Evas text: clean up evas_text_style_pad_get a bit further.

SVN revision: 59284
This commit is contained in:
Tom Hacohen 2011-05-09 07:40:14 +00:00
parent 7cd241ae62
commit e607c581f0
1 changed files with 99 additions and 99 deletions

View File

@ -1399,124 +1399,124 @@ evas_string_char_len_get(const char *str)
void
evas_text_style_pad_get(Evas_Text_Style_Type style, int *l, int *r, int *t, int *b)
{
int shad_sz = 0, shad_dst = 0, out_sz = 0;
int dx = 0, minx = 0, maxx = 0;
int dy = 0, miny = 0, maxy = 0;
int sl = 0, sr = 0, st = 0, sb = 0;
Eina_Bool have_shadow = EINA_FALSE;
/* Don't calc anything if there's no style. */
if (style == EVAS_TEXT_STYLE_PLAIN)
goto end;
switch (style & EVAS_TEXT_STYLE_MASK_BASIC)
if (style != EVAS_TEXT_STYLE_PLAIN)
{
case EVAS_TEXT_STYLE_SHADOW:
shad_dst = 1;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_OUTLINE_SHADOW:
case EVAS_TEXT_STYLE_FAR_SHADOW:
shad_dst = 2;
out_sz = 1;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW:
shad_dst = 1;
shad_sz = 2;
out_sz = 1;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_FAR_SOFT_SHADOW:
shad_dst = 2;
shad_sz = 2;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_SOFT_SHADOW:
shad_dst = 1;
shad_sz = 2;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_GLOW:
case EVAS_TEXT_STYLE_SOFT_OUTLINE:
out_sz = 2;
break;
case EVAS_TEXT_STYLE_OUTLINE:
out_sz = 1;
break;
default:
break;
}
int shad_sz = 0, shad_dst = 0, out_sz = 0;
int dx = 0, minx = 0, maxx = 0;
int dy = 0, miny = 0, maxy = 0;
Eina_Bool have_shadow = EINA_FALSE;
minx = -out_sz;
maxx = out_sz;
miny = -out_sz;
maxy = out_sz;
if (have_shadow)
{
int shx1, shx2, shy1, shy2;
switch (style & EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION)
switch (style & EVAS_TEXT_STYLE_MASK_BASIC)
{
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT:
dx = 1;
dy = 1;
case EVAS_TEXT_STYLE_SHADOW:
shad_dst = 1;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM:
dx = 0;
dy = 1;
case EVAS_TEXT_STYLE_OUTLINE_SHADOW:
case EVAS_TEXT_STYLE_FAR_SHADOW:
shad_dst = 2;
out_sz = 1;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT:
dx = -1;
dy = 1;
case EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW:
shad_dst = 1;
shad_sz = 2;
out_sz = 1;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT:
dx = -1;
dy = 0;
case EVAS_TEXT_STYLE_FAR_SOFT_SHADOW:
shad_dst = 2;
shad_sz = 2;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT:
dx = -1;
dy = -1;
case EVAS_TEXT_STYLE_SOFT_SHADOW:
shad_dst = 1;
shad_sz = 2;
have_shadow = EINA_TRUE;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP:
dx = 0;
dy = -1;
case EVAS_TEXT_STYLE_GLOW:
case EVAS_TEXT_STYLE_SOFT_OUTLINE:
out_sz = 2;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT:
dx = 1;
dy = -1;
case EVAS_TEXT_STYLE_OUTLINE:
out_sz = 1;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT:
dx = 1;
dy = 0;
default:
break;
}
shx1 = dx * shad_dst;
shx1 -= shad_sz;
shx2 = dx * shad_dst;
shx2 += shad_sz;
if (shx1 < minx) minx = shx1;
if (shx2 > maxx) maxx = shx2;
shy1 = dy * shad_dst;
shy1 -= shad_sz;
shy2 = dy * shad_dst;
shy2 += shad_sz;
if (shy1 < miny) miny = shy1;
if (shy2 > maxy) maxy = shy2;
minx = -out_sz;
maxx = out_sz;
miny = -out_sz;
maxy = out_sz;
if (have_shadow)
{
int shx1, shx2, shy1, shy2;
switch (style & EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION)
{
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT:
dx = 1;
dy = 1;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM:
dx = 0;
dy = 1;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT:
dx = -1;
dy = 1;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT:
dx = -1;
dy = 0;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT:
dx = -1;
dy = -1;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP:
dx = 0;
dy = -1;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT:
dx = 1;
dy = -1;
break;
case EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT:
dx = 1;
dy = 0;
default:
break;
}
shx1 = dx * shad_dst;
shx1 -= shad_sz;
shx2 = dx * shad_dst;
shx2 += shad_sz;
if (shx1 < minx) minx = shx1;
if (shx2 > maxx) maxx = shx2;
shy1 = dy * shad_dst;
shy1 -= shad_sz;
shy2 = dy * shad_dst;
shy2 += shad_sz;
if (shy1 < miny) miny = shy1;
if (shy2 > maxy) maxy = shy2;
}
if (l) sl = *l;
if (r) sr = *r;
if (t) st = *t;
if (b) sb = *b;
if (sr < maxx) sr = maxx;
if (sl < -minx) sl = -minx;
if (sb < maxy) sb = maxy;
if (st < -miny) st = -miny;
}
if (l) sl = *l;
if (r) sr = *r;
if (t) st = *t;
if (b) sb = *b;
if (sr < maxx) sr = maxx;
if (sl < -minx) sl = -minx;
if (sb < maxy) sb = maxy;
if (st < -miny) st = -miny;
end:
if (l) *l = sl;
if (r) *r = sr;
if (t) *t = st;