Commit Graph

125 Commits

Author SHA1 Message Date
Cedric BAIL 018a9dad66 * edje: Use Eina_Log.
Patch from Mathieu Taillefumier.


SVN revision: 44655
2009-12-22 13:46:00 +00:00
Gustavo Sverzut Barbieri ffdd35a843 add docs for image 'USER', that I didn't know about.
SVN revision: 44540
2009-12-18 12:34:07 +00:00
Cedric BAIL 0209236d41 * edje_cc: Generate valid edje file when fixed point is enable.
SVN revision: 44332
2009-12-10 13:19:54 +00:00
Iván Briano 9892926bdf Autoload modules for external widgets
Patch by Fabiano Fidencio


SVN revision: 43951
2009-11-24 17:55:11 +00:00
Gustavo Sverzut Barbieri d40d8d123d edje external support, part 1.
Patch by Fabiano Fidêncio <fidencio@profusion.mobi>



SVN revision: 43927
2009-11-23 15:03:19 +00:00
Iván Briano 22952844c4 and bring external back now that the file was added
SVN revision: 43306
2009-10-27 01:08:19 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Vincent Torri 3c48d7e6d0 * include config.h in all source files
* declare alloca before the standard headers
 * include Evil.h for the declaration of realpath in edje_cc_prefix.c

SVN revision: 43263
2009-10-25 11:19:12 +00:00
Vincent Torri e4bea597c7 Fix documentation
* update Doxyfile file
 * fix end of groups
 * fix some warnings
 * fix link in head.html for Edje API ref


SVN revision: 42794
2009-09-29 06:13:33 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Gustavo Sverzut Barbieri 1d9af7284e typo--
SVN revision: 40999
2009-06-10 17:54:40 +00:00
Carsten Haitzler e6de097425 allow scale_hint to be added to items in edje
SVN revision: 40537
2009-05-07 13:30:18 +00:00
Carsten Haitzler 2afadb527b working on edje entry to allow more selection controls. not 100% done yet.
SVN revision: 39578
2009-03-19 13:36:10 +00:00
Viktor Kojouharov 0a544a09d3 'box.min' for the edje box
SVN revision: 39298
2009-02-28 19:38:35 +00:00
Vincent Torri 052e867c7b missing header + move fcntl.h after sys/stat.h
SVN revision: 39093
2009-02-19 10:29:03 +00:00
Vincent Torri 1cd236068b * force open to allow read and write permission of the user
when creating or reading edj files


SVN revision: 39092
2009-02-19 10:13:28 +00:00
Carsten Haitzler c1af94ee4c in theory.. support middle solid/default/none changes in evas
SVN revision: 39001
2009-02-12 13:39:15 +00:00
Iván Briano 7f3dfc66f2 And finally, edje table goes in
SVN revision: 38204
2008-12-18 02:43:20 +00:00
Carsten Haitzler 28c433974a olof patch - fix typo for password
SVN revision: 38034
2008-12-08 23:47:04 +00:00
Gustavo Sverzut Barbieri 2f8f874b20 Shut up a bunch of warnings and fix some real errors.
SVN revision: 37954
2008-12-06 03:08:17 +00:00
Carsten Haitzler 266594739f re-index aliases on override of part name too.
SVN revision: 37805
2008-11-25 23:18:04 +00:00
Iván Briano 0ee4d07727 Edje Box in. Have fun with it.
SVN revision: 37783
2008-11-24 05:15:15 +00:00
Viktor Kojouharov 3489be1dda typo--
SVN revision: 37517
2008-11-05 21:36:23 +00:00
Davide Andreoli 9c5fbd43a0 move 2 textblock functions out of the dragable doxy category
SVN revision: 37357
2008-10-31 15:13:50 +00:00
Vincent Torri 0d8b00fdeb * move standard header files to source files
* remove gendoc


SVN revision: 37158
2008-10-26 17:18:19 +00:00
Carsten Haitzler f4b0bbe7b8 fix doc.
SVN revision: 37038
2008-10-24 00:43:24 +00:00
Carsten Haitzler 48f89d316a support repch - replacement char for passowrd mode. theme defines it now.
SVN revision: 37013
2008-10-23 05:38:06 +00:00
Cedric BAIL fa66dbf40a Remove Evas list from Edje and use Eina instead.
SVN revision: 36961
2008-10-22 11:34:42 +00:00
Carsten Haitzler 7428272b25 and support anchors now. fix up other nigglies. very solid now.
SVN revision: 36741
2008-10-17 06:40:46 +00:00
Andres Blanc 16fac846a9 edcref: a note about group overriding using names.
SVN revision: 36736
2008-10-17 01:05:02 +00:00
Andres Blanc 3d34d2782e small correction of the edc reference. (I really need to ad some sort of
index to this).


SVN revision: 36735
2008-10-17 00:41:14 +00:00
Carsten Haitzler ce0d40cae7 editable textblocks... a start (definitely not there yet)
SVN revision: 36611
2008-10-13 09:19:04 +00:00
Davide Andreoli 270e803fb6 * More work on edc export... quite finished now :)
* Add gradient angle support to edje_edit
 * Some small doxy 

SVN revision: 36500
2008-10-07 14:11:11 +00:00
Davide Andreoli 57e19854bf * When you use \'confine\' on a draggie you must set a min size for the part!!
I have lost some time spotting this

SVN revision: 36388
2008-10-01 22:23:36 +00:00
Carsten Haitzler 96ad3331d8 allow groups if declared later to override (Replace) their prior declarations.
this basically allows u to #include some .edc then selectively override some
things in it u want changed.



SVN revision: 36204
2008-09-24 08:16:42 +00:00
Davide Andreoli 0a6fd34e84 * add doxy for programs in EDCREF
SVN revision: 36191
2008-09-23 19:25:01 +00:00
Carsten Haitzler 23e2c9e035 support an edje scaling factor. parts can selectively say "yes.. scale me!"
:)... this allows e etc. to adapt to massivelyt different dpi screens with
slickness that even svg can't get to... why? you scale just what NEEDS
scaling (text, button sizes, and other limiting elements). other bits like
borders, padding etc. can remain pixel-perfect and thus the look is amazing.
pixel-perfect drawing with scalable adapting.



SVN revision: 35895
2008-09-09 14:13:34 +00:00
Davide Andreoli c2f8f05b7b fix typo in doxy
SVN revision: 34996
2008-07-02 20:13:31 +00:00
doursse 074765d3aa open files in binary mode, to fix problems on Windows. Fix a constness
SVN revision: 34931
2008-06-28 09:11:48 +00:00
Carsten Haitzler 43821d36e4 * add efreet garbage data check
* remove printfs that clutter output
* add efreet file type check - only parse regular files
* chekc mmap returns correctly for MAP_FAILED results
* edje has some stubs for adding script-only objecvts - but nothing useful
right now


SVN revision: 34689
2008-05-29 02:00:04 +00:00
Caio Marcelo de Oliveira Filho ea56c61eba Edje: adding support for ignore_flags.
Parts can choose to ignore Events with certain flags in event_flags. The default value is
to accept all events. The syntax for this is specifying in the part:

    ignore_flags: ON_HOLD;

I've tried to update Edje_Edit bits also.


SVN revision: 34170
2008-04-01 21:33:17 +00:00
Andres Blanc e515418737 included missing parts of the reference
SVN revision: 34145
2008-03-29 16:13:57 +00:00
doursse 8e386e3f73 remove trailing spaces
SVN revision: 34101
2008-03-24 08:22:01 +00:00
Andres Blanc a7f4024a29 I wasted quite some time thanks for ignoring this detail.
SVN revision: 34029
2008-03-15 00:51:45 +00:00
Carsten Haitzler 033737bdd9 edje data file patches in - not fill though.
SVN revision: 33543
2008-01-21 01:03:04 +00:00
Sebastian Dransfeld bc6caea1f9 Edje reference patch two (from dresb)
SVN revision: 32849
2007-11-23 16:43:03 +00:00
Sebastian Dransfeld a71e255ede Edje reference patch one (from dresb)
SVN revision: 32848
2007-11-23 16:40:38 +00:00
Gustavo Sverzut Barbieri eda1f13b33 Support for selectable pointer_mode.
Evas now support objects that do not grab mouse down event (NOGRAB) aside
with the default (AUTOGRAB). API is meant to be extensible.


SVN revision: 30950
2007-07-24 14:20:07 +00:00
Carsten Haitzler d6f9cc797e adrunko's precise event patch
SVN revision: 30939
2007-07-23 14:22:57 +00:00