Commit Graph

134 Commits

Author SHA1 Message Date
Leandro Dorileo fa05bab343 EPhysics: generate bending constraints just once
Unlikely the cluster generate bullet will not rebuild the bending
constraints every call, so we must prevent creating duplicated
constraints.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 79591
2012-11-23 21:43:25 +00:00
Leandro Dorileo a7e90dc5a7 EPhysics: move just a single node of a triangle
Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 79590
2012-11-23 21:43:19 +00:00
Bruno Dilly 52e0d54174 ephysics: change quaternion API to avoid many free calls
It was really annoying and error prone (easy to leak).



SVN revision: 79299
2012-11-14 20:01:20 +00:00
Bruno Dilly eab0f81290 ephysics: wrap bullet's quaternion
Useful for 3d rotations.
Avoid issues found when using euler angles, like gimbal locks.



SVN revision: 79252
2012-11-13 22:18:16 +00:00
Bruno Dilly c1e3f6a574 ephysics: fix body rotation set / get
There was a inversion on setter and getter wasn't calculating
euler angles correctly.



SVN revision: 79250
2012-11-13 22:18:03 +00:00
Leandro Dorileo d0f93b0aaa EPhysics: do not wait to disassociate a boundary
If a user has asked for a boundary deletion do not wait until body_del
callback to clean it up to avoid returning a body marked for deletion
case the user decided to add it again.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 79057
2012-11-09 18:58:51 +00:00
Leandro Dorileo be9c5adb45 EPhysics: fix soft body geometry set
Issue found on ephysics_sandbox. The scale was been applied considering
the rigid body behaviour. This patch applies a reverse scale then scale
again.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 79056
2012-11-09 18:58:43 +00:00
Bruno Dilly 53b29208ee ephysics: implement update of cylinder faces
SVN revision: 79049
2012-11-09 18:57:51 +00:00
Bruno Dilly 77f193677b ephysics: fix evas object rotation based on body
Inverts y component.



SVN revision: 79048
2012-11-09 18:53:38 +00:00
Bruno Dilly d2ed5cbb47 ephysics: implement update of box faces objects
SVN revision: 79045
2012-11-09 18:53:11 +00:00
Bruno Dilly 02d3fdb54b ephysics: use integer on body struct to store shape
Instead of comparing strings to return of bullet collision shapes



SVN revision: 79044
2012-11-09 18:53:04 +00:00
Bruno Dilly 530c8b4310 ephysics: use a common API to add faces for all types
of body




SVN revision: 79042
2012-11-09 18:52:49 +00:00
Bruno Dilly 61d7e5e30e ephysics: support multiple evas objects associated to
body




SVN revision: 79041
2012-11-09 18:52:42 +00:00
Bruno Dilly 7af37b3980 ephysics: don't mess with body's depth when setting
evas object




SVN revision: 79040
2012-11-09 18:52:35 +00:00
Bruno Dilly de06c6bc18 ephysics: fix body geometry initialization
Getting geometry from a recently created body was retuning zeros.



SVN revision: 79039
2012-11-09 18:52:28 +00:00
Bruno Dilly 560c3e6fa8 ephysics: improve body struct readability a bit
Actually ephysics body deserves a redesign, since it differs
a lot between types. It wasn't previewed.



SVN revision: 79038
2012-11-09 18:52:22 +00:00
Bruno Dilly 5d465e1c04 ephysics: check for side value on anchors full add
function




SVN revision: 79037
2012-11-09 18:52:16 +00:00
Bruno Dilly 884558f342 ephysics: cosmetic fix
SVN revision: 78732
2012-10-31 21:03:36 +00:00
Bruno Dilly 818e957c89 ephysics: fix triangles index get
It will works only with cloths for now.



SVN revision: 78730
2012-10-31 21:03:17 +00:00
Bruno Dilly cd4a6f05d7 ephysics: fix cols / rows account
It was creating meshes with cols - 1, rows - 1.



SVN revision: 78729
2012-10-31 21:03:09 +00:00
Bruno Dilly 5e0998835e ephysics: fix slices size
with 1,1 events conversion won't works fine



SVN revision: 78728
2012-10-31 21:03:02 +00:00
Bruno Dilly 35b77df141 ephysics: update slices at each tick
No reason to call it only when evas object moves.
Makes soft bodies animations smoother.



SVN revision: 78727
2012-10-31 21:02:55 +00:00
Bruno Dilly 9f04fdf723 ephysics: use evas_object_image_source API
Remove workaround on soft body slicing



SVN revision: 78726
2012-10-31 21:02:50 +00:00
Bruno Dilly 67f36ff048 ephysics: avoid many unecessary allocs / free on
collision detection

Only allocates data when it has a callback registered.



SVN revision: 78725
2012-10-31 21:02:43 +00:00
Leandro Dorileo d0126e755b EPhysics: the z axis is inverted
The z axis is inverted so the greater the lower it is, the smaller
the above it is.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78682
2012-10-30 18:31:58 +00:00
Leandro Dorileo c6f4ab7643 EPhysics: restacking per layer
This patch fixes issues with restacking bodies in different evas
layers.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78681
2012-10-30 18:31:52 +00:00
Leandro Dorileo 36fbbb75d7 EPhysics: disable evas map on
ephysics_body_evas_object_set/unset

When unsetting or chaging the body's associated evas object we must
disable the evas map so the user can handle it afterwards.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78680
2012-10-30 18:31:45 +00:00
Leandro Dorileo 5bf3f3cf7d EPhysics: soft body rotation set
Fix implementation for ephysics_body_rotation_set for soft bodies.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78679
2012-10-30 18:31:38 +00:00
Bruno Dilly 54a8f1678d ephysics: break up light functions
Long list of same typed parameters is very error prone.
Not the scene will have a initial light configuration, that can
be enabled and modified.



SVN revision: 78678
2012-10-30 18:31:32 +00:00
Bruno Dilly 8ae0d9af74 ephysics: stack respect body adding order for same z
When bodies have the same z coordinate, the added first will
be below the others.



SVN revision: 78489
2012-10-25 21:55:03 +00:00
Leandro Dorileo 65b9ff36ad EPhysics: make anchors harder
This patch resets the anchors nodes mass proportional to the mesh
size so it becomes harder. For that we also handle the mass resetting
to leave anchors and dragging nodes in their current state.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78488
2012-10-25 21:54:55 +00:00
Leandro Dorileo 6eb262cdbb EPhysics: cloth add receives the number of rows and
columns



Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78487
2012-10-25 21:54:48 +00:00
Leandro Dorileo b0bd7beac3 EPhysics: soft body position solver iterations
This patch introduces getters and setters API for setting the
soft body position solver iterations.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78486
2012-10-25 21:54:37 +00:00
Bruno Dilly a360657718 ephysics: remove unneeded code from slices init
function




SVN revision: 78485
2012-10-25 21:54:29 +00:00
Bruno Dilly 3772783cc3 ephysics: fix segfault on restack
SVN revision: 78484
2012-10-25 21:54:22 +00:00
Bruno Dilly 8d4e7bdd62 ephysics: fix soft body slicing
Also, fix evas_object_set on cases when it shouldn't use
evas object geometry.



SVN revision: 78483
2012-10-25 21:54:14 +00:00
Leandro Dorileo 5d3d4978ad EPhysics: soft body geometry get fix
Since every shape has its own implementation for local scaling it`s
better to trust just our selves and hold it for further calculations.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78482
2012-10-25 21:54:06 +00:00
Leandro Dorileo 4906b47a59 EPhysics: ephysics_body_move cloth support
Implementation of body moving for cloth bodies.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78481
2012-10-25 21:53:59 +00:00
Leandro Dorileo d3097a3db1 EPhysics: implement central impulse apply for cloth
bodies



Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78480
2012-10-25 21:53:51 +00:00
Leandro Dorileo 906fff0011 EPhysics: no need to anchor props
Actually for cloth anchors its hardness must always be 0.8.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78479
2012-10-25 21:53:44 +00:00
Bruno Dilly 03c52724db ephysics: apply perspective and back face culling on
soft body




SVN revision: 78478
2012-10-25 21:53:37 +00:00
Bruno Dilly 98d327c3b6 ephysics: invert clothes mesh
So objects won't be back-facing the camera.



SVN revision: 78477
2012-10-25 21:53:30 +00:00
Bruno Dilly 3804a911e1 ephysics: support light on soft bodies
SVN revision: 78476
2012-10-25 21:53:23 +00:00
Bruno Dilly b13d5d054f ephysics: let all slice map stuff only on slice apply
Instead of some settings on slice init and others on apply.
It will be required to apply light and other things.



SVN revision: 78475
2012-10-25 21:53:16 +00:00
Leandro Dorileo 755a182add EPhysics: do not call update deleted object
If a body has been marked for deletion do not updated it neither call
its BODY_UPDATE callbacks.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78474
2012-10-25 21:53:08 +00:00
Bruno Dilly 22cc05a9fe ephysics: support back-face culling
SVN revision: 78265
2012-10-19 18:50:46 +00:00
Bruno Dilly 211d38aac0 ephysics: move perspective stuff to camera component
Looks like it fits better the camera component than world.



SVN revision: 78206
2012-10-18 23:55:45 +00:00
Bruno Dilly 08643f3112 ephysics: add perspective support
SVN revision: 78205
2012-10-18 23:27:26 +00:00
Bruno Dilly 64bc76ba49 ephysics: expose volume getter
useful to calculate density given a mass



SVN revision: 78201
2012-10-18 21:23:05 +00:00
Leandro Dorileo 02903536b3 EPhysics: avoid restacking objects on different layers
If the two objects are not in the same layer avoid restacking it.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 78193
2012-10-18 19:18:00 +00:00