efl_canvas_object_animation: make this all more safe

Summary:
when a callback is called, the in pointer might be free'ed, we should be
more carefull with that.

fix CID1407682

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10713
This commit is contained in:
Marcel Hollerbach 2019-11-21 12:22:41 +01:00 committed by Xavi Artigas
parent 044bc28e3a
commit eeff991076
1 changed files with 6 additions and 1 deletions

View File

@ -106,6 +106,7 @@ static Eina_Value
_start_fcb(Eo *o, void *data EINA_UNUSED, const Eina_Value v)
{
Efl_Canvas_Object_Animation_Data *pd = efl_data_scope_safe_get(o, MY_CLASS);
EINA_SAFETY_ON_NULL_RETURN_VAL(pd, EINA_VALUE_EMPTY);
if (!pd->in) return v; //animation was stopped before anything started
_start(o, pd, pd->in->start_pos);
return v;
@ -169,6 +170,8 @@ _efl_canvas_object_animation_animation_start(Eo *obj, Efl_Canvas_Object_Animatio
in->speed = speed;
in->start_pos = start_pos;
efl_event_callback_call(obj, EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_CHANGED, in->animation);
//You should not rely on in beeing available after calling the above event.
in = NULL;
if (efl_animation_start_delay_get(animation) > 0.0)
{
@ -193,7 +196,9 @@ _efl_canvas_object_animation_animation_stop(Eo *obj, Efl_Canvas_Object_Animation
efl_event_callback_call(obj, EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_CHANGED, pd->in->animation);
free(pd->in);
//this could be NULL if some weird callstack calls stop again while the above event is executed
if (pd->in)
free(pd->in);
pd->in = NULL;
}