2. make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm.
SVN revision: 39114
* evas/src/lib/engines/common/evas_font.h,
* evas/src/lib/engines/common/evas_font_draw.c,
* evas/src/lib/engines/common/evas_font_load.c,
* evas/src/lib/engines/common/evas_font_query.c: Add cache for font kerning.
This patch give something around 2% for all tests around text in expedite,
except for Textblock Intl where it give a 3 times boost.
Regarding text rendering speed, something is strange when used by evas_pipe.
All tests using Styles are around 40% faster without evas_pipe. 30% faster
for Text Change. But Text Basic 7% slower. So it should be possible to have
faster rendering when using evas_pipe for font rendering.
SVN revision: 38993
sometimes slower)
2. --enable-pthreads will enable multi-threaded rendering (current support is
for up to 4 threads so if you have a new fanled quad core or dual cpu dual
core box or whatever you will in theory be able to max moe of its cpu grunt
with the software rendering engine. this can only be done because i added the
pipelines which means almsot entirely lock-free multithreading internally in
evas. the only locks are for fonts but with a little work i might be able to
remove some/most of those too)
for now pthreaded rendering likely will be linux only (it relies on sched.h
for setting scheduler params to force the slave threads to run on separate
cpu's as linux likes to keep them on the same cpu otherwise and thus we get
no speedups at all - only slowdowns).
aso note that it is a bit of a mixed bag. complex ops (like smooth scaling
with alpha blending) get speedups, but simple ops (like blits/fills) slow down.
this all neds examination and tweaking still - but it's a start.
SVN revision: 27098
* When fonts are added from files we will only load the details
* The first font is always loaded
* I know there is a patch for this on the list but this way seems better to me
SVN revision: 21964
debugging/fixing and likely int he end the exact same result of fixing them.
yes - we lose performance - but it actually is correct now :) if we want to
do such radical changes- i sugegst moving to premultiplied alpha and makign a
tonne of externally tested routines in a test harness first to compare
correctness and speed in an isolated environment.
SVN revision: 18947
do NOT depend on order operation precedence. it broke scaling. laos other
completely bizarre mmx things were going wrong with mm7 ending up not 0 so
i've had to force it to be 0.
SVN revision: 18811
FONTSETS!
so u can do
Vera,Kochi,Blah ... etc.
as the font name
it will fall back font by font until it finds a char or finally fails.
this is for internationalisation support...
WHERD!
SVN revision: 13804
i've disabled font face (font source) instance sharing - it will load one per
size again due to performance reasons. i need to tackle this with the ft2
guys and see if theres an acceptible solution.
i COULD shadow all the glyph and font metric data i use myself per size -
thats fine... EXCEPT for kerning - thats the thing i can't sanely (figure
out how to) shadow myself... if someone figures that out for me! be my guest!
:) let me know!
SVN revision: 8634
api to set a font "source" (blank is normal filing system) but the source can
be a device or file etc. in this case it currently supports eet files as the
source and then the font name is used as a key in th eet file as to where to
find the font - edb support would be trivial to add. :) if the font is not
found in the "source" it falls back to the font path etc.
SVN revision: 8625
with texture upload. it does NOt check error returns anywhere from gl... this
may mean issues with LOTs of images, LARGE images etc. need to fix that later
SVN revision: 7432