EPhysics: don't show input msg if won't handle it

Also, respect 80 col



SVN revision: 75567
This commit is contained in:
Bruno Dilly 2012-08-22 20:04:57 +00:00
parent ef82a631a9
commit eec20918d0
1 changed files with 6 additions and 7 deletions

View File

@ -19,8 +19,8 @@ _world_populate(Test_Data *test_data)
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
evas_obj = elm_image_add(test_data->win);
elm_image_file_set(
evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-red-ball");
elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-red-ball");
evas_object_move(evas_obj, WIDTH / 3, HEIGHT / 2);
evas_object_resize(evas_obj, 70, 70);
evas_object_show(evas_obj);
@ -43,8 +43,8 @@ _world_populate(Test_Data *test_data)
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
evas_obj = elm_image_add(test_data->win);
elm_image_file_set(
evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(evas_obj, WIDTH / 3, HEIGHT / 4);
evas_object_resize(evas_obj, 70, 70);
evas_object_show(evas_obj);
@ -68,8 +68,8 @@ _world_populate(Test_Data *test_data)
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
evas_obj = elm_image_add(test_data->win);
elm_image_file_set(
evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "big-blue-ball");
elm_image_file_set(evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(evas_obj, WIDTH / 4, HEIGHT / 4);
evas_object_resize(evas_obj, 70, 70);
evas_object_show(evas_obj);
@ -136,7 +136,6 @@ test_soft_body(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_i
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test");
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);