Efl.Input_Text is a namespace which should not be a interface in the
same moment. So rename this to Efl.Input_Text.Entity
ref T8648
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D11664
We want to keep implementation for file interface in a safe place and remove it from our side world (eo).
This is a simple copy-paste, from efl.ui.textbox into efl_ui_internal_text_interactive
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11153
1- Implement setting selection range programmatically by modifying selection cursors from **efl_text_interactive_selection_cursors_get**
2- Add setter with **efl_text_interactive_selection_cursors_set** to set the range at once (modify start and end)
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Reviewed-by: WooHyun Jung <wh0705.jung@samsung.com>
Differential Revision: https://phab.enlightenment.org/D10968
This reverts commit 09f0d66d90.
This breaks CI, and tests do not pass anymore, hence no other revision
can be verified.
The revision is reopened. lets take a second look at this.
Summary:
1- Implement setting selection range programmatically by modifying selection cursors from **efl_text_interactive_selection_cursors_get**
2- Add setter with **efl_text_interactive_selection_cursors_set** to set the range at once (modify start and end)
Reviewers: woohyun, segfaultxavi, zmike, bu5hm4n
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Maniphest Tasks: T8521, T8522
Differential Revision: https://phab.enlightenment.org/D10968
Summary:
Change summary:
Removed :
- efl_ui_text_selectable.eo and add it functionality into efl_text_interactive.eo
- efl_ui_text_editable.eo because it is same as efl_ui_text.eo (just set one property by default)
Modifications:
- Move all Text Input enums and functionality from efl_ui_text class into its own interface, this interface will be implemented at efl_ui_internal_text_interactive class.
- Rename selection_allowed property to selectable (same as other "editable" property) in efl_text_interactive
- Add select_all function into efl_text_interactive interface
- Add have_selection property into efl_text_interactive interface
- Move user_change , selection_start/change/clear and undo/redo events into efl_text_interactive interface.
- Move methods and events of copy/paste/cut into efl_ui_text
- Fix password-related functionality
- Remove context menu clear and add_item methods. (these should be added later with better design)
- Remove Validation event from EFL_UI_TEXT. (these should be added later with better design)
Reviewers: woohyun, tasn, segfaultxavi, zmike, bu5hm4n
Subscribers: stefan_schmidt, a.srour, q66, zmike, segfaultxavi, cedric
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10711
Summary:
Implementation of new cursor text object.
This Patch Contains :
1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor
=> there are some modifications on cursor methods
2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces
3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory
4- Add main cursor property into efl.text.interactive
5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface)
There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement.
```
enum @beta Efl.Text.Cursor_Move_Type
{
[[Text cursor movement types]]
char_next, [[Advances to the next character]]
char_prev, [[Advances to the previous character]]
cluster_next, [[Advances to the next grapheme cluster]]
cluster_prev, [[Advances to the previous grapheme cluster]]
paragraph_start, [[Advances to the first character in this paragraph]]
paragraph_end, [[Advances to the last character in this paragraph]]
word_start, [[Advance to current word start]]
word_end, [[Advance to current word end]]
line_start, [[Advance to current line first character]]
line_end, [[Advance to current line last character]]
paragraph_first, [[Advance to current paragraph first character]]
paragraph_last, [[Advance to current paragraph last character]]
paragraph_next, [[Advances to the start of the next text node]]
paragraph_prev [[Advances to the end of the previous text node]]
}
move {
[[Move the cursor]]
params {
@in type: Efl.Text.Cursor_Move_Type; [[The type of movement]]
}
return: bool; [[True if actually moved]]
}
```
or old way:
```
char_next {
[[Advances to the next character]]
// FIXME: Make the number of characters we moved by? Useful for all the other functions
return: bool; [[True if actually moved]]
}
char_prev {
[[Advances to the previous character]]
return: bool; [[True if actually moved]]
}
char_delete {
[[Deletes a single character from position pointed by given cursor.]]
}
cluster_next {
[[Advances to the next grapheme cluster]]
return: bool; [[True if actually moved]]
}
cluster_prev {
[[Advances to the previous grapheme cluster]]
return: bool; [[True if actually moved]]
}
// FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character.
paragraph_start {
[[Advances to the first character in this paragraph]]
return: bool; [[True if actually moved]]
}
paragraph_end {
[[Advances to the last character in this paragraph]]
return: bool; [[True if actually moved]]
}
word_start {
[[Advance to current word start]]
return: bool; [[True if actually moved]]
}
word_end {
[[Advance to current word end]]
return: bool; [[True if actually moved]]
}
line_start {
[[Advance to current line first character]]
return: bool; [[True if actually moved]]
}
line_end {
[[Advance to current line last character]]
return: bool; [[True if actually moved]]
}
paragraph_first {
[[Advance to current paragraph first character]]
return: bool; [[True if actually moved]]
}
paragraph_last {
[[Advance to current paragraph last character]]
return: bool; [[True if actually moved]]
}
paragraph_next {
[[Advances to the start of the next text node]]
return: bool; [[True if actually moved]]
}
paragraph_prev {
[[Advances to the end of the previous text node]]
return: bool; [[True if actually moved]]
}
```
Reviewers: woohyun, tasn, segfaultxavi
Reviewed By: woohyun
Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10542
Summary:
Instead of surrounding all the #include "*.eo.h" lines in Efl.h
with #ifdef EFL_BETA_API_SUPPORT, include these files unconditionally, but mark
all classes as @beta in the eo files.
This will allow taking them out of beta one by one as we deem them stable enough.
Otherwise, the current procedure involves moving the #include line out of the
ifdef block, which is cumbersome and messes include order.
Depends on D7950
Fixes T7692
Test Plan: Nothing changes
Reviewers: zmike, bu5hm4n, cedric
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7692
Differential Revision: https://phab.enlightenment.org/D7951
Now you can't use the same syntax as you would for a method to
implement a property as whole, instead you need to specify the
getter and/or setter explicitly. This is to allow parent classes
to expand their properties without altering behavior of the child
classes.
@feature
Ui text: Add a new interactive version of Canvas.Text
This object is internal and is essentially a Canvas.Text that accepts
key and mouse input. It should be used by Ui.Text as the text
layout/input driver.
Ui text interactive: Add include guard to header.
Ui internal text: Improve input handling support and add selection.
Ui internal text: Add a lot of imf stuff.
Add more text selection handling code.
Add support for allowing selection.
Efl.Ui.Text.Interactive: (reword) code format fix.
Efl.Ui.Text.Interactive: Remove useless struct members.
Add multiline toggle support and a constructor.
Text interactive: Add support for legcay newline.
Text interactive: Use the new cursor_equal function.
Efl.Ui.Text.Interactive: (Rebase split) fixup cursor
Efl.Ui.Interactive: (Rebase split) fixup line_jump_by usage
Text interactive: Cleanup tab/return handling.
Text interactive: Use cursor_equal more.
Text interactive: Simplify and unify selection handling in key input.
Text interactive: Fix user text change reporting.
This is useful for implementing undo/redo.
Text interactive: Add documentation to event.
Efl text interactive: (Rebase reword) Add a new interface to be used later.
Ui text interactive: Migrate one missing change_info call.
Ui text interactive: Mark the correct type for the change event.
Ui text interactive: (Edited) Move to elementary and add "selection,changed".
This is useful for implementing selection handlers. We had to move it to
elementary because we started referencing cursors.
Ui internal: Emit an event for selection changed.
Ui text interactive: Remove unused code.
Ui text interactive: Remove more unused code.
Ui text interactive: Remove more unused code.
Ui text interactive: Rename improperly named function.
Ui text interactive: Update code to the new canvas text api.
Ui text interactive: provide access to the selection cursors.
This is the new API for manipulation selection outside of the object.
Just manipulate these cursors to manipulate the selection.
Fix previous commit.
Ui interactive: Clean up internal functions.
Ui interactive: Fix abuse of selection in word deletion.
Ui text interactive: Fix selection.
Ui text interactive: Fix right key to move next.
Ui text interactive: Fix selection using keyboard.
Ui text interactive: Don't emit selection changed events twice.
We now use the cursor changed event to track changes, so no need
to manually emit events ourselves.
Ui Text interactive: Remove selection,cleared signal, use changed instead.
If the selection cursors are equal, there's no selection, if they are
different, there is.
Ui text interactive: remove redundant code.
Ui text interactive: Don't emit selection changed events on init.
Ui text interactive: Remove unused variable.
Efl.Ui.Interactive: fixup char_coor usage
Ui text interactive: Fix some fixmes.
Ui text interactive: fix selection_cursors_get
Ui text interactive: Skip key down events if marked ON_HOLD.