fix gles engine bug with > 1 window.. missing viewport transform
fixups on deletion of a window! SVN revision: 58384
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@ -539,6 +539,7 @@ eng_window_free(Evas_GL_X11_Window *gw)
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context = EGL_NO_CONTEXT;
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context = EGL_NO_CONTEXT;
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}
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}
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eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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evas_gl_common_context_use(NULL);
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#else
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#else
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if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);
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if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);
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if (ref == 0)
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if (ref == 0)
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