oops missed file.

SVN revision: 42983
This commit is contained in:
Carsten Haitzler 2009-10-09 15:17:27 +00:00
parent 37b66e806b
commit daa0573ceb
1 changed files with 181 additions and 0 deletions

View File

@ -0,0 +1,181 @@
#include "evas_gl_private.h"
/////////////////////////////////////////////
#if defined (GLES_VARIETY_S3C6410)
const unsigned int rect_frag_bin[] =
{
# include "shader/rect_frag_bin.h"
};
#endif
const char rect_frag_glsl[] =
#include "shader/rect_frag.h"
;
Evas_GL_Program_Source shader_rect_frag_src =
{
rect_frag_glsl,
#if defined (GLES_VARIETY_S3C6410)
rect_frag_bin, sizeof(rect_frag_bin_end)
#else
NULL, 0
#endif
};
#if defined (GLES_VARIETY_S3C6410)
const unsigned int rect_frag_bin[] =
{
# include "shader/rect_vert_bin.h"
};
#endif
const char rect_vert_glsl[] =
#include "shader/rect_vert.h"
;
Evas_GL_Program_Source shader_rect_vert_src =
{
rect_vert_glsl,
#if defined (GLES_VARIETY_S3C6410)
rect_vert_bin, sizeof(rect_vert_bin)
#else
NULL, 0
#endif
};
/////////////////////////////////////////////
#if defined (GLES_VARIETY_S3C6410)
const unsigned int img_frag_bin[] =
{
# include "shader/img_frag_bin.h"
};
#endif
const char img_frag_glsl[] =
#include "shader/img_frag.h"
;
Evas_GL_Program_Source shader_img_frag_src =
{
img_frag_glsl,
#if defined (GLES_VARIETY_S3C6410)
img_frag_bin, sizeof(img_frag_bin_end)
#else
NULL, 0
#endif
};
#if defined (GLES_VARIETY_S3C6410)
const unsigned int img_frag_bin[] =
{
# include "shader/img_vert_bin.h"
};
#endif
const char img_vert_glsl[] =
#include "shader/img_vert.h"
;
Evas_GL_Program_Source shader_img_vert_src =
{
img_vert_glsl,
#if defined (GLES_VARIETY_S3C6410)
img_vert_bin, sizeof(img_vert_bin)
#else
NULL, 0
#endif
};
/////////////////////////////////////////////
#if defined (GLES_VARIETY_S3C6410)
const unsigned int font_frag_bin[] =
{
# include "shader/font_frag_bin.h"
};
#endif
const char font_frag_glsl[] =
#include "shader/font_frag.h"
;
Evas_GL_Program_Source shader_font_frag_src =
{
font_frag_glsl,
#if defined (GLES_VARIETY_S3C6410)
font_frag_bin, sizeof(font_frag_bin_end)
#else
NULL, 0
#endif
};
#if defined (GLES_VARIETY_S3C6410)
const unsigned int font_frag_bin[] =
{
# include "shader/font_vert_bin.h"
};
#endif
const char font_vert_glsl[] =
#include "shader/font_vert.h"
;
Evas_GL_Program_Source shader_font_vert_src =
{
font_vert_glsl,
#if defined (GLES_VARIETY_S3C6410)
font_vert_bin, sizeof(font_vert_bin)
#else
NULL, 0
#endif
};
/////////////////////////////////////////////
static void
gl_compile_link_error(GLuint target, const char *action)
{
int loglen = 0, chars = 0;
char *logtxt;
glGetProgramiv(target, GL_INFO_LOG_LENGTH, &loglen);
logtxt = calloc(loglen, sizeof(char));
if (logtxt)
{
glGetProgramInfoLog(target, loglen, &chars, logtxt);
printf("Failed to %s: %s\n", action, logtxt);
free(logtxt);
}
}
void
evas_gl_common_shader_program_init(Evas_GL_Program *p,
Evas_GL_Program_Source *vert,
Evas_GL_Program_Source *frag)
{
GLint ok;
p->vert = glCreateShader(GL_VERTEX_SHADER);
p->frag = glCreateShader(GL_FRAGMENT_SHADER);
#if defined (GLES_VARIETY_S3C6410)
glShaderBinary(1, &(p->vert), 0, vert->bin, vert->bin_size);
glShaderBinary(1, &(p->frag), 0, frag->bin, vert->bin_size);
#else
glShaderSource(p->vert, 1,
(const char **)&(vert->src), NULL);
glCompileShader(p->vert);
glGetShaderiv(p->vert, GL_COMPILE_STATUS, &ok);
if (!ok) gl_compile_link_error(p->vert, "compile vertex shader");
glShaderSource(p->frag, 1,
(const char **)&(frag->src), NULL);
glCompileShader(p->frag);
glGetShaderiv(p->frag, GL_COMPILE_STATUS, &ok);
if (!ok) gl_compile_link_error(p->frag, "compile fragment shader");
#endif
p->prog = glCreateProgram();
glAttachShader(p->prog, p->vert);
glAttachShader(p->prog, p->frag);
glBindAttribLocation(p->prog, SHAD_VERTEX, "vertex");
glBindAttribLocation(p->prog, SHAD_COLOR, "color");
glBindAttribLocation(p->prog, SHAD_TEXUV, "tex_coord");
glLinkProgram(p->prog);
glGetProgramiv(p->prog, GL_LINK_STATUS, &ok);
if (!ok) gl_compile_link_error(p->prog, "link fragment and vertex shaders");
}