen 0 assumption */,
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vis, cmap, depth, w, h);
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if (!re->win)
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@ -405,7 +405,7 @@ eng_output_flush(void *data)
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re = (Render_Engine *)data;
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// printf("GL: flush your mush!\n");
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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/* SLOW AS ALL HELL! */
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#if 0
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@ -598,7 +598,7 @@ eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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evas_gl_common_rect_draw(re->win->gl_context, context, x, y, w, h);
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}
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@ -726,7 +726,7 @@ eng_gradient_draw(void *data, void *context, void *surface, void *gradient, int
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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evas_gl_common_gradient_draw(re->win->gl_context, context, gradient, x, y, w, h, angle, spread);
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}
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@ -737,7 +737,7 @@ eng_image_load(void *data, char *file, char *key, int *error)
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re = (Render_Engine *)data;
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*error = 0;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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return evas_gl_common_image_load(re->win->gl_context, file, key);
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}
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@ -747,7 +747,7 @@ eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data)
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data);
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}
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@ -757,7 +757,7 @@ eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data)
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data);
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}
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@ -767,7 +767,7 @@ eng_image_free(void *data, void *image)
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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evas_gl_common_image_free(image);
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}
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@ -788,7 +788,7 @@ eng_image_size_set(void *data, void *image, int w, int h)
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Evas_GL_Image *im, *im_old;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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if (!image) return NULL;
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im_old = image;
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if ((im_old) && (im_old->im->image->w == w) && (im_old->im->image->h == h))
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@ -825,7 +825,7 @@ eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
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re = (Render_Engine *)data;
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im = image;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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evas_common_load_image_data_from_file(im->im);
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if (to_write)
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{
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@ -856,7 +856,7 @@ eng_image_data_put(void *data, void *image, DATA32 *image_data)
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re = (Render_Engine *)data;
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im = image;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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if (image_data != im->im->image->data)
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{
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int w, h;
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@ -878,7 +878,7 @@ eng_image_alpha_set(void *data, void *image, int has_alpha)
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Evas_GL_Image *im;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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im = image;
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if ((has_alpha) && (im->im->flags & RGBA_IMAGE_HAS_ALPHA)) return image;
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else if ((!has_alpha) && (!(im->im->flags & RGBA_IMAGE_HAS_ALPHA))) return image;
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@ -909,7 +909,7 @@ eng_image_alpha_get(void *data, void *image)
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re = (Render_Engine *)data;
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im = image;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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if (im->im->flags & RGBA_IMAGE_HAS_ALPHA) return 1;
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return 0;
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}
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@ -920,7 +920,7 @@ eng_image_draw(void *data, void *context, void *surface, void *image, int src_x,
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Render_Engine *re;
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re = (Render_Engine *)data;
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evas_engine_gl_x11_window_use(re->win);
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eng_window_use(re->win);
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evas_gl_common_image_draw(re->win->gl_context, context, image,
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src_x, src_y, src_w, src_h,
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dst_x, dst_y, dst_w, dst_h,
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@ -29,13 +29,13 @@ extern Colormap _evas_gl_x11_cmap;
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Evas_GL_X11_Window *
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eng_window_new(Display *disp,
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Window win,
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int screen,
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Visual *vis,
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Colormap cmap,
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int depth,
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int w,
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int h);
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Window win,
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int screen,
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Visual *vis,
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Colormap cmap,
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int depth,
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int w,
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int h);
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void
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eng_window_free(Evas_GL_X11_Window *gw);
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void
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