Now it's possible to request a world to delete bodies outside
render area, so we can save some resources and avoid issues
with world stopped event.
SVN revision: 73245
Implementation of functions for retrieving both the linear and angular
velocity on x, y and z axis.
Patch by Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 73182
It’s a wrapper between Bullet Physics and EFL to add physics effects
in a simple way.
More details on README, TODO, and edevelop mail list =)
SVN revision: 72896