Commit Graph

77 Commits

Author SHA1 Message Date
tsauerbeck 67defc4296 trying to make the code more readable
SVN revision: 12082
2004-10-30 12:19:33 +00:00
tsauerbeck 42a26cb3db cleaned up autotools setup some more
SVN revision: 12080
2004-10-30 11:47:23 +00:00
rephorm 135d3ca91d Merge contents of Edje_Edit.h back into edje_private.h
Remove all traces of edje_edit (hopefully i didn't miss any).


SVN revision: 12071
2004-10-30 02:47:33 +00:00
tsauerbeck 82db225041 tweak
SVN revision: 12061
2004-10-29 15:43:50 +00:00
tsauerbeck 222cbec230 Oops2
SVN revision: 12060
2004-10-29 15:14:43 +00:00
Carsten Haitzler 90bac49c4f use animators... :)
SVN revision: 11521
2004-09-05 08:11:36 +00:00
tsauerbeck cdd01dee53 increment EDJE_FILE_VERSION because of the recent font directory additions
SVN revision: 11447
2004-08-30 16:08:31 +00:00
rephorm 0cccbd1d40 Add a Font_Directory to Edje_File
Check fonts against directory entries.


SVN revision: 11438
2004-08-30 05:39:24 +00:00
tsauerbeck 6c0e20d5e0 warning fixes
SVN revision: 11339
2004-08-24 10:06:33 +00:00
Carsten Haitzler 5ff4a5b272 fully supported message queues now. that was a chunk of work!
SVN revision: 10663
2004-07-02 10:17:25 +00:00
Carsten Haitzler 6393094fb7 werd up to ma homies yo... err - i mean - message queue now uses more
standard structs for messages, and i allow the message queue to fee itsel for
up to 8 iterations before forcing us to rever to normal loop processing
again. this shoudl cover most soignal emit/respond cases in normal usage
without forcing more loop to run and possibly a render.


SVN revision: 10662
2004-07-02 03:24:56 +00:00
Carsten Haitzler 5b506efe2c 1. fix a leak. i was naughty. spank spank
2. message queue is in - i am currently not surer if i shoudl go with this
varags api internally ot move to a more manual "build a list" thing... but the
message queue does work - i've moved signals to use it.


SVN revision: 10653
2004-07-01 03:46:05 +00:00
Carsten Haitzler 8c5069a658 add stuff for evoak... and edje list vars... :)
SVN revision: 10424
2004-06-03 09:14:55 +00:00
Carsten Haitzler d22c821b4a timers and animators are now supported from the embryo scripts - WOOO!
examples in e_logo.edc

errr - the animators may have problems if somehow aan animator is deleted or
object deleteded or file changed while running thru the list...


SVN revision: 9567
2004-04-02 09:16:53 +00:00
Carsten Haitzler 6670c61e33 alloca...
SVN revision: 9564
2004-04-02 00:16:21 +00:00
Carsten Haitzler 7bd60e9cb0 busy adding some MEAT to edje's embryo script support. just added
"persistent" variables - ie tied to each instance of an edje object and you
can save/load via get_int() set_int() get_float() set_float(), get_str(),
get_strlen() and set_str(). the values are fetched/stored wherever you do
these calls. you need a public variable declaration to indicate you want to
use a global var, and use this variable handle as the variable index - edje
will init it for you.

e_logo.edc has some examples...
:)

this solves being able to keep state like if a check button is enabled or
disabled etc. etc. etc.
then i guess its onto the rest of the calls...


SVN revision: 9526
2004-03-30 10:30:35 +00:00
Carsten Haitzler 3821f74e99 and.... edje_cc can take small code snippets in script{} areas and compile
them, include them int eh edje.eet and edje can run them. all i have to do
now is actually give the small scripts an api worht talking about


SVN revision: 9514
2004-03-28 05:26:17 +00:00
Carsten Haitzler 59a6f2c4b0 embryo support... started. :)
SVN revision: 9487
2004-03-26 09:10:05 +00:00
Carsten Haitzler 92b6f79c2e fixed a leak... patches from trill... need to go thru my mail....
SVN revision: 9281
2004-03-08 02:43:48 +00:00
rephorm 160e4083c1 The beginnings of Edje_Edit, a lib for editing edje .eet files.
Doesn't do all that much yet, and I don't have much time, but I thought i'd get
it started at least. Feel free to add to, or even completely change things.


SVN revision: 9034
2004-02-20 03:20:10 +00:00
Carsten Haitzler b2102064ed cleanies
SVN revision: 8574
2004-01-20 01:04:16 +00:00
atmosphere b29897bd7d apparently char is unsigned by default on my compiler
SVN revision: 8566
2004-01-19 19:28:38 +00:00
tsauerbeck 7ebc004b74 more memory management cleanups. fixed some warnings.
SVN revision: 8357
2004-01-12 19:21:25 +00:00
tsauerbeck aa22ce4442 more memory management improvements. applications should call edje_shutdown() now.
SVN revision: 8355
2004-01-12 17:41:48 +00:00
Carsten Haitzler 19fdd7fbe7 thanks tillsan! :) leak found. leak fixed. happy pants!
SVN revision: 8351
2004-01-12 02:13:11 +00:00
Carsten Haitzler 614486c43c fix dragables! eeek! :)
SVN revision: 8211
2003-12-25 23:57:18 +00:00
rbdpngn 6bee6d788d Avoid memory corruption by cleaning up parts at the correct time.
SVN revision: 7942
2003-11-25 07:22:19 +00:00
rbdpngn 17678212d6 Global text and color class manipulation. Settings on individual edje's will
override the global values.


SVN revision: 7795
2003-11-04 06:15:19 +00:00
rbdpngn c5366158c7 Moved the text_class into the description's text section.
SVN revision: 7773
2003-10-31 05:07:39 +00:00
rbdpngn 2042be6db7 Spelling cleanup, though it feels kinda dirty "correcting spelling" on a word
that doesn't exist.


SVN revision: 7767
2003-10-30 04:45:18 +00:00
rbdpngn f5c22b148b Slight re-organization of color classes, now can be set per-description rather
than per-part. This will probably break old edje's.


SVN revision: 7759
2003-10-29 06:42:03 +00:00
Carsten Haitzler c2ce9b7c48 load error fetching
SVN revision: 7674
2003-10-20 06:10:09 +00:00
Carsten Haitzler ea5bb6fb5d clean...
SVN revision: 7461
2003-09-18 00:43:02 +00:00
Carsten Haitzler df683295dd dragables are about complete now.. with new actions, page and step values....
all happy & smelly.


SVN revision: 7395
2003-09-01 02:53:08 +00:00
Carsten Haitzler 4c51ac32d8 IMMENSELY evil!
akuma no code desu!

there are a LOT of paths that lead to calling external callbacks froma
pgoram thaty will invalidate the loop or code just after that call-
causing... segv's and all sort sof fun goodies. i've blocks/locks off a lot
of them... i hope i haven't missed any - but it's likely. tread carefully
within callbacks!


SVN revision: 7375
2003-08-26 00:16:49 +00:00
Carsten Haitzler d3ad6fedd9 the basics of dragables work. signals are generated properly. there's calls
to set/get dragable size relative to its confie and is value relative to its
cofine, query what directiosn a dragable can be dragged. you shoudl be able
to do scrollbars - except scroll arrows internally in edje making the
scrollbar move.


SVN revision: 7324
2003-08-15 13:35:25 +00:00
Carsten Haitzler 211959c6c0 separate x & y relative "to" params. the old .edc format is still supported
where "to" implies both x & y. to_x == only in x dir, to_y == only in y dir :)


SVN revision: 7315
2003-08-14 03:22:38 +00:00
Carsten Haitzler 97700a07e9 make ending programs safe while iterating
SVN revision: 7314
2003-08-13 11:03:20 +00:00
Carsten Haitzler 516e43fc09 you can add arbitary key/value pair strings to either 1 the edje file .eet as
a whole and/or to each collection in the edje .eet file (different
namespoaces with each collection having its own namespace) :) this shoudl
make Rbdpngn happy :)


SVN revision: 7288
2003-08-05 14:33:35 +00:00
Carsten Haitzler 2b97e3a86a respect minw/h on load of edje file...
SVN revision: 7287
2003-08-05 13:38:44 +00:00
Carsten Haitzler 107230b052 fix 1 memleak...
SVN revision: 7264
2003-07-30 02:58:22 +00:00
Carsten Haitzler a8ed74dc0b more features... working on fixme list.
SVN revision: 7249
2003-07-27 13:16:51 +00:00
Carsten Haitzler 9a9a28fa14 some notes for me about edje program expansions..
SVN revision: 7219
2003-07-23 05:19:50 +00:00
Carsten Haitzler 3d128a9cdc min.max size properties now per edje collection can be specified in the edje
.edc file and can be accessed. the min_size_get has become a min_size_calc
since it does actually calculate it.

also swallowed edjes will be queried for their own min/max size and that will
be used to further limit the part that swallows. also you can attach
properties to any old evas object so it will have min/max size properties
(maybe one day this can go into evas itself?). also swallowed objects if
deleted before the parent edje will "unswallow" themselves properly :)


SVN revision: 7195
2003-07-20 12:37:49 +00:00
Carsten Haitzler f212675a33 optimizing. Glassy's matrix.eet works MUCH faster now. basically edje was not
very efficient at matching hundreds of prgorams up to lots of signals always
ticking off. i've optimized it now with a match (and no_match) cache so if an
input signal (and source) combination is known not to match anything, it's
cached after the first full check and henceforth avoids extra checks. the
cache is realyl simply right now - i could optimize it a bit to avoid excess
memory usage though...


SVN revision: 7189
2003-07-20 02:08:47 +00:00
Carsten Haitzler a7282b534b you can query the state of a part now
SVN revision: 7180
2003-07-16 13:50:28 +00:00
Carsten Haitzler fa42fa6de5 global freeze/thaw. much more optimial for COMPLEX edjed that take a fair bit
of grunt to re-calculate. avoid caclulations until idle time by freezing and
thawing appropriately pre/post render


SVN revision: 7178
2003-07-16 05:15:15 +00:00
Carsten Haitzler 565c76645a 1. types declared as int, not uchar. thansk rbdpgn! :)
2. you can query the REAL minimum size of an edje too.


SVN revision: 7168
2003-07-15 08:26:06 +00:00
Carsten Haitzler 181da0cf37 break out of while loops!
SVN revision: 7167
2003-07-15 02:21:58 +00:00
Carsten Haitzler 395743c598 edje can now swallow other evas objects... including... other EDJES! :)
SVN revision: 7166
2003-07-13 06:19:09 +00:00