set as the basename of the file (ie "/tmp/blah/foo.png has the name of
"foo"). you can override the name if u want... or just not use it. should
really use hash table - patch for this from rusty russel :) i need to wokr
on this stuff before 1.0
SVN revision: 5652
object inthe evas are in layers above the new one.. fix fix oops.. that was
a silly bug... :)
and well.. while i was at it.. some actual code in the render extension
support in the render engine in evas.. it onyl does image objects right
now.. and it doesnt do it very optimally.. consider that engine a work in
progres.. i'm finding what does and doesnt work well in the render extension
and noticing some holes in it... this one wont be ready any time soon
though... and the gl engine is still about 10 times faster on the same
hardware... and in theory both are hardware accelerated...
anyway only time will tell. the render extension doesnt do image
transforms.. so this wont help speed it up at all that much :(
SVN revision: 5267