Leandro Dorileo
fa05bab343
EPhysics: generate bending constraints just once
...
Unlikely the cluster generate bullet will not rebuild the bending
constraints every call, so we must prevent creating duplicated
constraints.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79591
2012-11-23 21:43:25 +00:00
Leandro Dorileo
a7e90dc5a7
EPhysics: move just a single node of a triangle
...
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79590
2012-11-23 21:43:19 +00:00
Bruno Dilly
52e0d54174
ephysics: change quaternion API to avoid many free calls
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It was really annoying and error prone (easy to leak).
SVN revision: 79299
2012-11-14 20:01:20 +00:00
Bruno Dilly
eab0f81290
ephysics: wrap bullet's quaternion
...
Useful for 3d rotations.
Avoid issues found when using euler angles, like gimbal locks.
SVN revision: 79252
2012-11-13 22:18:16 +00:00
Bruno Dilly
c1e3f6a574
ephysics: fix body rotation set / get
...
There was a inversion on setter and getter wasn't calculating
euler angles correctly.
SVN revision: 79250
2012-11-13 22:18:03 +00:00
Leandro Dorileo
d0f93b0aaa
EPhysics: do not wait to disassociate a boundary
...
If a user has asked for a boundary deletion do not wait until body_del
callback to clean it up to avoid returning a body marked for deletion
case the user decided to add it again.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79057
2012-11-09 18:58:51 +00:00
Leandro Dorileo
be9c5adb45
EPhysics: fix soft body geometry set
...
Issue found on ephysics_sandbox. The scale was been applied considering
the rigid body behaviour. This patch applies a reverse scale then scale
again.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79056
2012-11-09 18:58:43 +00:00
Bruno Dilly
53b29208ee
ephysics: implement update of cylinder faces
...
SVN revision: 79049
2012-11-09 18:57:51 +00:00
Bruno Dilly
77f193677b
ephysics: fix evas object rotation based on body
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Inverts y component.
SVN revision: 79048
2012-11-09 18:53:38 +00:00
Bruno Dilly
d2ed5cbb47
ephysics: implement update of box faces objects
...
SVN revision: 79045
2012-11-09 18:53:11 +00:00
Bruno Dilly
02d3fdb54b
ephysics: use integer on body struct to store shape
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Instead of comparing strings to return of bullet collision shapes
SVN revision: 79044
2012-11-09 18:53:04 +00:00
Bruno Dilly
530c8b4310
ephysics: use a common API to add faces for all types
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of body
SVN revision: 79042
2012-11-09 18:52:49 +00:00
Bruno Dilly
61d7e5e30e
ephysics: support multiple evas objects associated to
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body
SVN revision: 79041
2012-11-09 18:52:42 +00:00
Bruno Dilly
7af37b3980
ephysics: don't mess with body's depth when setting
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evas object
SVN revision: 79040
2012-11-09 18:52:35 +00:00
Bruno Dilly
de06c6bc18
ephysics: fix body geometry initialization
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Getting geometry from a recently created body was retuning zeros.
SVN revision: 79039
2012-11-09 18:52:28 +00:00
Bruno Dilly
560c3e6fa8
ephysics: improve body struct readability a bit
...
Actually ephysics body deserves a redesign, since it differs
a lot between types. It wasn't previewed.
SVN revision: 79038
2012-11-09 18:52:22 +00:00
Bruno Dilly
5d465e1c04
ephysics: check for side value on anchors full add
...
function
SVN revision: 79037
2012-11-09 18:52:16 +00:00
Bruno Dilly
884558f342
ephysics: cosmetic fix
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SVN revision: 78732
2012-10-31 21:03:36 +00:00
Bruno Dilly
818e957c89
ephysics: fix triangles index get
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It will works only with cloths for now.
SVN revision: 78730
2012-10-31 21:03:17 +00:00
Bruno Dilly
cd4a6f05d7
ephysics: fix cols / rows account
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It was creating meshes with cols - 1, rows - 1.
SVN revision: 78729
2012-10-31 21:03:09 +00:00
Bruno Dilly
5e0998835e
ephysics: fix slices size
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with 1,1 events conversion won't works fine
SVN revision: 78728
2012-10-31 21:03:02 +00:00
Bruno Dilly
35b77df141
ephysics: update slices at each tick
...
No reason to call it only when evas object moves.
Makes soft bodies animations smoother.
SVN revision: 78727
2012-10-31 21:02:55 +00:00
Bruno Dilly
9f04fdf723
ephysics: use evas_object_image_source API
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Remove workaround on soft body slicing
SVN revision: 78726
2012-10-31 21:02:50 +00:00
Bruno Dilly
67f36ff048
ephysics: avoid many unecessary allocs / free on
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collision detection
Only allocates data when it has a callback registered.
SVN revision: 78725
2012-10-31 21:02:43 +00:00
Leandro Dorileo
d0126e755b
EPhysics: the z axis is inverted
...
The z axis is inverted so the greater the lower it is, the smaller
the above it is.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78682
2012-10-30 18:31:58 +00:00
Leandro Dorileo
c6f4ab7643
EPhysics: restacking per layer
...
This patch fixes issues with restacking bodies in different evas
layers.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78681
2012-10-30 18:31:52 +00:00
Leandro Dorileo
36fbbb75d7
EPhysics: disable evas map on
...
ephysics_body_evas_object_set/unset
When unsetting or chaging the body's associated evas object we must
disable the evas map so the user can handle it afterwards.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78680
2012-10-30 18:31:45 +00:00
Leandro Dorileo
5bf3f3cf7d
EPhysics: soft body rotation set
...
Fix implementation for ephysics_body_rotation_set for soft bodies.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78679
2012-10-30 18:31:38 +00:00
Bruno Dilly
54a8f1678d
ephysics: break up light functions
...
Long list of same typed parameters is very error prone.
Not the scene will have a initial light configuration, that can
be enabled and modified.
SVN revision: 78678
2012-10-30 18:31:32 +00:00
Bruno Dilly
8ae0d9af74
ephysics: stack respect body adding order for same z
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When bodies have the same z coordinate, the added first will
be below the others.
SVN revision: 78489
2012-10-25 21:55:03 +00:00
Leandro Dorileo
65b9ff36ad
EPhysics: make anchors harder
...
This patch resets the anchors nodes mass proportional to the mesh
size so it becomes harder. For that we also handle the mass resetting
to leave anchors and dragging nodes in their current state.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78488
2012-10-25 21:54:55 +00:00
Leandro Dorileo
6eb262cdbb
EPhysics: cloth add receives the number of rows and
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columns
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78487
2012-10-25 21:54:48 +00:00
Leandro Dorileo
b0bd7beac3
EPhysics: soft body position solver iterations
...
This patch introduces getters and setters API for setting the
soft body position solver iterations.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78486
2012-10-25 21:54:37 +00:00
Bruno Dilly
a360657718
ephysics: remove unneeded code from slices init
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function
SVN revision: 78485
2012-10-25 21:54:29 +00:00
Bruno Dilly
3772783cc3
ephysics: fix segfault on restack
...
SVN revision: 78484
2012-10-25 21:54:22 +00:00
Bruno Dilly
8d4e7bdd62
ephysics: fix soft body slicing
...
Also, fix evas_object_set on cases when it shouldn't use
evas object geometry.
SVN revision: 78483
2012-10-25 21:54:14 +00:00
Leandro Dorileo
5d3d4978ad
EPhysics: soft body geometry get fix
...
Since every shape has its own implementation for local scaling it`s
better to trust just our selves and hold it for further calculations.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78482
2012-10-25 21:54:06 +00:00
Leandro Dorileo
4906b47a59
EPhysics: ephysics_body_move cloth support
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Implementation of body moving for cloth bodies.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78481
2012-10-25 21:53:59 +00:00
Leandro Dorileo
d3097a3db1
EPhysics: implement central impulse apply for cloth
...
bodies
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78480
2012-10-25 21:53:51 +00:00
Leandro Dorileo
906fff0011
EPhysics: no need to anchor props
...
Actually for cloth anchors its hardness must always be 0.8.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78479
2012-10-25 21:53:44 +00:00
Bruno Dilly
03c52724db
ephysics: apply perspective and back face culling on
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soft body
SVN revision: 78478
2012-10-25 21:53:37 +00:00
Bruno Dilly
98d327c3b6
ephysics: invert clothes mesh
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So objects won't be back-facing the camera.
SVN revision: 78477
2012-10-25 21:53:30 +00:00
Bruno Dilly
3804a911e1
ephysics: support light on soft bodies
...
SVN revision: 78476
2012-10-25 21:53:23 +00:00
Bruno Dilly
b13d5d054f
ephysics: let all slice map stuff only on slice apply
...
Instead of some settings on slice init and others on apply.
It will be required to apply light and other things.
SVN revision: 78475
2012-10-25 21:53:16 +00:00
Leandro Dorileo
755a182add
EPhysics: do not call update deleted object
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If a body has been marked for deletion do not updated it neither call
its BODY_UPDATE callbacks.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78474
2012-10-25 21:53:08 +00:00
Bruno Dilly
22cc05a9fe
ephysics: support back-face culling
...
SVN revision: 78265
2012-10-19 18:50:46 +00:00
Bruno Dilly
211d38aac0
ephysics: move perspective stuff to camera component
...
Looks like it fits better the camera component than world.
SVN revision: 78206
2012-10-18 23:55:45 +00:00
Bruno Dilly
08643f3112
ephysics: add perspective support
...
SVN revision: 78205
2012-10-18 23:27:26 +00:00
Bruno Dilly
64bc76ba49
ephysics: expose volume getter
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useful to calculate density given a mass
SVN revision: 78201
2012-10-18 21:23:05 +00:00
Leandro Dorileo
02903536b3
EPhysics: avoid restacking objects on different layers
...
If the two objects are not in the same layer avoid restacking it.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78193
2012-10-18 19:18:00 +00:00