This generic player backend executes a separate player in another
process. It receives the bytes to be drawn on the emotion object through
a shared memory, and communicates with the player through a pipe, using
the player standard input/output.
The player must communicate with emotion using the defined commands
specified in the Emotion_Generic_Plugin.h. It doesn't need to link
against emotion, just include this file for easier implementation.
This implementation was sponsored by Zodiac Aerospace.
SVN revision: 63062
* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
and check the required minimal versions.
* add bzipped distribution archive
* add AC_LIBTOOL_WIN32_DLL
* forbid libtool to check fortran and c++ compilers
* compute libtool versioning from the version of the package
* pass the directories based on ${prefix} to the preoprocessor
with the -D option
* replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
* remove useless -L flags in *_la_LDFLAGS
* remove Makefile.in on maintainer-clean rule
SVN revision: 32564
* the modules names are now "xine" and "gstreamer" (it's useless to add
the extension, as ecore_plugin do not need it). I'll fix eclair,
etk_extra and ewl.
* look for the modules in path that is pointed by the env variable
EMOTION_MODULES_DIR first.
* fix a leak in the gstreamer module
* remove some trailing spaces
SVN revision: 32261