A previous patch had changed its signature, but since this is an EAPI,
we can't break it. Now ecore_fb_input_device_window_set() was added to
provide the same functionality.
SVN revision: 65589
mouse is in on init (as events wont always give this) and focus
is set on show if appropriate if no focus in/out events come
from the back-end later
Fix setting override state to only hide if it should be
visible at that point in x back end support
SVN revision: 65508
Nothing changes, only making the ecore fb engine to send keyboard and
mouse events using ecore_input_evas, instead of its own ecore events.
Patch for SiT.
SVN revision: 64447
EWS is a new Ecor_Evas engine that builds on top of other engines. It
will create a backing store Ecore_Evas and ecore_evas_ews_new()
windows are created in it as images, but transparent to the outside
users (similar to buffer's ecore_evas_object_image_new()).
It provides a basic windowing system, with a known background object
that can be changed to your pleasure, and issue Ecore_Events to notify
of new windows and changes like movement, etc. Then you can write a
simple window manager based on it. (See example, Elementary will
contain one as well).
Backing store is determined by your best engine (as in
ecore_evas_new()) or specified with ecore_evas_ews_engine_set() or
environment variable $ECORE_EVAS_EWS (format:
engine-name❌y:w:h:options). The size can be set with
ecore_evas_ews_setup().
SVN revision: 63848
This common interface allows engines to provide whole screen
information to users.
Right now just X is implemented and it queries the size of the default
screen. I hope this is fine.
SVN revision: 59761
Apply badzero.cocci, badnull.coci and badnull2.cocci
This should convert all cases where there's a comparison to NULL to simpler
forms. This patch applies the following transformations:
code before patch ||code after patch
===============================================================
return a == NULL; return !a;
return a != NULL; return !!a;
func(a == NULL); func(!a);
func(a != NULL); func(!!a);
b = a == NULL; b = !a;
b = a != NULL; b = !!a;
b = a == NULL ? c : d; b = !a ? c : d;
b = a != NULL ? c : d; b = a ? c : d;
other cases:
a == NULL !a
a != NULL a
SVN revision: 51487
* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
I am attaching another patches for transparent window.
1. Use RGB Visual.
2. Set destination_alpha in ecore_evas for alpha composite in evas.
3. add Function
- Ecore_Evas_Engine_Func->fn_transparent_set
- ecore_evas_transparent_set , ecore_evas_transparent_get
- elm_win_transparent_set, elm_win_transparent_get
SVN revision: 46106
looks broken to me. sdl looks like it could be much more complete - like
multiple sdl windows/instances.
anyway - allow rendering to be manual.
SVN revision: 44938
list conversion. The bug resulted in no input devices where added when
using framebuffer. This patch also cleans up some related NULL
checks that are not needed any more.
Signed-off-by: Lars Munch <lars@segv.dk>
SVN revision: 40224
between all ecore graphic engine to ease porting of application and reduce the amount of
specific code per engine. This patch does just that.
All your application should continu to work has previously, if it's not the case
please report any new behaviour regarding mouse and keyboard.
SVN revision: 39505