From d6d51d86f8e9903062945596618d99f52a519cee Mon Sep 17 00:00:00 2001 From: Bruno Dilly Date: Thu, 4 Oct 2012 22:40:35 +0000 Subject: [PATCH] ephysics: fix typos on docs SVN revision: 77469 --- legacy/ephysics/src/lib/EPhysics.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/legacy/ephysics/src/lib/EPhysics.h b/legacy/ephysics/src/lib/EPhysics.h index 5533b5761f..a06448213b 100644 --- a/legacy/ephysics/src/lib/EPhysics.h +++ b/legacy/ephysics/src/lib/EPhysics.h @@ -1661,7 +1661,8 @@ EAPI EPhysics_Body *ephysics_body_soft_box_add(EPhysics_World *world); * @brief * Create a new deformable cloth physics body. * - * A cloth has its points of deformation conceptually split into rows and columns + * A cloth has its points of deformation conceptually split into rows and + * columns * where every square is also split into two triangles - afore named nodes. To * fine tune the deformation one can increase this granularity by increasing the * @p granularity parameter. @@ -1670,15 +1671,15 @@ EAPI EPhysics_Body *ephysics_body_soft_box_add(EPhysics_World *world); * example passing @p granularity of 20 will create a cloth with 20 rows and 20 * columns. * - * By default EPhysics creates a cloth with 10 rows and 10 columns, these default - * values will generally fit the most common scenarios. + * By default EPhysics creates a cloth with 10 rows and 10 columns, these + * default values will generally fit the most common scenarios. * * If the informed @p granularity is of 0 then the default value - of 10 - is * assumed. * * @param world The world this body will belong to. - * @granularity Define - proportionally - the number of rows and columns, if 0 - * the default value - of 10 - is assumed. + * @param granularity Define - proportionally - the number of rows and columns, + * if 0 the default value - of 10 - is assumed. * @return a bew body or @c NULL on erros. * * @see ephysics_body_del(). @@ -3056,7 +3057,7 @@ EAPI double ephysics_body_density_get(const EPhysics_Body *body); * * So, for example, if @ref EPHYSICS_BODY_MATERIAL_WOOD is set, it will * set body's density to @ref EPHYSICS_BODY_DENSITY_WOOD, restitution - * to @ref EPHSYICS_BODY_RESTITUTION_WOOD and friction to + * to @ref EPHYSICS_BODY_RESTITUTION_WOOD and friction to * @ref EPHYSICS_BODY_FRICTION_WOOD. * * If any of these values are later explicitely set, the material will