Commit Graph

9 Commits

Author SHA1 Message Date
Daniel Kolesa 6d93dc4cbf eolian: rename event_prefix to event_c_prefix for consistency 2019-09-26 16:47:22 +02:00
Daniel Kolesa 6312cafe20 eolian: move from eo_prefix to c_prefix 2019-05-09 16:17:44 +02:00
Carsten Haitzler a4def9d276 ecore audio - mark it all as beta
this api needs a re-think in terms of being portablke/back-enmd
agnostic. it shouldnt expose windows vs pulse etc. and shouldnt be
ecore_XXX for sure.
2019-02-15 10:38:09 +00:00
Marcel Hollerbach 015fbac20d ecore: make ecore_audio_out abstract
ecore_audio does define format and source, those are then used in some
leave classes, ecore_audio is only used in the tests, and should not be
used externally. Therefore make it abstract.
The other missing implementations are in the leave classes,
They are resolved with providing empty implementations, since no format
switching is supported.

ref T5719

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7782
2019-01-26 11:42:12 +01:00
Marcel Hollerbach 34efdfb1b1 efl: convert all classes to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7684
2019-01-18 16:31:26 +01:00
Xavi Artigas 35bbedc96f efl: Add missing event types
Summary:
All events must have a type now, otherwise bindings don't know how to handle
the event_info field.
Most of the missing event types were actually "void" (no event_info present).
Some struct definitions had to be moved to eo instead of h files, so they
are available to bindings. Some have not, and are marked with FIXME.
Some namespaces have been fixed (like Efl_Event_Cb -> Efl.Event_Cb).

In general, there are hundreds of changed files, but mostly to add a type which
was not present before, so there's no harm done.
Also, A lot of FIXMEs have been added which should be, like, fixed.
For example, some events can send different types of event_info, which is
very inconvenient (and error prone).

Test Plan: make with c# bindings works, make check and make examples work too.

Reviewers: cedric, q66, lauromoura

Subscribers: zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6169
2018-05-19 01:42:26 +02:00
Cedric BAIL 53c548a97e Revert "Revert "ecore_audio: a minimal template for playing sound on WINDOWS is added""
This reverts commit 4457f8c9c8.
2017-12-13 10:27:48 -08:00
Carsten Haitzler 4457f8c9c8 Revert "ecore_audio: a minimal template for playing sound on WINDOWS is added"
This reverts commit 7a98f617e9.

this commit breaks compiling things against efl badly. i'm on holiday
and haver only a mini screen and keyboard wwith me so any serious wok
in hunting these issues isn't going to be fun or easy. as this causes
bad build brreaks this is worth a revert IMHO. please re-submit wwhen
you've tested against efl by building things against it. also our
public headers just should not have such ifdefs/if's that change api
presented based on how efl is cnfigured. we expose the same api and
macros and types regardless of internal config.
2017-10-07 19:09:53 +09:00
Ivan Furs 7a98f617e9 ecore_audio: a minimal template for playing sound on WINDOWS is added
Summary:
Realization of audio data playback through WASAPI (Windows Audio Session API).(minimal)
WASAPI model:
1. Find  a playback device (in the default system)
2. Register the client on the playback device.
3. Create a playback format for audio data.
4. Initialize the client with the created format, and access mode,  ....
5. Take the object-rendering from the client for play the data stream.
6. Play data stream

ecore_audio model:
1. create a object for play the data stream(out object)
2. create a object to receive the data stream(in object)
3. register in the out-object the in-object
4. play data stream

Necessary:
Realize the ecore_audio object to play the data stream using the WASAPI model.

How implemented:
1. The object ecore_audio_out_wasapi is implemented
2. object ecore_audio_out_wasapi - the object constructor is find a playback device (in the default system)(WASAPI)
3. _ecore_audio_out_wasapi_ecore_audio_out_input_attach -  register in the out-object the in-object
   3.1 Register the client on the playback device.(WASAPI)
   3.2 Create a playback format for audio data.(WASAPI)
   3.3 Initialize the client with the created format, and access mode,  ....(WASAPI)
4. _write_cb - play data
   4.1  Take the object-rendering from the client for play the data stream.(WASAPI)
   4.2  Play data stream(WASAPI)

Reviewers: cedric, vtorri, raster, an.kroitor, NikaWhite, FurryMyad, rimmed, t.naumenko, Jaehyun, bowonryu

Reviewed By: vtorri, NikaWhite

Subscribers: artem.popov, cedric, jpeg

Tags: #windows

Differential Revision: https://phab.enlightenment.org/D5029

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-10-03 11:36:49 -07:00