openssl3 should now solve licensing issues with openssl. there is no
good reason to keep gnutls support anymore especially since there just
isn't anyoen who wants to maintain that extra ifdef'd code (and that
code has some gotchas that don't match the full features of openssl
too). so this removed "code cruft" to maintain, complexity and
maintenance work as well as build complexity.
it's broken. it doesnt render anything. input is broken. it isn't in
use so it doesnt justify fixing. no one has complained it's brokne
thus proof of it not in use, so proof that it's not needed, so do the
right thing and nuke it to save work
@feat
Summary:
Also replace all mkstemp(s) and mkdtemp with the eina_file functions in
the source
Test Plan: run eina_file test
Reviewers: raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12170
libraries are split into deps, external deps, and pub deps.
Evas engines are refactored to use the predefined engine deps.
this is preparation work for efl-one.
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D11806
Personally I find it quite annoying to have these in every build.
Especially if they have not been attempted to get fixed even after we
started to stabilize some part of the unified API.
Reviewed-by: Felipe Magno de Almeida <felipe@expertisesolutions.com.br>
Differential Revision: https://phab.enlightenment.org/D11763
Summary: This is a dead feature, remove it.
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11525
Summary:
Since Stack_Manager displays fade in/out transition effects, the class
name is renamed from Stack_Manager to Fade_Manager.
Depends on D11142
Reviewers: segfaultxavi, bu5hm4n, zmike
Reviewed By: segfaultxavi
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11143
Summary:
In spotlight classes, "Manager" and "Indicator" are used as prefix in
the class names.
e.g. Efl.Ui.Spotlight.Manager_Plain, Efl.Ui.Spotlight.Indicator_Icon
However, those classes are basically manager and indicator classes with
different features. Therefore, "Manager" and "Indicator" should be used
as postfix in the class names.
e.g. Efl.Ui.Spotlight.Plain_Manager, Efl.Ui.Spotlight.Icon_Indicator
However, for the easier usage of C APIs, c_prefix of those classes are
remained to be "efl_ui_spotlight_manager_xxx" and
"efl_ui_spotlight_indicator_xxx".
Reviewers: segfaultxavi, bu5hm4n, zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11142
Summary:
In animation classes, "Animation" is not used as a namespace but it is
used as a prefix in the class names.
e.g. Efl.Canvas.Animation_Alpha
However, those classes are basically animation classes with different
features. Therefore, "Animation" should be used as a postfix in the
class names.
e.g. Efl.Canvas.Animation_Alpha -> Efl.Canvas.Alpha_Animation
However, for the easier usage of C APIs, c_prefix of animation classes
are remained to be "efl_animation_xxx".
Reviewers: segfaultxavi, bu5hm4n, zmike, Hermet, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11108
Summary:
screen_name was used to for both displays, user name and screen name.
Fix this typo and make sure the user_name variable is actually used.
Depends on D10886
Reported-By: https://lgtm.com/projects/g/Enlightenment/efl
Reviewers: felipealmeida, ProhtMeyhet, zmike
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10934
Summary:
JS interpreters seems to be forgiving for these but the majority of the
js code examples already use semicolons. Make it consistent and fix up
the missing places.
Reported-By: https://lgtm.com/projects/g/Enlightenment/efl
Reviewers: felipealmeida, zmike
Reviewed By: zmike
Subscribers: zmike, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10882
Summary:
This class is the same as efl_ui_text, efl_ui_text is editable by default.
This class should be removed
Reviewers: woohyun
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10831
This has never been fully finished or really used. The GeoClue project
dbus API moved on to a newer version as well. We still have it marked as
beta so we should take the chance and get rid of it to cleanup our tree
a little bit.
Reviewed-by: Chris Michael <cp.michael@samsung.com>
Reviewed-by: Vincent Torri <vincent.torri@gmail.com>
Differential Revision: https://phab.enlightenment.org/D10788
Summary:
Change summary:
Removed :
- efl_ui_text_selectable.eo and add it functionality into efl_text_interactive.eo
- efl_ui_text_editable.eo because it is same as efl_ui_text.eo (just set one property by default)
Modifications:
- Move all Text Input enums and functionality from efl_ui_text class into its own interface, this interface will be implemented at efl_ui_internal_text_interactive class.
- Rename selection_allowed property to selectable (same as other "editable" property) in efl_text_interactive
- Add select_all function into efl_text_interactive interface
- Add have_selection property into efl_text_interactive interface
- Move user_change , selection_start/change/clear and undo/redo events into efl_text_interactive interface.
- Move methods and events of copy/paste/cut into efl_ui_text
- Fix password-related functionality
- Remove context menu clear and add_item methods. (these should be added later with better design)
- Remove Validation event from EFL_UI_TEXT. (these should be added later with better design)
Reviewers: woohyun, tasn, segfaultxavi, zmike, bu5hm4n
Subscribers: stefan_schmidt, a.srour, q66, zmike, segfaultxavi, cedric
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10711
Summary:
play_count is a tad simpler to understand, since it means the TOTAL number of
times the animation will play.
The default value is now 1, and 0 means INFINITE (instead of -1). This allows
removing yet another constant from header files.
Depends on D10799
Test Plan: Everything builds and passes tests. Elm_test Animation.Repeat has been adjusted accordingly.
Reviewers: bu5hm4n
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10800
this commit merges common functions from efl_ui_multi_selectable and
efl_ui_multi_selectable_async. Additionally, the two different aspects
of accessing the elements in a multi_selectable widget (numerical or
object based) are now abstracted into interfaces called range_numeric and
range_object. numeric APIs are also prefixed with id's, so its possible
for one widget to implement both (if there will ever be the demand to do
that in future).
The main reason for this split is:
- there is no good common path between mvvm based multi_selectable and
object based multi_Selectable, so there is no way that both sides would
benefit, without the other one suffering.
- If we find later on the demand to implement both on one widget, we now
can fully do that
- Common API is available for both types, so its less API and less
confusion for the API user.
ref T7871
ref T8265
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10675
Summary:
i was not able to run the example before this commit, nor after this
commit. However, i had to migrate this, as i want to remove the player
object.
Depends on D10637
Reviewers: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Reviewed-by: Hermet Park <hermetpark@gmail.com>
Differential Revision: https://phab.enlightenment.org/D10666
this brings the animation to the canvas object. All the controls of the
animation now do now require a player object anymore, you can just use
the API that is directly on the Efl.Canvas.Object object.
wip animation player replacement
Differential Revision: https://phab.enlightenment.org/D10615
Summary:
i was not able to run the example before this commit, nor after this
commit. However, i had to migrate this, as i want to remove the player
object.
Depends on D10637
Reviewers: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10666
Summary:
Buf is 4096 in size and rw_slice.len also evaluates to 4096. Write at
the last byte and not over bound instead.
CID: 1403895
Reviewers: raster, bu5hm4n, devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10682