Commit Graph

166 Commits

Author SHA1 Message Date
Jonathan Atton 6772fa343d Edje: a signal can be sent in a item of a table.
SVN revision: 50870
2010-08-06 19:52:07 +00:00
Lucas De Marchi 0a4617ae38 FORMATTING
* Remove vim modelines:
 find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
 find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;

* Remove leading blank lines:
 find . -name '*.[cxh]' -exec sed -i '/./,$!d'

If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0



SVN revision: 50816
2010-08-04 16:57:32 +00:00
Cedric BAIL c94ae93096 * edje: split programs type in different stack for later speed improvements.
SVN revision: 50810
2010-08-04 14:25:40 +00:00
Mike Blumenkrantz 40a5ee431a another case without a break
SVN revision: 50702
2010-07-31 04:58:32 +00:00
Mike Blumenkrantz ae3e0ce5c5 comment a couple unused lines and add a break to a case instead of falling through to autoreturn NULL
SVN revision: 50701
2010-07-31 04:28:27 +00:00
Cedric BAIL e773bc9246 * edje: change memory layout that will become the new file format.
NOTE: I tried this change with all the apps and theme I had, but maybe
	i missed some bug. Please report any strange behaviour.


SVN revision: 50641
2010-07-29 12:02:36 +00:00
Cedric BAIL 8e1a7c28e6 * edje: jump to the right offset in the string.
SVN revision: 50280
2010-07-16 13:05:37 +00:00
Cedric BAIL 30d35eb1ba * edje: start to split structure content.
SVN revision: 50279
2010-07-16 11:37:58 +00:00
Carsten Haitzler 519ca3be8b lua2 getting gooooooooooooooood. message method still needs work.
SVN revision: 50139
2010-07-09 05:12:35 +00:00
Carsten Haitzler 65ee259ada code example wrong
SVN revision: 49957
2010-07-01 02:42:57 +00:00
Cedric BAIL 73ac5cdc95 * edje: remove warning due to API change in Ecore.
SVN revision: 49830
2010-06-24 16:16:50 +00:00
Cedric BAIL 4eadc13551 * edje: fix constness issue.
SVN revision: 49666
2010-06-14 14:38:58 +00:00
Cedric BAIL 1ebbbd7d37 * edje: improve the way to target children of box and table.
You can now adress them with somethin like part[name]:subpart
	or part[index]:subpart in all signal emit code and API that
	require a part to be specified.

	TODO: we need to add this index/name information when a signal
	is emitted from a subpart.


SVN revision: 49614
2010-06-10 15:40:51 +00:00
Fabiano Fidêncio 40563f8aef From: Fabiano Fidêncio <fidencio@profusion.mobi>
Changing return of Eina_Bool functions that were not EINA_TRUE or
EINA_FALSE in Edje.



SVN revision: 49469
2010-06-05 13:07:08 +00:00
Carsten Haitzler 8babebf48e an ongoing lua cleanup. existing lua is there and works for the most part.
but it could be much much much cleaner/better so i started a minimalist redo.
it's temporarily enabled right now. will disable soon to do in the background.



SVN revision: 47782
2010-04-06 11:26:32 +00:00
Carsten Haitzler 77a55c3fd8 aaah well... 1. fix segv with edje_match stuff is deep child cleans up
pattersn - ref them.
2. edje lua... beating it into shape. slowly bit by bit.



SVN revision: 47685
2010-04-02 11:05:53 +00:00
Gustavo Sverzut Barbieri 651070fc1d new program action PARAM_SET, complements PARAM_COPY.
Sometimes you want to catch an action like "clicked" from elm/button
or "mouse,clicked,1" from a regular part and want to set a property
like "play" on some object. In this case there is no source property
to copy, so setting the destination makes sense. This was possible
with Embryo, and now it is with regular "program".

Sample EDC:
{{{

   // test.edc, compile with edje_cc and run with edje_player

   externals {
      external: "elm";
   }
   collections {
      group { name: "main";
         parts {
            part { name: "bg"; type: RECT;
               description { state: "default" 0.0;
                  color: 255 255 255 255;
               }
            }
            part { name: "button"; type: EXTERNAL;
               source: "elm/button";
               description { state: "default" 0.0;
                  rel2.relative: 1.0 0.5;
               }
            }
            part { name: "display"; type: TEXT;
               description { state: "default" 0.0;
                  color: 0 128 0 255;
                  rel1.relative: 0.0 0.5;
                  rel2.relative: 0.5 1.0;
                  text { font: "Sans"; size: 16; }
               }
            }
            part { name: "entry"; type: EXTERNAL;
               source: "elm/scrolled_entry";
               description { state: "default" 0.0;
                  rel1.relative: 0.5 0.5;
                  params.bool: "editable" 0;
               }
            }
            programs {
               program {
                  signal: "clicked";
                  source: "button";
                  action: PARAM_SET "display" "text" "hello world!";
               }
               program {
                  signal: "clicked";
                  source: "button";
                  action: PARAM_SET "entry" "text" "bla!";
               }
            }
         }
      }
   }

}}}



SVN revision: 47635
2010-03-31 20:48:51 +00:00
Gustavo Sverzut Barbieri 0b231e99ce Add CHOICES to EXTERNAL support.
Choices are useful to represent enumerations and restricted set of
elements to user. Usually this is displayed in hoversel/comboboxes.



SVN revision: 47570
2010-03-29 21:51:40 +00:00
Gustavo Sverzut Barbieri 71d603c360 new program action PARAM_COPY, awesome crazy stuff! :-)
Edje got a new program action called PARAM_COPY in the form:

   action: PARAM_COPY "src_part" "src_param" "dst_part" "dst_param";

This will copy the parameter "src_param" from part "src_part" to
parameter "dst_param" of part "dst_part".

So far so good, why the "crazy" in the first line? Because this also:
  * do type conversion!
  * set properties of native parts, not just EXTERNAL!

The type conversion allows one to get an integer and display that in a
text property, or get an string and convert into a float.

The set of native parts is quite simple, basically a map of Edje.h
edje_object_part_*_set(). With that one can set the string to be used
by a TEXT, or set drag page/step/size/value! (page/step increments are
not supported at the moment, if it is worth, they may be supported in
future).

Sample EDC:

{{{

  // test.edc, compile with edje_cc and run with edje_player

   externals {
      external: "elm";
   }
   collections {
      group { name: "main";
         parts {
            part { name: "bg"; type: RECT;
               description { state: "default" 0.0;
                  color: 255 255 255 255;
               }
            }
            part { name: "entry"; type: EXTERNAL;
               source: "elm/scrolled_entry";
               description { state: "default" 0.0;
                  rel2.relative: 1.0 0.5;
               }
            }
            part { name: "display"; type: TEXT;
               description { state: "default" 0.0;
                  color: 0 128 0 255;
                  rel1.relative: 0.0 0.5;
                  text { font: "Sans"; size: 16; }
               }
            }
            programs {
               program {
                  signal: "changed";
                  source: "entry";
                  action: PARAM_COPY "entry" "text" "display" "text";
               }
            }
         }
      }
   }

}}}



SVN revision: 47500
2010-03-27 01:26:10 +00:00
Gustavo Sverzut Barbieri fcb71a4b3b Edje now uses Eina_Bool where it should.
SVN revision: 46646
2010-02-28 15:57:17 +00:00
Cedric BAIL fc20b4541e * edje: Use fixed point for tween too.
SVN revision: 46429
2010-02-24 15:37:16 +00:00
Cedric BAIL 51de26862a * edje: Add more focus event in edje. A start for a focus layout work.
SVN revision: 46389
2010-02-23 13:39:19 +00:00
Cedric BAIL e4ee012951 * edje: Change filter_state to filter and give the possibility to
filter from another part than the event source.



SVN revision: 46316
2010-02-19 18:30:46 +00:00
Cedric BAIL 397b718cf1 * edje: Add filter_state to program.
Patch from "Tristan <blunderer@gmail.com>".


SVN revision: 46048
2010-02-10 15:07:17 +00:00
Cedric BAIL 018a9dad66 * edje: Use Eina_Log.
Patch from Mathieu Taillefumier.


SVN revision: 44655
2009-12-22 13:46:00 +00:00
Sebastian Dransfeld 06cd51c917 Uncomment label along with goto
SVN revision: 43537
2009-11-08 20:26:36 +00:00
Vincent Torri fd17f32a19 * rename _edje_strbuf_append to _edje_strbuf_append1 and
_edje_strbuf_append2 in edje_util.c and edje_textblock_styles.c
   respectiveley (for amalgamation. See next commit)
 * fixes for vc++


SVN revision: 43428
2009-11-03 09:26:15 +00:00
Iván Briano 22952844c4 and bring external back now that the file was added
SVN revision: 43306
2009-10-27 01:08:19 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Vincent Torri 24211c8331 add declaration of alloca
SVN revision: 43050
2009-10-13 16:54:30 +00:00
Vincent Torri e4bea597c7 Fix documentation
* update Doxyfile file
 * fix end of groups
 * fix some warnings
 * fix link in head.html for Edje API ref


SVN revision: 42794
2009-09-29 06:13:33 +00:00
Iván Briano 4e33c6fd65 Improve documentation for Evas, Ecore, Edje and Elementary.
Work by:
 - Thiago R. Masaki (mostly)
 - Fabiano Fidencio
 - Gustavo Lima


SVN revision: 42552
2009-09-17 22:38:35 +00:00
Cedric BAIL 6c7f8ce84c * edje: Remove warning, mainly due to lua merge.
SVN revision: 41838
2009-08-17 11:32:56 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Cedric BAIL d16bbd3953 * edje: Make Edje_Real_Part_Drag a pointer. Win 100 bytes per states.
SVN revision: 41685
2009-08-11 12:47:00 +00:00
Gustavo Sverzut Barbieri e09dc2a71c use alloca+memcpy instead of strdupa.
for these guys that insist in using doomed systems like solaris or
bsd, god save them ;-)

Patch by vtorri.


SVN revision: 40491
2009-05-02 23:22:07 +00:00
Gustavo Sverzut Barbieri 022204e09c Allow sending signals to GROUP sub-parts.
Today signals emitted inside GROUP sub-parts are delivered to parent
group as "part-name:original-source". This is good and allow edje
groups to be reused. But no counter part to send events to inside
sub-groups existed.

This patch allows one to send a signal "signal" to inside a part
"part" that is of type GROUP by prepending signal emission with part name:

    emission: "part:signal"
    source: "source"

this is the same as:

   o = edje_object_part_swallow_get(ed);
   edje_object_signal_emit(o, "signal", "source");

but can be done all in themes, no need to go to application c/c++/python.

Based on patch by Pieter, see mail list.


SVN revision: 40489
2009-05-02 20:05:53 +00:00
Carsten Haitzler b3e8f31362 tentative change... it seems in rare conditions some programs end up doubled
and the stop prog doesnt clean out all instances - leaving 1 or more excess
instances to run. this should fix that.



SVN revision: 39827
2009-04-01 09:11:48 +00:00
Chidambar Zinnoury 6b162f8fe0 Useless check as it has already been dome some lines above.
SVN revision: 38967
2009-02-07 15:45:50 +00:00
Cedric BAIL e33474c92f Move to eina_hash. Nothing should break, but if you experience any unexpected behaviour
please ping me on #edevelop.



SVN revision: 38183
2008-12-17 14:26:47 +00:00
Gustavo Sverzut Barbieri 288a77ea18 Hopefully fix some problems with Edje fnmatch and callbacks.
* Fix buffer overflow with EDJE_PROGRAM_CACHE (not tested since I don't use it).
 * break_prog should always unset walking_callbacks and do after-tasks.
 * Fix list walking! ouch!!!



SVN revision: 37944
2008-12-05 22:32:04 +00:00
Carsten Haitzler 38f06f34e8 track subobjs (used by entry only for now) and emit signals to them too
SVN revision: 37688
2008-11-17 05:54:01 +00:00
Gustavo Sverzut Barbieri f53febde32 Edje postponed calculations.
This makes use of new Evas_Smart_Class calculate() callback to
postpone calculations until render time, possible saving lots of
calculations to happen.

It is another try, with Cedric's changes to force recalculations when
requried (ie: just before doing some edje_object_*_get()), let's see
if this one solve found issues.



SVN revision: 37620
2008-11-14 11:06:15 +00:00
Cedric BAIL 25f4acee01 This is a quick fix for edje match memory consuption. It is not the best
solution, but the fastest to implement without breaking edje file format.

So now, when a callback or a program don't use globbing charactere (*, ?,
[] and \), the match are put in a little rbtree instead of the big automate
matrix.

This patch could potentially break edje user, if you experience anything
strange with your edje file, please report.



SVN revision: 37577
2008-11-10 16:37:52 +00:00
Carsten Haitzler 68794e198b also use looptime
SVN revision: 37394
2008-11-02 02:43:43 +00:00
Vincent Torri 0d8b00fdeb * move standard header files to source files
* remove gendoc


SVN revision: 37158
2008-10-26 17:18:19 +00:00
Cedric BAIL fa66dbf40a Remove Evas list from Edje and use Eina instead.
SVN revision: 36961
2008-10-22 11:34:42 +00:00
Cedric BAIL b489e1936b Switch evas_stringshare to eina_stringshare.
SVN revision: 36672
2008-10-15 14:11:11 +00:00
Carsten Haitzler ce0d40cae7 editable textblocks... a start (definitely not there yet)
SVN revision: 36611
2008-10-13 09:19:04 +00:00
Carsten Haitzler 0a0d491cc3 disabel start/stop emits for programs - there is a good point that they are
largely useless.



SVN revision: 36064
2008-09-18 01:48:17 +00:00
Gustavo Sverzut Barbieri fb44db2211 Revert edje_smart_calculate_v4_r2, it breaks e17 shelf resize.
Not ready yet, reverting...



SVN revision: 36031
2008-09-17 01:50:16 +00:00
Gustavo Sverzut Barbieri d044a0245a More svn:ignore
SVN revision: 36026
2008-09-16 19:44:20 +00:00
Cedric BAIL 060f30aa6e Make EDJE_PROGRAM_CACHE configurable with autotools (with small fix for make it run again).
SVN revision: 35942
2008-09-11 11:14:39 +00:00
Gustavo Sverzut Barbieri d428d6ec1d Add some consts to Edje's API.
Some methods do no change object internal state and can be marked as
read only. In parallel have infamous edje_object_part_object_get() to
return a read-only object, so it's even more clear that one should not
touch this object state (either a cast or a compiler warning if you do
that!)


SVN revision: 35485
2008-08-14 18:21:27 +00:00
doursse c5623c01b3 reorganize header files inclusion. Fix some problems when compiling on Windows
SVN revision: 34768
2008-06-07 10:06:14 +00:00
Sebastian Dransfeld 00065fd407 Add const
SVN revision: 34011
2008-03-13 06:38:16 +00:00
Gustavo Sverzut Barbieri 9abfa8f70a Cleanup of last patches and revert my patching mistakes.
Last 2 patches were swapped, I applied them in the wrong order and
missed the rejections, my bad.

I fixed it and also did some cleanup, looks better now.


SVN revision: 33855
2008-02-26 20:12:00 +00:00
Gustavo Sverzut Barbieri 30b26c0937 Cleanup for possible memory leak.
Patch by Cedric BAIL.


SVN revision: 33853
2008-02-26 18:41:44 +00:00
Gustavo Sverzut Barbieri 833e075b9a Delay patterns destruction until patterns is not used anymore.
Patch by Cedric BAIL.


SVN revision: 33850
2008-02-26 17:56:51 +00:00
Gustavo Sverzut Barbieri 435dfe2a2a Reduce memory allocation for edje match.
Just allocate and build the match automate for callbacks and programs
only when required. On load for programs and when callbacks list has
been updated.

Patch by Cedric BAIL. (with minor fixes to use TABS where context was using)


SVN revision: 33804
2008-02-21 18:48:36 +00:00
Carsten Haitzler fff9c738a2 did some tests - this seems to be faster and seems to match correctly in some
test cases i brewed up. doesnt seem to break e so far and thats a fairly
comprehensive test.


SVN revision: 33515
2008-01-18 06:34:04 +00:00
doursse 974152be16 remove trailingspaces
SVN revision: 31657
2007-09-08 18:31:56 +00:00
rephorm d4a055585b Add GROUP Parts to edje.
These can be used to automatically swallow in another group from the same file.

Parts within child groups can be referred to by a ':' separated 'full path' of
part names. Any API functions that take a part name will now accept a full path
also.

Signals emitted by child objects will be repeated up to the parents with the
source changed to be the path relative to the receiving object.  E.g in the
example below, a mouse moving over the lower light green rectangle would result
in the parent object recieving a "mouse,move" signal with source "bot:inner".

**** NEW RESTRICTION ****  part names should no longer include a ':' character.
This is not yet enforced by edje_cc, but will cause the part to be inaccessible
from the API.

Example EDC:

collections {
  group {
    name: "parent";
    parts {
      part {
        name: "top";
        type: GROUP;
        source: "child";
        description {
          state: "default" 0.0;
          rel2.relative: 1 0.5;
        }
      }
      part {
        name: "bot";
        type: GROUP;
        source: "child";
        description {
          state: "default" 0.0;
          rel1.relative: 0 0.5;
        }
      }
    }
  }
  group {
    name: "child";
    parts {
      part {
        name: "base";
        type: RECT;
        description {
          state: "default" 0.0;
          color: 160 208 8 255;
        }
      }
      part {
        name: "inner";
        type: RECT;
        description {
          state: "default" 0.0;
          rel1.offset: 10 10;
          rel2.offset: -11 -11;
          color: 210 228 76 255;
        }
      }
    }
  }
}


SVN revision: 30087
2007-05-27 05:28:07 +00:00
rephorm 10696fd213 some more docs
SVN revision: 29522
2007-04-15 04:05:41 +00:00
rephorm 418bcfd1d6 fix deleting of signal callbacks with empty strings for signal or source (they're stored internally as NULL's)
SVN revision: 28344
2007-02-13 09:58:49 +00:00
stffrdhrn 46a61a67b7 Edje bug fixes:
* Add some comments
 * Fixup some const char */stringshare related compile warnings
 * Fix text classes


SVN revision: 21392
2006-03-19 04:22:35 +00:00
sebastid 002bc72042 Fix EAPI warnings.
SVN revision: 19595
2006-01-07 08:54:30 +00:00
Carsten Haitzler bd0c83af10 make more use of stringshare and eet alloc methods
SVN revision: 18732
2005-11-30 15:36:34 +00:00
Carsten Haitzler 91eb081dd7 dont dup empty strings :)
SVN revision: 18621
2005-11-23 14:47:36 +00:00
Carsten Haitzler 3a6be732b9 clean up some null string stuff
SVN revision: 18620
2005-11-23 14:00:39 +00:00
Carsten Haitzler 725d212f48 handle NULL strings better - need to handle mroe NULLS though
SVN revision: 18617
2005-11-23 12:56:06 +00:00
tsauerbeck 963f0729c1 don't access freed memory
SVN revision: 17164
2005-10-04 17:54:36 +00:00
Carsten Haitzler a4fc9aa9ba fix typos in edje docs patch from martin :)
SVN revision: 16821
2005-09-21 03:11:31 +00:00
Carsten Haitzler 5832e4748f fix page jumping!
SVN revision: 12235
2004-11-21 03:52:28 +00:00
tsauerbeck ade8c6b269 doxygen fixes
SVN revision: 12042
2004-10-27 19:24:42 +00:00
Carsten Haitzler 90bac49c4f use animators... :)
SVN revision: 11521
2004-09-05 08:11:36 +00:00
Carsten Haitzler d303467a0f forgot to emti program start/stop if the action is invalid/empty
SVN revision: 11255
2004-08-18 01:09:14 +00:00
Carsten Haitzler 5ff4a5b272 fully supported message queues now. that was a chunk of work!
SVN revision: 10663
2004-07-02 10:17:25 +00:00
Carsten Haitzler 6393094fb7 werd up to ma homies yo... err - i mean - message queue now uses more
standard structs for messages, and i allow the message queue to fee itsel for
up to 8 iterations before forcing us to rever to normal loop processing
again. this shoudl cover most soignal emit/respond cases in normal usage
without forcing more loop to run and possibly a render.


SVN revision: 10662
2004-07-02 03:24:56 +00:00
Carsten Haitzler 5b506efe2c 1. fix a leak. i was naughty. spank spank
2. message queue is in - i am currently not surer if i shoudl go with this
varags api internally ot move to a more manual "build a list" thing... but the
message queue does work - i've moved signals to use it.


SVN revision: 10653
2004-07-01 03:46:05 +00:00
Carsten Haitzler b05d836e27 embryo scritps update edje properly now?
SVN revision: 10550
2004-06-19 16:24:21 +00:00
Carsten Haitzler 9fb09cae7a edje arlo patches
SVN revision: 10443
2004-06-06 04:42:17 +00:00
Carsten Haitzler d22c821b4a timers and animators are now supported from the embryo scripts - WOOO!
examples in e_logo.edc

errr - the animators may have problems if somehow aan animator is deleted or
object deleteded or file changed while running thru the list...


SVN revision: 9567
2004-04-02 09:16:53 +00:00
Carsten Haitzler 40f9fc4f31 faster lookups for programs & parts - saves a lot of list walking
SVN revision: 9552
2004-04-01 15:32:17 +00:00
Carsten Haitzler 3821f74e99 and.... edje_cc can take small code snippets in script{} areas and compile
them, include them int eh edje.eet and edje can run them. all i have to do
now is actually give the small scripts an api worht talking about


SVN revision: 9514
2004-03-28 05:26:17 +00:00
Carsten Haitzler 59a6f2c4b0 embryo support... started. :)
SVN revision: 9487
2004-03-26 09:10:05 +00:00
Carsten Haitzler e069710f42 init drag step on load
freeze/thaw imbalance! fix. :(


SVN revision: 9365
2004-03-16 08:38:51 +00:00
Carsten Haitzler 92b6f79c2e fixed a leak... patches from trill... need to go thru my mail....
SVN revision: 9281
2004-03-08 02:43:48 +00:00
Carsten Haitzler 511a9a2406 a possible leak plugged.
SVN revision: 8825
2004-02-06 03:40:15 +00:00
tsauerbeck 06de4c4ca5 fixed a memleak
SVN revision: 8804
2004-02-04 19:41:27 +00:00
tsauerbeck 93d43439ec gcc, shut up!
SVN revision: 8519
2004-01-17 13:09:35 +00:00
Carsten Haitzler 1bb9260fea remove lots of warnings
SVN revision: 7662
2003-10-19 02:11:06 +00:00
Carsten Haitzler 91ee528629 safety thing... :)
SVN revision: 7416
2003-09-05 07:17:54 +00:00
Carsten Haitzler df683295dd dragables are about complete now.. with new actions, page and step values....
all happy & smelly.


SVN revision: 7395
2003-09-01 02:53:08 +00:00
Carsten Haitzler 1c58c1210d no more MEH!
SVN revision: 7378
2003-08-26 04:15:07 +00:00
Carsten Haitzler a9ec725b89 and remove printf's
SVN revision: 7376
2003-08-26 00:18:53 +00:00
Carsten Haitzler 4c51ac32d8 IMMENSELY evil!
akuma no code desu!

there are a LOT of paths that lead to calling external callbacks froma
pgoram thaty will invalidate the loop or code just after that call-
causing... segv's and all sort sof fun goodies. i've blocks/locks off a lot
of them... i hope i haven't missed any - but it's likely. tread carefully
within callbacks!


SVN revision: 7375
2003-08-26 00:16:49 +00:00
Carsten Haitzler d3ad6fedd9 the basics of dragables work. signals are generated properly. there's calls
to set/get dragable size relative to its confie and is value relative to its
cofine, query what directiosn a dragable can be dragged. you shoudl be able
to do scrollbars - except scroll arrows internally in edje making the
scrollbar move.


SVN revision: 7324
2003-08-15 13:35:25 +00:00
Carsten Haitzler 97700a07e9 make ending programs safe while iterating
SVN revision: 7314
2003-08-13 11:03:20 +00:00