1. they are rendered completely unclipped by clip obejcts or edges of the
canvas for more than 16 iterations at the same size with no border scaling
2. it will throw thme out if things chnage
3. it will share image objects only of original size :)
SVN revision: 5139
bit more after some more strenuous testing... i think i need to keep some
usage metrics on things.. tho i guess i shold just use a bigger cache... :)
SVN revision: 4411
meaner, faster and more complete - as well as handling clipping too.
Over christmas I added clipping to evas (objects can be clipped by rectangle
objects - the clipped objects are also colours by the clipping object)
I rewrote the GL engine to be a LOT faster - evas_test shows a good 300-400%
speedup. I fixed polygone tessalation in the gl engine (i just wish the gl
book would tell me it uses the data in-place instead of making a tmp copy of
it!)
I made all engines match up pixel-for-pixel with fonts, and the gl engine's
texture mech maping works just fine.
The X11 engine is now fully functional - it does all objects - text included
but it makes serious sacrifices in image quality to get speed (no dithering,
no anti-aliased scaling, no alpha blending etc.).
Some optmizations in the X11 engine too
overall a much more complete implikemntation of evas and its renderers - you
shoudl see massiv eimprovements in GL rendeirng and be able to actualyl use
the X11 rendering without a problem :)
SVN revision: 4052
improvements - MUCH better
* fixed imlib and x11 engines - much faster x11 engine. much better imlib
engine
* added clipping ability to evas (you can clip one object by another for now
only rectangles are supported)
* you will need to use cvs imlib2 - i fixed the clipping in it to apply to
images, text and gradients too.
* almost done with x11 engine - just fonts to go (mostly done)
* clipping rects rgba color modifies what they clip
* gl, imlib and x11 engines modified to do clipping
* still need to add border scaling supporty to gl engine
* maybe some other stuff i don't remember - i've been sick over christmas
SVN revision: 4039
change the font or string to resize text, and chnage line coords.
add ability for color settings to apply to image objects too (image colors get
multiplid by color set on image - 255, 255, 255, 255 is "normal" so it's fast
path rendering - all other colors go thru color modifiers in the imlib engines
and gl handles it int he gl engine. if alpha is 0 the object draw is aborted
immediately for fast path.
SVN revision: 3468
it will render to a virtual image buffer just like it would to a window.
the logic works the exact same way as a window - it wil lonly render the rects
that changed. if a rect chnaged it expects that rect to have been cleared and
will blend the canvas ontop of the image - so you can use it to augment the
current image contents (though they will be permenantly modified). This is
specifically designed for doing things like rendering a canvas to be saved
to an image file.
WHEEEEEEEE :)
SVN revision: 3460
core bits of evas api actually do stuff now.. evas test it beginning to use them
if you want to have ann ide how easy it is to use evas as a rendeirng engine
just look at evas_test.. notice the evas setup is just a few calls (create,
set the output drawable, the output size of the window and the viewport into
the evas's virtual world - the its a mater of creating a few objects
and notice the main loo ONLy does 2 things - move the objects then call
render - evas will optimize to only render the bits that changed all for you.
there's a lot fo thank;less nasty state chekcing code just for this.
i'm going to have to write a lot fo it - image obejcts only done sofar.
you cant do anytign except move and resize them and add them and show and hide
them. freeing them wont work. layers dont work. no api to set performance cache
or to access it. fill modes for images dont work either nor is there an api
to set an images border scaling)
SVN revision: 3090
gl image enign handles disparate src and dest rects fine. it also handles
border scaling for images.... after a lot fo work and fiddling.
SVN revision: 3082