Commit Graph

16 Commits

Author SHA1 Message Date
Bogdan Devichev 92d7024653 Model_save_load. Step 13. efl_file_set and efl_file_save are used directly. 2014-12-23 16:08:39 +02:00
Bogdan Devichev d347ff43ae Model_save_load. Step 12. Evas 3d mesh is inherited from Efl.File. (functions file_set and save) 2014-12-22 16:16:19 +02:00
Bogdan Devichev 42562b3ddf Model_save_load. Step 4. Evas_3D_Mesh_File_Type sank into oblivion. Changing entry point to model_save_load. Changing API in examples. 2014-12-05 11:10:52 +02:00
Cedric BAIL c59546a100 evas: let's fix all Tasn borkage. 2014-10-08 17:10:28 +02:00
Tom Hacohen 6846978ebd Eo: Get rid of eo_add_custom.
We decided to deprecate this one in favour of setting thing in the
construction between the constructor and the finalizer.
2014-09-25 10:30:56 +01:00
Savio Sena ec28b13c09 evas: Examples - fix Evsa3D Eo classnames.
Summary: Renamed EVAS_OBJ_.+_CLASS to EVAS_.+_CLASS so that "make examples" works.

@fix

Reviewers: cedric, tasn, Hermet

CC: felipealmeida, smohanty, raster, cedric

Differential Revision: https://phab.enlightenment.org/D935

Signed-off-by: Cedric BAIL <c.bail@partner.samsung.com>
2014-06-04 00:51:57 +02:00
ChunEon Park 022ab7f2e6 evas/evas3d: applied eo intensively and fix indentation. 2014-05-12 13:30:50 +09:00
ChunEon Park 5a1c7f6d9b evas/evas3d: removed export of evas_3d_node_add() and apply eo to examples.
but still i don't like eo apis used in app side (if it's only way)
we should export legacy apis for convenience.

lets decide this policy later.
2014-05-07 22:36:34 +09:00
ChunEon Park c84668d2c3 evas/evas3d: call eo_unref() after eo_add().
since eo default ref count is 1 and increased by canvas parent again,
they should be unref() called if they wanna deleted automatically.

I wonder if evas unref the objects while it removes the objects from it's list,
then user don't need to call eo_unref() manually which may cause a mistake in usage.
2014-05-07 19:36:45 +09:00
ChunEon Park 2bbba9bec9 evas/evas3d: set gl backened forcely in the examples
Right now, evas 3d doesn't support software renderer,
we set the gl backened forcely.
2014-05-07 15:35:36 +09:00
ChunEon Park a238e091d6 evas/evas3d: rewrite evas-3d-md2 example with eo based. 2014-04-30 22:02:23 +09:00
ChunEon Park 60cfdc4b4f evas/evas3d: rename 3d_scene_set()/get() to scene_set()/get()
if eolian generates c++ apis, the method name will be started with

numberic character that wont' be accepted by c++ language.

so renamed.
2014-04-25 19:53:18 +09:00
ChunEon Park 3914193a0a evas3d: forget evas_3d.h. it's merged to evas.h
Conflicts:

	src/lib/evas/Evas_3D.h
2014-04-25 17:16:16 +09:00
Subhransu Sekhar Mohanty f7503e61ac Evas: 3D: Change the api name from t3d_scene to 3d_scene as the eolian issue got fixed. 2014-04-25 16:47:32 +09:00
Taekyun Kim 6856e562ca Evas: 3D: Refined proxy texture implementation
Added new APIs for controlling source object's visibility.
Fixed bugs related to updating proxy textures.
2014-04-25 16:20:24 +09:00
Taekyun Kim 44a9f924ee Evas: 3D: Example: MD2 mesh file example
MD2 model file is from http://mb.srb2.org/showthread.php?t=34800
Thanks to Jeck Jim.
2014-04-25 16:19:10 +09:00