elm_win: add new condition about engine set when generate the elm_win object
Summary: Calling the elm_config_accel_preference_get api with "none" as parameter, it means user does not want to use acceleration. Reviewers: Hermet Reviewed By: Hermet Differential Revision: https://phab.enlightenment.org/D2920
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@ -919,6 +919,7 @@ EAPI const char *elm_config_accel_preference_get(void);
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* "gl", "opengl" - try use OpenGL.
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* "3d" - try and use a 3d acceleration unit.
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* "hw", "hardware", "accel" - try any acceleration unit (best possible)
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* "none" - use no acceleration. try use software
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*
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* Since 1.14, it is also possible to specify some GL properties for the GL
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* window surface. This allows applications to use GLView with depth, stencil
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@ -3492,8 +3492,12 @@ _elm_win_finalize_internal(Eo *obj, Elm_Win_Data *sd, const char *name, Elm_Win_
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else
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{
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// add all engines with selected engine first - if any
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enginelist[p++] = ENGINE_GET();
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if (elm_config_preferred_engine_get())
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enginelist[p++] = elm_config_preferred_engine_get();
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// add check _elm_gl_preference whether "none" or not
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else if (!elm_config_accel_preference_get() ||
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strcmp(elm_config_accel_preference_get(),"none"))
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enginelist[p++] = elm_config_engine_get();
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// add all engines with gl/accelerated ones first - only engines compiled
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#ifdef HAVE_ELEMENTARY_X
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enginelist[p++] = ELM_SOFTWARE_X11;
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