Using a callback for body and world update events for that.
It will make it possible to set parts to be relative
to parts that have a physics body.
SVN revision: 80277
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.
It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.
It's expected that many cases won't be covered yet.
If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.
SVN revision: 79793
NOTE: VIRTUAL part are almost like rectangle except they don't create any object
on the canvas. This part can't be visible, nor have any color, nor be used as a
clip, nor receive any event.
SVN revision: 71674
NOTE: know issue, in elementary_config the size of the icon
change after a theme reload. I don't know what information is
lost between to reload. If someone can point at them, thanks.
SVN revision: 71235
NOTE: now you can change theme dynamically in elementary apps more reliably.
This doesn't handle the case where the swallow was done in a parent object and
the reswallow should happen in a another group. I don't how to fix that use
case.
don't see yet how to handle that
SVN revision: 70901
For the moment only edje_player use it. This means that when used with
edje_watch, you don't need any more to type any kind of command line
when you are testing value in your theme. As a side effect, this means
that their is a real use case to make edje_cc faster !
SVN revision: 70890
allows us to multiple a minimim size explicitly for min size calc so
we can do things like have content slide open/closed properly.
SVN revision: 67197
and.... u get the idea. this made an n^m list of messages... where n
was 3 of messages sent and m was # of child parts (42 of them)... this
caused a silly 3 of timers to be allocated... don't ask how many. in a
simple snapshot i saw 101mb of timers allocated... and i was just
starting... anyway - this makes the propagatiopn not propagate down
and then back up again... and it only needs 1 timer allocated to
handle a re-schedule of processing messages. not N. "leak" that was
just a massive memory spike) is now fixed.
SVN revision: 65571
AND signals should propagate to children the SAME WAY - that means
children you added explicitly in the edje file and not form c code get
propagated to.
SVN revision: 65384
From: Govindaraju S M <govi.sm@samsung.com>
Subject: edje multisense patch for sound sample, tone and haptic play
... This is the beginning of sound (and haptic) support in Edje - it
works, but only at certain basic sample playback levels. more will come.
SVN revision: 64731