with texture upload. it does NOt check error returns anywhere from gl... this
may mean issues with LOTs of images, LARGE images etc. need to fix that later
SVN revision: 7432
speed of texture uploads. anyone want to help? i've tried many things... and
nothing semms to work. this is a major bottlneck for evas gl engine
performance (apart from text - which is simply a matter of finishing off
properly)
SVN revision: 7428
directories... as long as the fonts are ttf's it will work. you can use
x-style font definition. ie.
-*-helmet-medium-r-*-*-*-*-*-*-*-*-*-*
:)
(fonts.alias is also supported!). the old style is still supported too.
SVN revision: 6870
1) Added 3 prototypes to evas_test_main.h for setdown, scroll_setdown, and scroll_setup.
GCC prints a warning for first declaration without a proto, but other compilers (FORTE) error on it.
2) Added type to did_fps, currently a boolian var, which was declaired only static... typed it as int.
benr.
SVN revision: 6595