Evas (gl_x11): We cannot call eglMakeCurrent if we have already called
eglTerminate prior (eg: eglTerminate was in the wrong place here). SVN revision: 67119
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@ -534,10 +534,10 @@ eng_window_free(Evas_GL_X11_Window *gw)
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if (ref == 0)
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{
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if (context) eglDestroyContext(gw->egl_disp, context);
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eglTerminate(gw->egl_disp);
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context = EGL_NO_CONTEXT;
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}
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eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (ref == 0) eglTerminate(gw->egl_disp);
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#else
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if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);
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if (ref == 0)
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