* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
I am attaching another patches for transparent window.
1. Use RGB Visual.
2. Set destination_alpha in ecore_evas for alpha composite in evas.
3. add Function
- Ecore_Evas_Engine_Func->fn_transparent_set
- ecore_evas_transparent_set , ecore_evas_transparent_get
- elm_win_transparent_set, elm_win_transparent_get
SVN revision: 46106
looks broken to me. sdl looks like it could be much more complete - like
multiple sdl windows/instances.
anyway - allow rendering to be manual.
SVN revision: 44938
with small modifications and fixing
ecore_evas_win32 does not build, though. I think that
if we add log support in evas, all the macro must have
different names, because of all the _private.h headers
that are included in all source files (that's the problem
with win32). I'll fix ecore_evas_win32 build later. Or
someone can do it if he wants :-)
SVN revision: 42274
* fix fullscreen_set() and borderless_set() functions in ecore_win32
* change SetWindowLong() to SetWindowLongPtr() as it is deprecated
* better error management when dealing with SetWindowLongPtr()
* remove useless SendMessage() calls
* other minor fixes
SVN revision: 40354
between all ecore graphic engine to ease porting of application and reduce the amount of
specific code per engine. This patch does just that.
All your application should continu to work has previously, if it's not the case
please report any new behaviour regarding mouse and keyboard.
SVN revision: 39505
fix fullscreen
* ecore_evas_win32.c:
add fullscreen (d3d and ddraw) and shape (d3d) support
minor formatting
* configure.ac:
enable direct3d support
SVN revision: 38248
- add shape support in ecore_win32
- add drag'n drop support in ecore_win32 (reworked)
* remove strange character (ecore_evas_win32.c)
* include Eina.h before defining EAPI (Ecore_Data.h)
* add -lole32 as lib for DnD, minor thing (configure.ac)
next steps will be the new direct3d engine, and full support
of DnD, shapes and fullscreen for the directdraw engine and
in ecore_evas.
SVN revision: 37831
Added Ecore_IMF module. This module enables different input methods to be
used with Ecore. Input methods modules can be created using the Ecore_IMF
interface.
Added ecore_evas_window_get method to allow input methods to request
the window related to a given Ecore_Evas when available.
SVN revision: 32775
* add _window_get() functions
* add minimal fullscreen support (not completely finished yet, but should work)
* remove CR character in ecore_evas_win32.c
SVN revision: 31790