* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
I modified some hearder file in ecore to ease the cleanup of the private
header files in ecore. Each module has now a private header with its own
log color (eina_log related). I also created two private header files
for ecore_sdl and ecore_input for this purpose and corrected some typos
in the xlib_xcb private header file.
SVN revision: 44933
with small modifications and fixing
ecore_evas_win32 does not build, though. I think that
if we add log support in evas, all the macro must have
different names, because of all the _private.h headers
that are included in all source files (that's the problem
with win32). I'll fix ecore_evas_win32 build later. Or
someone can do it if he wants :-)
SVN revision: 42274
- add shape support in ecore_win32
- add drag'n drop support in ecore_win32 (reworked)
* remove strange character (ecore_evas_win32.c)
* include Eina.h before defining EAPI (Ecore_Data.h)
* add -lole32 as lib for DnD, minor thing (configure.ac)
next steps will be the new direct3d engine, and full support
of DnD, shapes and fullscreen for the directdraw engine and
in ecore_evas.
SVN revision: 37831