Commit Graph

9 Commits

Author SHA1 Message Date
Sung Park 57f2e02b9e Fixed a bug where if an image object rendered using Evas GL
direct rendering and then another image object using Native
Surface rendering, there was a potential for it to fall into
the same direct rendering path.

Also, fixed some minor Evas GL extension bugs that came from refactoring.



SVN revision: 79532
2012-11-22 07:58:06 +00:00
Carsten Haitzler abb71f7234 hm ooops - my multi-frame update tracking breaks WHEN the swap modes
change from triple to double etc. buffered.



SVN revision: 79531
2012-11-22 06:09:28 +00:00
Sung Park 995e0a6613 Fixed Evas GL direct rendering bug from refactoring. The conditions
weren't set properly where if a program uses evas_gl to do GL rendering
in direct rendering mode and then use a pixmap to do native 
GL rendering in the same program, native pixmap rendering would 
also fall into the direct rendering path and not render anything for 
image object. It's been fixed.


SVN revision: 79493
2012-11-21 04:59:52 +00:00
Carsten Haitzler 3a9784e8e2 fix blank screen bug added by our good mate... mike_m :)
SVN revision: 79459
2012-11-20 01:17:09 +00:00
Mike McCormack 4081a3450d evas: Fix shadow warnings
x1, x2 shadow something in the math library.

Would probably be better to turn off -Wshadow, but for some
reason people think this there's some value in it...

Signed-off-by: Mike McCormack <mikem@atratus.org>

SVN revision: 79446
2012-11-19 13:10:07 +00:00
Carsten Haitzler 463614021a and this fixes compositing on newest intel+mesa drivers... wrong fb
config wasa being chosen as it was done by hand not accounting for
multisample buffers. now using glxchoosefbconfig instead and it works.



SVN revision: 79232
2012-11-13 14:07:39 +00:00
Carsten Haitzler 208ad94428 more null checks in evas to avoid segs.
SVN revision: 79167
2012-11-12 14:45:07 +00:00
ChunEon Park 09486ba3bb evas/gl_x11 - trivial fix.
SVN revision: 79092
2012-11-10 11:07:35 +00:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00