rendering. to turn on:
1.
configure with --enable-async-render
2.
export EVAS_RENDER_MODE=non-blocking
presto. necessitates some api swizzling (thus the expedite. ecore etc. changes)
the kind of results you get on a desktop:
http://www.rasterman.com/files/evas-async-vs-none.html
SVN revision: 49087
Do this for consistency with other applications, some people just set
.Xdefaults but do not have xrdb to load it to screen. This works with
most of the systems, like Gtk and Qt, but not in Evas, so we get
different font sizes as they calculate based on DPI.
HOWEVER, and this may be a big thing, so RASTERMAN take a look, this
might impose a performance hit on window creation... remember that
every E17 popup/tooltip will hit this process of reading the file (if
exists) and then query X server (round trip).
I'd rather make this a global resource, loaded just once for all
created windows, we can store the mtime to know when it changed and
invalidate the pointer... but as Raster did not keep the
XrmGetDatabase() result as global, I'm not doing it here either.
SVN revision: 48403
Improvements: Now evas rendering loop is the one responsible to
initialize the surface to 0 correctly (taking into account surface
alpha and object opacity). This will reduce the number of memset
we do.
Note: Current software_x11 (xlib and xcb) are buggy. They are
copying too much data when the surface use a mask. That's why
two memset are left in their code. They could be removed, but
we should fix the surface we copy on change (look at mxob user
and evas_software_xlib_x_output_buffer_paste).
SVN revision: 41206
none (ie default) and the engines actually understand it and use it.
2. fixes to scalecache and cserver too. more toto's done and its now been
stress tested by me - and i think cserve is ready to go gold. just enable it
with export EVAS_CSERVE=1 in your env for any eflapps - and run evas_cserve
(cmd-line options avalable plus cmd-line tol to query settings change on the
fly and query statsitics and state)
SVN revision: 40536
tyo fix up some of these breaks first and there isn't a lot of time devoted
to this. so revert this. it's in svn history so we can dig it out any time we
like.
SVN revision: 37453
1. nearest scaling is now broken - it's always linear interpolation. this
will lead to slowdowns. i need to fix this - a must.
2. i think it's time i put in a transformed image cache that can cache an
image object at a transform (and share it) automatically.
3. transforms in non-software-engines will not work - broken. need to at
least do xrender and gl engines.
any volunteers to help?
SVN revision: 37447
- some enignes break as they dont have the stubbed out functions, and
xrender/gl engines dont even implement the drawing and need to (but are
stubbed out).
SVN revision: 35677
tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.
SVN revision: 30192
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?
SVN revision: 27495
currently does nothing and i have kept it VEEERY generic it's a pointer to a
native surface which can be just about anything - each engine will probably
define a format of its own you need to use VIA the native surface type.
2. add calls to set/get colorspace - moving this down into the engine level.
so far engines do nothing at all with it - but api is there.
3. clean up gl engine a bit - make it more standard.
SVN revision: 27389