Model_save_load. Step 10. An _mmap version of the file_set is added.

This commit is contained in:
Bogdan Devichev 2014-12-12 17:23:49 +02:00
parent 2b5dc25974
commit f751141009
7 changed files with 331 additions and 20 deletions

View File

@ -0,0 +1,250 @@
/**
* Simple Evas example illustrating import from mmap.
*
* Open files to Eina_Files.
* Read meshes from Eina_Files.
* Show the results.
*
* @verbatim
* gcc -o evas-3d-mmap-set evas-3d-mmap-set.c `pkg-config --libs --cflags evas ecore ecore-evas eina eo`
* @endverbatim
*/
//TODO This example will be cool in nearest future
#define EFL_EO_API_SUPPORT
#define EFL_BETA_API_SUPPORT
#include <Eo.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#define WIDTH 400
#define HEIGHT 400
Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
Eo *background = NULL;
Eo *image = NULL;
Eo *scene = NULL;
Eo *root_node = NULL;
Eo *camera_node = NULL;
Eo *light_node = NULL;
Eo *camera = NULL;
Eo *mesh_node_obj = NULL;
Eo *mesh_obj = NULL;
Eo *mesh_node_ply = NULL;
Eo *mesh_ply = NULL;
Eo *mesh_node_eet = NULL;
Eo *mesh_eet = NULL;
Eo *mesh_node_md2 = NULL;
Eo *mesh_md2 = NULL;
Eo *material = NULL;
Eo *light = NULL;
static float angle = 0;
static Eina_Bool
_animate_scene(void *data)
{
angle += 0.5;
eo_do((Evas_3D_Node *)data, evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
return EINA_TRUE;
}
static void
_on_delete(Ecore_Evas *ee EINA_UNUSED)
{
ecore_main_loop_quit();
}
static void
_on_canvas_resize(Ecore_Evas *ee)
{
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
eo_do(background, evas_obj_size_set(w, h));
eo_do(image, evas_obj_size_set(w, h));
}
int
main(void)
{
//Unless Evas 3D supports Software renderer, we set gl backened forcely.
setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1);
if (!ecore_evas_init()) return 0;
ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ecore_evas) return 0;
Eina_File *obj_file;
Eina_File *ply_file;
Eina_File *eet_file;
Eina_File *md2_file;
obj_file = eina_file_open("man_mesh.obj", 0);
ply_file = eina_file_open("ply_files/Normal_UVs_Colors.ply", 0);
eet_file = eina_file_open("sonic.eet", 0);
md2_file = eina_file_open("sonic.md2", 0);
ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
ecore_evas_show(ecore_evas);
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
eo_do(camera,
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
eo_do(root_node,
evas_3d_node_member_add(camera_node));
eo_do(camera_node,
evas_3d_node_position_set(100.0, 0.0, 20.0),
evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
eo_do(light,
evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_directional_set(EINA_TRUE));
light_node =
eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
evas_3d_node_position_set(1000.0, 0.0, 1000.0),
evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
evas_3d_node_member_add(light_node));
material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
/* Add the meshes. */
mesh_obj = eo_add(EVAS_3D_MESH_CLASS, evas);
mesh_ply = eo_add(EVAS_3D_MESH_CLASS, evas);
mesh_eet = eo_add(EVAS_3D_MESH_CLASS, evas);
mesh_md2 = eo_add(EVAS_3D_MESH_CLASS, evas);
eo_do(mesh_obj,
evas_3d_mesh_mmap_set(obj_file, NULL),
evas_3d_mesh_frame_material_set(0, material),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
eo_do(mesh_ply,
evas_3d_mesh_mmap_set(ply_file, NULL),
evas_3d_mesh_frame_material_set(0, material),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
eo_do(mesh_eet,
evas_3d_mesh_mmap_set(eet_file, NULL),
evas_3d_mesh_frame_material_set(0, material),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
eo_do(mesh_md2,
evas_3d_mesh_mmap_set(md2_file, NULL),
evas_3d_mesh_frame_material_set(0, material),
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
eo_do(material,
evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
0.01, 0.01, 0.01, 1.0),
evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
1.0, 1.0, 1.0, 1.0),
evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(50.0));
mesh_node_obj = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
mesh_node_ply = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
mesh_node_eet = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
mesh_node_md2 = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node, evas_3d_node_member_add(mesh_node_obj));
eo_do(root_node, evas_3d_node_member_add(mesh_node_ply));
eo_do(root_node, evas_3d_node_member_add(mesh_node_md2));
eo_do(root_node, evas_3d_node_member_add(mesh_node_eet));
eo_do(mesh_node_obj, evas_3d_node_mesh_add(mesh_obj),
evas_3d_node_position_set(0, -30, 0));
eo_do(mesh_node_ply, evas_3d_node_mesh_add(mesh_ply),
evas_3d_node_position_set(0, -10, 0));
eo_do(mesh_node_eet, evas_3d_node_mesh_add(mesh_eet),
evas_3d_node_position_set(0, 10, 0));
eo_do(mesh_node_md2, evas_3d_node_mesh_add(mesh_md2),
evas_3d_node_position_set(0, 30, 0));
/* Set up scene. */
eo_do(scene,
evas_3d_scene_root_node_set(root_node),
evas_3d_scene_camera_node_set(camera_node),
evas_3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
eo_do(background,
evas_obj_color_set(0, 0, 0, 255),
evas_obj_size_set(WIDTH, HEIGHT),
evas_obj_visibility_set(EINA_TRUE));
/* Add an image object for 3D scene rendering. */
image = evas_object_image_filled_add(evas);
eo_do(image,
evas_obj_size_set(WIDTH, HEIGHT),
evas_obj_visibility_set(EINA_TRUE));
/* Set the image object as render target for 3D scene. */
eo_do(image, evas_obj_image_scene_set(scene));
ecore_timer_add(0.01, _animate_scene, mesh_node_obj);
ecore_timer_add(0.01, _animate_scene, mesh_node_ply);
ecore_timer_add(0.01, _animate_scene, mesh_node_eet);
ecore_timer_add(0.01, _animate_scene, mesh_node_md2);
/* Enter main loop. */
ecore_main_loop_begin();
ecore_evas_free(ecore_evas);
ecore_evas_shutdown();
eina_file_close(obj_file);
eina_file_close(ply_file);
eina_file_close(eet_file);
eina_file_close(md2_file);
return 0;
}

BIN
src/examples/evas/sonic.eet Normal file

Binary file not shown.

View File

@ -769,6 +769,18 @@ _evas_3d_mesh_fog_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
return pd->fog_enabled;
}
EOLIAN static void
_evas_3d_mesh_mmap_set(Eo *obj, Evas_3D_Mesh_Data *pd,
Eina_File *file, const char *key EINA_UNUSED)
{
_mesh_fini(pd);
_mesh_init(pd);
if (file == NULL) return;
evas_common_load_model_from_eina_file(obj, file);
}
EOLIAN static void
_evas_3d_mesh_file_set(Eo *obj, Evas_3D_Mesh_Data *pd,
const char *file, const char *key EINA_UNUSED)
@ -778,7 +790,7 @@ _evas_3d_mesh_file_set(Eo *obj, Evas_3D_Mesh_Data *pd,
if (file == NULL) return;
evas_common_load_model_to_file(obj, file);
evas_common_load_model_from_file(obj, file);
}
EOLIAN static void

View File

@ -4,6 +4,21 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface)
data: Evas_3D_Mesh_Data;
methods {
mmap_set {
/**
* Load mesh data from Eina_File.
*
* Loading a mesh from existing Eina_File is supported. Currently, only MD2, OBJ,
* PLY and EET file formats are supported.
*
* @ingroup Evas_3D_Mesh
*/
params {
@in Eina_File* file; /*@ Eina_File with mesh data. */
@in const(char)* key; /*@ Key in the mesh file. */
}
}
file_set {
/**
* Load mesh data from file.

View File

@ -8,11 +8,35 @@
#include "evas_private.h"
void
evas_common_load_model_to_file(Evas_3D_Mesh *model, const char *file)
_evas_common_load_model(Evas_3D_Mesh *model,
Eina_File *file,
const char *file_path)
{
char *p;
char *loader_type = NULL;
p = strrchr(file_path, '.');
if (p)
{
p++;
#define CHECK_EXTENTION_BY_FILE_NAME(extention) \
if (!strcasecmp(p, #extention)) \
{ \
evas_model_load_file_##extention(model, file); \
loader_type = #extention; \
}
CHECK_EXTENTION_BY_FILE_NAME(eet)
CHECK_EXTENTION_BY_FILE_NAME(md2)
CHECK_EXTENTION_BY_FILE_NAME(obj)
CHECK_EXTENTION_BY_FILE_NAME(ply)
#undef CHECK_EXTENTION_BY_FILE_NAME
}
if (!loader_type) ERR("Invalid mesh file type.");
}
void
evas_common_load_model_from_file(Evas_3D_Mesh *model, const char *file)
{
Eina_File *tmp_file = eina_file_open(file, 0);
Eina_File *e_file = eina_file_dup(tmp_file);
@ -29,23 +53,27 @@ evas_common_load_model_to_file(Evas_3D_Mesh *model, const char *file)
eina_file_close(tmp_file);
p = strrchr(file, '.');
if (p)
{
p++;
#define CHECK_EXTENTION_BY_FILE_NAME(extention) \
if (!strcasecmp(p, #extention)) \
{ \
evas_model_load_file_##extention(model, e_file); \
loader_type = #extention; \
}
CHECK_EXTENTION_BY_FILE_NAME(eet)
CHECK_EXTENTION_BY_FILE_NAME(md2)
CHECK_EXTENTION_BY_FILE_NAME(obj)
CHECK_EXTENTION_BY_FILE_NAME(ply)
#undef CHECK_EXTENTION_BY_FILE_NAME
}
if (!loader_type) ERR("Invalid mesh file type.");
_evas_common_load_model(model, e_file, file);
eina_file_close(e_file);
e_file = NULL;
}
void
evas_common_load_model_from_eina_file(Evas_3D_Mesh *model, Eina_File *file)
{
Eina_File *e_file = eina_file_dup(file);
if (e_file == NULL)
{
ERR("Failed to open file %s\n", file);
eina_file_close(e_file);
e_file = NULL;
ERR("Failed to initialize loader.");
return;
}
_evas_common_load_model(model, e_file, eina_file_filename_get(e_file));
eina_file_close(e_file);
e_file = NULL;

View File

@ -1637,7 +1637,8 @@ void _evas_3d_eet_descriptor_shutdown(void);
void _evas_3d_eet_file_free(void);
/* Temporary save/load functions */
void evas_common_load_model_to_file(Evas_3D_Mesh *model, const char *file);
void evas_common_load_model_from_file(Evas_3D_Mesh *model, const char *file);
void evas_common_load_model_from_eina_file(Evas_3D_Mesh *model, Eina_File *file);
void evas_common_save_model_to_file(Evas_3D_Mesh *model, const char *file, Evas_3D_Mesh_Frame *f);
void evas_model_load_file_eet(Evas_3D_Mesh *mesh, Eina_File *file);
void evas_model_load_file_md2(Evas_3D_Mesh *mesh, Eina_File *file);

View File

@ -48,6 +48,11 @@
eo_do(mesh2, evas_3d_mesh_file_set(buffer, NULL)); \
res = _compare_meshes(mesh, mesh2); \
fail_if(res == 1); \
eo_do(mesh, evas_3d_mesh_mmap_set(eina_file_open(file->path, 0), NULL)); \
eo_do(mesh, evas_3d_mesh_save(buffer, NULL)); \
eo_do(mesh2, evas_3d_mesh_mmap_set(eina_file_open(buffer, 0), NULL)); \
res = _compare_meshes(mesh, mesh2); \
fail_if(res == 1); \
eo_del(mesh2); \
eo_del(mesh); \
}