Commit Graph

4 Commits

Author SHA1 Message Date
Carsten Haitzler fc982b9fa0 you can address objects by name now all image objects by default get a name
set as the basename of the file (ie "/tmp/blah/foo.png has the name of
"foo"). you can override the name if u want... or just not use it. should
really use hash table - patch for this from rusty russel :) i need to wokr
on this stuff before 1.0


SVN revision: 5652
2001-11-07 21:20:01 +00:00
Carsten Haitzler 0d7a6252be oooops.. i forgot one lump of logic for adding new object if currently the
object inthe evas are in layers above the new one.. fix fix oops.. that was
a silly bug... :)

and well.. while i was at it.. some actual code in the render extension
support in the render engine in evas.. it onyl does image objects right
now.. and it doesnt do it very optimally.. consider that engine a work in
progres.. i'm finding what does and doesnt work well in the render extension
and noticing some holes in it... this one wont be ready any time soon
though... and the gl engine is still about 10 times faster on the same
hardware... and in theory both are hardware accelerated...
anyway only time will tell. the render extension doesnt do image
transforms.. so this wont help speed it up at all that much :(


SVN revision: 5267
2001-08-24 04:37:44 +00:00
Carsten Haitzler 9528534f0b fix soem routines that i found incosistent whilst writitng the docs... :)
SVN revision: 4826
2001-06-18 01:59:51 +00:00
Carsten Haitzler 53b3a6face start of polygon drawing support...
SVN revision: 3574
2000-10-12 00:26:34 +00:00