#include "evas_common.h" #include "evas_private.h" static Eina_List * _evas_event_object_list_in_get(Evas *e, Eina_List *in, const Eina_Inlist *list, Evas_Object *stop, int x, int y, int *no_rep); static void _evas_event_havemap_adjust(Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Eina_Bool mouse_grabbed) { if (obj->smart.parent) _evas_event_havemap_adjust(obj->smart.parent, x, y, mouse_grabbed); if ((!obj->cur.usemap) || (!obj->cur.map) || (!obj->cur.map->count == 4)) return; evas_map_coords_get(obj->cur.map, *x, *y, x, y, mouse_grabbed); *x += obj->cur.geometry.x; *y += obj->cur.geometry.y; } static Eina_List * _evas_event_object_list_raw_in_get(Evas *e, Eina_List *in, const Eina_Inlist *list, Evas_Object *stop, int x, int y, int *no_rep) { Evas_Object *obj; int inside; if (!list) return in; for (obj = _EINA_INLIST_CONTAINER(obj, list); obj; obj = _EINA_INLIST_CONTAINER(obj, EINA_INLIST_GET(obj)->prev)) { if (obj == stop) { *no_rep = 1; return in; } if (evas_event_passes_through(obj)) continue; if ((obj->cur.visible) && (obj->delete_me == 0) && (!obj->clip.clipees) && (evas_object_clippers_is_visible(obj))) { if (obj->smart.smart) { int norep = 0; if ((obj->cur.usemap) && (obj->cur.map) && (obj->cur.map->count == 4)) { inside = evas_object_is_in_output_rect(obj, x, y, 1, 1); if (inside) { if (!evas_map_coords_get(obj->cur.map, x, y, &(obj->cur.map->mx), &(obj->cur.map->my), 0)) { inside = 0; } else { in = _evas_event_object_list_in_get (e, in, evas_object_smart_members_get_direct(obj), stop, obj->cur.geometry.x + obj->cur.map->mx, obj->cur.geometry.y + obj->cur.map->my, &norep); } } } else { if (!obj->child_has_map) evas_object_smart_bouding_box_update(obj); if (obj->child_has_map || (obj->cur.bounding_box.x <= x && obj->cur.bounding_box.x + obj->cur.bounding_box.w >= x && obj->cur.bounding_box.y <= y && obj->cur.bounding_box.y + obj->cur.bounding_box.h >= y) || (obj->cur.geometry.x <= x && obj->cur.geometry.y + obj->cur.geometry.w >= x && obj->cur.geometry.y <= y && obj->cur.geometry.y + obj->cur.geometry.h >= y)) in = _evas_event_object_list_in_get (e, in, evas_object_smart_members_get_direct(obj), stop, x, y, &norep); } if (norep) { if (!obj->repeat_events) { *no_rep = 1; return in; } } } else { inside = evas_object_is_in_output_rect(obj, x, y, 1, 1); if (inside) { if ((obj->cur.usemap) && (obj->cur.map) && (obj->cur.map->count == 4)) { if (!evas_map_coords_get(obj->cur.map, x, y, &(obj->cur.map->mx), &(obj->cur.map->my), 0)) { inside = 0; } } } if (inside && ((!obj->precise_is_inside) || (evas_object_is_inside(obj, x, y)))) { if (!evas_event_freezes_through(obj)) in = eina_list_append(in, obj); if (!obj->repeat_events) { *no_rep = 1; return in; } } } } } *no_rep = 0; return in; } static Eina_List * _evas_event_object_list_in_get(Evas *e, Eina_List *in, const Eina_Inlist *list, Evas_Object *stop, int x, int y, int *no_rep) { if (!list) return NULL; return _evas_event_object_list_raw_in_get(e, in, list->last, stop, x, y, no_rep); } Eina_List * evas_event_objects_event_list(Evas *e, Evas_Object *stop, int x, int y) { Evas_Layer *lay; Eina_List *in = NULL; if ((!e->layers) || (e->events_frozen > 0)) return NULL; EINA_INLIST_REVERSE_FOREACH((EINA_INLIST_GET(e->layers)), lay) { int no_rep = 0; in = _evas_event_object_list_in_get(e, in, EINA_INLIST_GET(lay->objects), stop, x, y, &no_rep); if (no_rep) return in; } return in; } static Eina_List * evas_event_list_copy(Eina_List *list) { Eina_List *l, *new_l = NULL; const void *data; EINA_LIST_FOREACH(list, l, data) new_l = eina_list_append(new_l, data); return new_l; } /* public functions */ EAPI void evas_event_default_flags_set(Evas *e, Evas_Event_Flags flags) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); e->default_event_flags = flags; } EAPI Evas_Event_Flags evas_event_default_flags_get(const Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return EVAS_EVENT_FLAG_ON_HOLD; MAGIC_CHECK_END(); return e->default_event_flags; } EAPI void evas_event_freeze(Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); e->events_frozen++; } EAPI void evas_event_thaw(Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); e->events_frozen--; if (e->events_frozen == 0) { Evas_Layer *lay; EINA_INLIST_FOREACH((EINA_INLIST_GET(e->layers)), lay) { Evas_Object *obj; EINA_INLIST_FOREACH(lay->objects, obj) { evas_object_clip_recalc(obj); evas_object_recalc_clippees(obj); } } } if (e->events_frozen < 0) evas_debug_generic(" Thaw of events when already thawed!!!\n"); } EAPI int evas_event_freeze_get(const Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return 0; MAGIC_CHECK_END(); return e->events_frozen; } EAPI void evas_event_thaw_eval(Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (e->events_frozen != 0) return; evas_event_feed_mouse_move(e, e->pointer.x, e->pointer.y, e->last_timestamp, NULL); } EAPI void evas_event_feed_mouse_down(Evas *e, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data) { Eina_List *l, *copy; Evas_Event_Mouse_Down ev; Evas_Object *obj; int addgrab = 0; int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if ((b < 1) || (b > 32)) return; e->pointer.button |= (1 << (b - 1)); e->pointer.downs++; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_object_event_new(); event_id = _evas_event_counter; ev.button = b; ev.output.x = e->pointer.x; ev.output.y = e->pointer.y; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.flags = flags; ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); /* append new touch point to the touch point list */ _evas_touch_point_append(e, 0, e->pointer.x, e->pointer.y); /* If this is the first finger down, i.e no other fingers pressed, * get a new event list, otherwise, keep the current grabbed list. */ if (e->pointer.mouse_grabbed == 0) { Eina_List *ins = evas_event_objects_event_list(e, NULL, e->pointer.x, e->pointer.y); /* free our old list of ins */ e->pointer.object.in = eina_list_free(e->pointer.object.in); /* and set up the new one */ e->pointer.object.in = ins; /* adjust grabbed count by the nuymber of currently held down * fingers/buttons */ if (e->pointer.downs > 1) addgrab = e->pointer.downs - 1; } copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { if ((obj->pointer_mode == EVAS_OBJECT_POINTER_MODE_AUTOGRAB) || (obj->pointer_mode == EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN)) { obj->mouse_grabbed += addgrab + 1; e->pointer.mouse_grabbed += addgrab + 1; if (obj->pointer_mode == EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN) { e->pointer.nogrep++; break; } } } EINA_LIST_FOREACH(copy, l, obj) { if (obj->delete_me) continue; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_DOWN, &ev, event_id); if (e->delete_me) break; if (obj->pointer_mode == EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN) break; } if (copy) eina_list_free(copy); e->last_mouse_down_counter++; _evas_post_event_callback_call(e); /* update touch point's state to EVAS_TOUCH_POINT_STILL */ _evas_touch_point_update(e, 0, e->pointer.x, e->pointer.y, EVAS_TOUCH_POINT_STILL); _evas_unwalk(e); } static int _post_up_handle(Evas *e, unsigned int timestamp, const void *data) { Eina_List *l, *copy, *ins, *ll; Evas_Event_Mouse_Out ev; Evas_Object *obj; int post_called = 0; int event_id = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.buttons = e->pointer.button; ev.output.x = e->pointer.x; ev.output.y = e->pointer.y; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; /* get new list of ins */ ins = evas_event_objects_event_list(e, NULL, e->pointer.x, e->pointer.y); /* go thru old list of in objects */ copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, ll, obj) { ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if ((!eina_list_data_find(ins, obj)) || (!e->pointer.inside)) { if (obj->mouse_in) { obj->mouse_in = 0; if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev, event_id); } } if (e->delete_me) break; } _evas_post_event_callback_call(e); if (copy) copy = eina_list_free(copy); if (e->pointer.inside) { Evas_Event_Mouse_In ev_in; Evas_Object *obj_itr; _evas_object_event_new(); event_id = _evas_event_counter; ev_in.buttons = e->pointer.button; ev_in.output.x = e->pointer.x; ev_in.output.y = e->pointer.y; ev_in.canvas.x = e->pointer.x; ev_in.canvas.y = e->pointer.y; ev_in.data = (void *)data; ev_in.modifiers = &(e->modifiers); ev_in.locks = &(e->locks); ev_in.timestamp = timestamp; ev_in.event_flags = e->default_event_flags; EINA_LIST_FOREACH(ins, l, obj_itr) { ev_in.canvas.x = e->pointer.x; ev_in.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj_itr, &ev_in.canvas.x, &ev_in.canvas.y, obj_itr->mouse_grabbed); if (!eina_list_data_find(e->pointer.object.in, obj_itr)) { if (!obj_itr->mouse_in) { obj_itr->mouse_in = 1; if (e->events_frozen <= 0) evas_object_event_callback_call(obj_itr, EVAS_CALLBACK_MOUSE_IN, &ev_in, event_id); } } if (e->delete_me) break; } post_called = 1; _evas_post_event_callback_call(e); } else { ins = eina_list_free(ins); } if (e->pointer.mouse_grabbed == 0) { /* free our old list of ins */ eina_list_free(e->pointer.object.in); /* and set up the new one */ e->pointer.object.in = ins; } else { /* free our cur ins */ eina_list_free(ins); } if (e->pointer.inside) evas_event_feed_mouse_move(e, e->pointer.x, e->pointer.y, timestamp, data); return post_called; } EAPI void evas_event_feed_mouse_up(Evas *e, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data) { Eina_List *l, *copy; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if ((b < 1) || (b > 32)) return; if (e->pointer.downs <= 0) return; e->pointer.button &= ~(1 << (b - 1)); e->pointer.downs--; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; { Evas_Event_Mouse_Up ev; Evas_Object *obj; int event_id = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.button = b; ev.output.x = e->pointer.x; ev.output.y = e->pointer.y; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.flags = flags; ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); /* update released touch point */ _evas_touch_point_update(e, 0, e->pointer.x, e->pointer.y, EVAS_TOUCH_POINT_UP); copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if ((obj->pointer_mode == EVAS_OBJECT_POINTER_MODE_AUTOGRAB) && (obj->mouse_grabbed > 0)) { obj->mouse_grabbed--; e->pointer.mouse_grabbed--; } if (!obj->delete_me) { if ((e->events_frozen <= 0) && (!evas_event_freezes_through(obj))) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_UP, &ev, event_id); } if (e->delete_me) break; if (obj->pointer_mode == EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN) { if (e->pointer.nogrep > 0) e->pointer.nogrep--; break; } } if (copy) copy = eina_list_free(copy); e->last_mouse_up_counter++; _evas_post_event_callback_call(e); } if (e->pointer.mouse_grabbed == 0) { _post_up_handle(e, timestamp, data); } if (e->pointer.mouse_grabbed < 0) { ERR("BUG? e->pointer.mouse_grabbed (=%d) < 0!", e->pointer.mouse_grabbed); } /* remove released touch point from the touch point list */ _evas_touch_point_remove(e, 0); _evas_unwalk(e); } EAPI void evas_event_feed_mouse_cancel(Evas *e, unsigned int timestamp, const void *data) { int i; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (e->events_frozen > 0) return; _evas_walk(e); for (i = 0; i < 32; i++) { if ((e->pointer.button & (1 << i))) evas_event_feed_mouse_up(e, i + 1, 0, timestamp, data); } // FIXME: multi cancel too? _evas_unwalk(e); } EAPI void evas_event_feed_mouse_wheel(Evas *e, int direction, int z, unsigned int timestamp, const void *data) { Eina_List *l, *copy; Evas_Event_Mouse_Wheel ev; Evas_Object *obj; int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_object_event_new(); event_id = _evas_event_counter; ev.direction = direction; ev.z = z; ev.output.x = e->pointer.x; ev.output.y = e->pointer.y; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; ev.data = (void *) data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if ((e->events_frozen <= 0) && !evas_event_freezes_through(obj)) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_WHEEL, &ev, event_id); if (e->delete_me) break; } if (copy) copy = eina_list_free(copy); _evas_post_event_callback_call(e); _evas_unwalk(e); } EAPI void evas_event_feed_mouse_move(Evas *e, int x, int y, unsigned int timestamp, const void *data) { Evas_Object *nogrep_obj = NULL; int px, py; //// Evas_Coord pcx, pcy; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); px = e->pointer.x; py = e->pointer.y; //// pcx = e->pointer.canvas_x; //// pcy = e->pointer.canvas_y; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; e->pointer.x = x; e->pointer.y = y; //// e->pointer.canvas_x = x; //// e->pointer.canvas_y = y; //// e->pointer.canvas_x = evas_coord_screen_x_to_world(e, x); //// e->pointer.canvas_y = evas_coord_screen_y_to_world(e, y); if ((!e->pointer.inside) && (e->pointer.mouse_grabbed == 0)) return; _evas_walk(e); /* update moved touch point */ if ((px != x) || (py != y)) _evas_touch_point_update(e, 0, e->pointer.x, e->pointer.y, EVAS_TOUCH_POINT_MOVE); /* if our mouse button is grabbed to any objects */ if (e->pointer.mouse_grabbed > 0) { /* go thru old list of in objects */ Eina_List *outs = NULL; Eina_List *l, *copy; { Evas_Event_Mouse_Move ev; Evas_Object *obj; int event_id = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.buttons = e->pointer.button; ev.cur.output.x = e->pointer.x; ev.cur.output.y = e->pointer.y; ev.cur.canvas.x = e->pointer.x; ev.cur.canvas.y = e->pointer.y; ev.prev.output.x = px; ev.prev.output.y = py; ev.prev.canvas.x = px; ev.prev.canvas.y = py; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { ev.cur.canvas.x = e->pointer.x; ev.cur.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.cur.canvas.x, &ev.cur.canvas.y, obj->mouse_grabbed); if ((e->events_frozen <= 0) && (evas_object_clippers_is_visible(obj) || obj->mouse_grabbed) && (!evas_event_passes_through(obj)) && (!evas_event_freezes_through(obj)) && (!obj->clip.clipees)) { if ((px != x) || (py != y)) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_MOVE, &ev, event_id); } else outs = eina_list_append(outs, obj); if ((obj->pointer_mode == EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN) && (e->pointer.nogrep > 0)) { eina_list_free(copy); nogrep_obj = obj; goto nogrep; } if (e->delete_me) break; } _evas_post_event_callback_call(e); } { Evas_Event_Mouse_Out ev; int event_id = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.buttons = e->pointer.button; ev.output.x = e->pointer.x; ev.output.y = e->pointer.y; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; if (copy) eina_list_free(copy); while (outs) { Evas_Object *obj; obj = outs->data; outs = eina_list_remove(outs, obj); if ((obj->mouse_grabbed == 0) && (!e->delete_me)) { ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); e->pointer.object.in = eina_list_remove(e->pointer.object.in, obj); if (obj->mouse_in) { obj->mouse_in = 0; if (!obj->delete_me) { if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev, event_id); } } } } _evas_post_event_callback_call(e); } } else { Eina_List *ins; Eina_List *l, *copy; Evas_Event_Mouse_Move ev; Evas_Event_Mouse_Out ev2; Evas_Event_Mouse_In ev3; Evas_Object *obj; int event_id = 0, event_id2 = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.buttons = e->pointer.button; ev.cur.output.x = e->pointer.x; ev.cur.output.y = e->pointer.y; ev.cur.canvas.x = e->pointer.x; ev.cur.canvas.y = e->pointer.y; ev.prev.output.x = px; ev.prev.output.y = py; ev.prev.canvas.x = px; ev.prev.canvas.y = py; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; ev2.buttons = e->pointer.button; ev2.output.x = e->pointer.x; ev2.output.y = e->pointer.y; ev2.canvas.x = e->pointer.x; ev2.canvas.y = e->pointer.y; ev2.data = (void *)data; ev2.modifiers = &(e->modifiers); ev2.locks = &(e->locks); ev2.timestamp = timestamp; ev2.event_flags = e->default_event_flags; ev3.buttons = e->pointer.button; ev3.output.x = e->pointer.x; ev3.output.y = e->pointer.y; ev3.canvas.x = e->pointer.x; ev3.canvas.y = e->pointer.y; ev3.data = (void *)data; ev3.modifiers = &(e->modifiers); ev3.locks = &(e->locks); ev3.timestamp = timestamp; ev3.event_flags = e->default_event_flags; /* get all new in objects */ ins = evas_event_objects_event_list(e, NULL, x, y); /* go thru old list of in objects */ copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { /* if its under the pointer and its visible and its in the new */ /* in list */ // FIXME: i don't think we need this // evas_object_clip_recalc(obj); if ((e->events_frozen <= 0) && evas_object_is_in_output_rect(obj, x, y, 1, 1) && (evas_object_clippers_is_visible(obj) || obj->mouse_grabbed) && eina_list_data_find(ins, obj) && (!evas_event_passes_through(obj)) && (!evas_event_freezes_through(obj)) && (!obj->clip.clipees) && ((!obj->precise_is_inside) || evas_object_is_inside(obj, x, y)) ) { if ((px != x) || (py != y)) { ev.cur.canvas.x = e->pointer.x; ev.cur.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.cur.canvas.x, &ev.cur.canvas.y, obj->mouse_grabbed); evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_MOVE, &ev, event_id); } } /* otherwise it has left the object */ else { if (obj->mouse_in) { obj->mouse_in = 0; ev2.canvas.x = e->pointer.x; ev2.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev2.canvas.x, &ev2.canvas.y, obj->mouse_grabbed); if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev2, event_id); } } if (e->delete_me) break; } _evas_post_event_callback_call(e); _evas_object_event_new(); event_id2 = _evas_event_counter; if (copy) copy = eina_list_free(copy); /* go thru our current list of ins */ EINA_LIST_FOREACH(ins, l, obj) { ev3.canvas.x = e->pointer.x; ev3.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev3.canvas.x, &ev3.canvas.y, obj->mouse_grabbed); /* if its not in the old list of ins send an enter event */ if (!eina_list_data_find(e->pointer.object.in, obj)) { if (!obj->mouse_in) { obj->mouse_in = 1; if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_IN, &ev3, event_id2); } } if (e->delete_me) break; } if (e->pointer.mouse_grabbed == 0) { /* free our old list of ins */ eina_list_free(e->pointer.object.in); /* and set up the new one */ e->pointer.object.in = ins; } else { /* free our cur ins */ eina_list_free(ins); } _evas_post_event_callback_call(e); } _evas_unwalk(e); return; nogrep: { Eina_List *ins = NULL; Eina_List *newin = NULL; Eina_List *l, *copy, *lst = NULL; Evas_Event_Mouse_Move ev; Evas_Event_Mouse_Out ev2; Evas_Event_Mouse_In ev3; Evas_Object *obj, *below_obj; int event_id = 0, event_id2 = 0; int norep = 0, breaknext = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.buttons = e->pointer.button; ev.cur.output.x = e->pointer.x; ev.cur.output.y = e->pointer.y; ev.cur.canvas.x = e->pointer.x; ev.cur.canvas.y = e->pointer.y; ev.prev.output.x = px; ev.prev.output.y = py; ev.prev.canvas.x = px; ev.prev.canvas.y = py; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; ev2.buttons = e->pointer.button; ev2.output.x = e->pointer.x; ev2.output.y = e->pointer.y; ev2.canvas.x = e->pointer.x; ev2.canvas.y = e->pointer.y; ev2.data = (void *)data; ev2.modifiers = &(e->modifiers); ev2.locks = &(e->locks); ev2.timestamp = timestamp; ev2.event_flags = e->default_event_flags; ev3.buttons = e->pointer.button; ev3.output.x = e->pointer.x; ev3.output.y = e->pointer.y; ev3.canvas.x = e->pointer.x; ev3.canvas.y = e->pointer.y; ev3.data = (void *)data; ev3.modifiers = &(e->modifiers); ev3.locks = &(e->locks); ev3.timestamp = timestamp; ev3.event_flags = e->default_event_flags; /* go thru old list of in objects */ copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { if (breaknext) { lst = l; break; } if (obj == nogrep_obj) breaknext = 1; } /* get all new in objects */ below_obj = evas_object_below_get(nogrep_obj); if (below_obj) ins = _evas_event_object_list_raw_in_get(e, NULL, EINA_INLIST_GET(below_obj), NULL, e->pointer.x, e->pointer.y, &norep); EINA_LIST_FOREACH(copy, l, obj) { newin = eina_list_append(newin, obj); if (obj == nogrep_obj) break; } EINA_LIST_FOREACH(ins, l, obj) { newin = eina_list_append(newin, obj); } EINA_LIST_FOREACH(lst, l, obj) { /* if its under the pointer and its visible and its in the new */ /* in list */ // FIXME: i don't think we need this // evas_object_clip_recalc(obj); if ((e->events_frozen <= 0) && evas_object_is_in_output_rect(obj, x, y, 1, 1) && (evas_object_clippers_is_visible(obj) || obj->mouse_grabbed) && eina_list_data_find(newin, obj) && (!evas_event_passes_through(obj)) && (!evas_event_freezes_through(obj)) && (!obj->clip.clipees) && ((!obj->precise_is_inside) || evas_object_is_inside(obj, x, y)) ) { if ((px != x) || (py != y)) { ev.cur.canvas.x = e->pointer.x; ev.cur.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.cur.canvas.x, &ev.cur.canvas.y, obj->mouse_grabbed); evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_MOVE, &ev, event_id); } } /* otherwise it has left the object */ else { if (obj->mouse_in) { obj->mouse_in = 0; ev2.canvas.x = e->pointer.x; ev2.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev2.canvas.x, &ev2.canvas.y, obj->mouse_grabbed); if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev2, event_id); } } if (e->delete_me) break; } _evas_post_event_callback_call(e); _evas_object_event_new(); event_id2 = _evas_event_counter; if (copy) copy = eina_list_free(copy); /* go thru our current list of ins */ EINA_LIST_FOREACH(newin, l, obj) { ev3.canvas.x = e->pointer.x; ev3.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev3.canvas.x, &ev3.canvas.y, obj->mouse_grabbed); /* if its not in the old list of ins send an enter event */ if (!eina_list_data_find(e->pointer.object.in, obj)) { if (!obj->mouse_in) { obj->mouse_in = 1; if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_IN, &ev3, event_id2); } } if (e->delete_me) break; } /* free our old list of ins */ eina_list_free(e->pointer.object.in); /* and set up the new one */ e->pointer.object.in = newin; _evas_post_event_callback_call(e); } _evas_unwalk(e); } EAPI void evas_event_feed_mouse_in(Evas *e, unsigned int timestamp, const void *data) { Eina_List *ins; Eina_List *l; Evas_Event_Mouse_In ev; Evas_Object *obj; int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); e->pointer.inside = 1; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; if (e->pointer.mouse_grabbed != 0) return; _evas_object_event_new(); event_id = _evas_event_counter; ev.buttons = e->pointer.button; ev.output.x = e->pointer.x; ev.output.y = e->pointer.y; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); /* get new list of ins */ ins = evas_event_objects_event_list(e, NULL, e->pointer.x, e->pointer.y); EINA_LIST_FOREACH(ins, l, obj) { ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if (!eina_list_data_find(e->pointer.object.in, obj)) { if (!obj->mouse_in) { obj->mouse_in = 1; if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_IN, &ev, event_id); } } if (e->delete_me) break; } /* free our old list of ins */ e->pointer.object.in = eina_list_free(e->pointer.object.in); /* and set up the new one */ e->pointer.object.in = ins; _evas_post_event_callback_call(e); evas_event_feed_mouse_move(e, e->pointer.x, e->pointer.y, timestamp, data); _evas_unwalk(e); } EAPI void evas_event_feed_mouse_out(Evas *e, unsigned int timestamp, const void *data) { Evas_Event_Mouse_Out ev; int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); e->pointer.inside = 0; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_object_event_new(); event_id = _evas_event_counter; ev.buttons = e->pointer.button; ev.output.x = e->pointer.x; ev.output.y = e->pointer.y; ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); /* if our mouse button is inside any objects */ { /* go thru old list of in objects */ Eina_List *l, *copy; Evas_Object *obj; copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { ev.canvas.x = e->pointer.x; ev.canvas.y = e->pointer.y; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if (obj->mouse_in) { obj->mouse_in = 0; if (!obj->delete_me) { if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MOUSE_OUT, &ev, event_id); } obj->mouse_grabbed = 0; } if (e->delete_me) break; } if (copy) copy = eina_list_free(copy); /* free our old list of ins */ e->pointer.object.in = eina_list_free(e->pointer.object.in); e->pointer.mouse_grabbed = 0; _evas_post_event_callback_call(e); } _evas_unwalk(e); } EAPI void evas_event_feed_multi_down(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data) { Eina_List *l, *copy; Evas_Event_Multi_Down ev; Evas_Object *obj; int addgrab = 0; int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); e->pointer.downs++; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_object_event_new(); event_id = _evas_event_counter; ev.device = d; ev.output.x = x; ev.output.y = y; ev.canvas.x = x; ev.canvas.y = y; ev.radius = rad; ev.radius_x = radx; ev.radius_y = rady; ev.pressure = pres; ev.angle = ang; ev.canvas.xsub = fx; ev.canvas.ysub = fy; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.flags = flags; ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); /* append new touch point to the touch point list */ _evas_touch_point_append(e, d, x, y); if (e->pointer.mouse_grabbed == 0) { if (e->pointer.downs > 1) addgrab = e->pointer.downs - 1; } copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { if (obj->pointer_mode != EVAS_OBJECT_POINTER_MODE_NOGRAB) { obj->mouse_grabbed += addgrab + 1; e->pointer.mouse_grabbed += addgrab + 1; } } EINA_LIST_FOREACH(copy, l, obj) { ev.canvas.x = x; ev.canvas.y = y; ev.canvas.xsub = fx; ev.canvas.ysub = fy; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if (x != ev.canvas.x) ev.canvas.xsub = ev.canvas.x; // fixme - lost precision if (y != ev.canvas.y) ev.canvas.ysub = ev.canvas.y; // fixme - lost precision if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MULTI_DOWN, &ev, event_id); if (e->delete_me) break; } if (copy) eina_list_free(copy); _evas_post_event_callback_call(e); /* update touch point's state to EVAS_TOUCH_POINT_STILL */ _evas_touch_point_update(e, d, x, y, EVAS_TOUCH_POINT_STILL); _evas_unwalk(e); } EAPI void evas_event_feed_multi_up(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data) { Eina_List *l, *copy; Evas_Event_Multi_Up ev; Evas_Object *obj; int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (e->pointer.downs <= 0) return; e->pointer.downs--; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_object_event_new(); event_id = _evas_event_counter; ev.device = d; ev.output.x = x; ev.output.y = y; ev.canvas.x = x; ev.canvas.y = y; ev.radius = rad; ev.radius_x = radx; ev.radius_y = rady; ev.pressure = pres; ev.angle = ang; ev.canvas.xsub = fx; ev.canvas.ysub = fy; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.flags = flags; ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); /* update released touch point */ _evas_touch_point_update(e, d, x, y, EVAS_TOUCH_POINT_UP); copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { ev.canvas.x = x; ev.canvas.y = y; ev.canvas.xsub = fx; ev.canvas.ysub = fy; _evas_event_havemap_adjust(obj, &ev.canvas.x, &ev.canvas.y, obj->mouse_grabbed); if (x != ev.canvas.x) ev.canvas.xsub = ev.canvas.x; // fixme - lost precision if (y != ev.canvas.y) ev.canvas.ysub = ev.canvas.y; // fixme - lost precision if ((obj->pointer_mode != EVAS_OBJECT_POINTER_MODE_NOGRAB) && (obj->mouse_grabbed > 0)) { obj->mouse_grabbed--; e->pointer.mouse_grabbed--; } if (e->events_frozen <= 0) evas_object_event_callback_call(obj, EVAS_CALLBACK_MULTI_UP, &ev, event_id); if (e->delete_me) break; } if (copy) copy = eina_list_free(copy); if ((e->pointer.mouse_grabbed == 0) && !_post_up_handle(e, timestamp, data)) _evas_post_event_callback_call(e); /* remove released touch point from the touch point list */ _evas_touch_point_remove(e, d); _evas_unwalk(e); } EAPI void evas_event_feed_multi_move(Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (e->events_frozen > 0) return; e->last_timestamp = timestamp; if ((!e->pointer.inside) && (e->pointer.mouse_grabbed == 0)) return; _evas_walk(e); /* update moved touch point */ _evas_touch_point_update(e, d, x, y, EVAS_TOUCH_POINT_MOVE); /* if our mouse button is grabbed to any objects */ if (e->pointer.mouse_grabbed > 0) { /* go thru old list of in objects */ Eina_List *l, *copy; Evas_Event_Multi_Move ev; Evas_Object *obj; int event_id = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.device = d; ev.cur.output.x = x; ev.cur.output.y = y; ev.cur.canvas.x = x; ev.cur.canvas.y = y; ev.radius = rad; ev.radius_x = radx; ev.radius_y = rady; ev.pressure = pres; ev.angle = ang; ev.cur.canvas.xsub = fx; ev.cur.canvas.ysub = fy; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { if ((e->events_frozen <= 0) && (evas_object_clippers_is_visible(obj) || obj->mouse_grabbed) && (!evas_event_passes_through(obj)) && (!evas_event_freezes_through(obj)) && (!obj->clip.clipees)) { ev.cur.canvas.x = x; ev.cur.canvas.y = y; ev.cur.canvas.xsub = fx; ev.cur.canvas.ysub = fy; _evas_event_havemap_adjust(obj, &ev.cur.canvas.x, &ev.cur.canvas.y, obj->mouse_grabbed); if (x != ev.cur.canvas.x) ev.cur.canvas.xsub = ev.cur.canvas.x; // fixme - lost precision if (y != ev.cur.canvas.y) ev.cur.canvas.ysub = ev.cur.canvas.y; // fixme - lost precision evas_object_event_callback_call(obj, EVAS_CALLBACK_MULTI_MOVE, &ev, event_id); } if (e->delete_me) break; } _evas_post_event_callback_call(e); } else { Eina_List *ins; Eina_List *l, *copy; Evas_Event_Multi_Move ev; Evas_Object *obj; int event_id = 0; _evas_object_event_new(); event_id = _evas_event_counter; ev.device = d; ev.cur.output.x = x; ev.cur.output.y = y; ev.cur.canvas.x = x; ev.cur.canvas.y = y; ev.radius = rad; ev.radius_x = radx; ev.radius_y = rady; ev.pressure = pres; ev.angle = ang; ev.cur.canvas.xsub = fx; ev.cur.canvas.ysub = fy; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; /* get all new in objects */ ins = evas_event_objects_event_list(e, NULL, x, y); /* go thru old list of in objects */ copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { /* if its under the pointer and its visible and its in the new */ /* in list */ // FIXME: i don't think we need this // evas_object_clip_recalc(obj); if ((e->events_frozen <= 0) && evas_object_is_in_output_rect(obj, x, y, 1, 1) && (evas_object_clippers_is_visible(obj) || obj->mouse_grabbed) && eina_list_data_find(ins, obj) && (!evas_event_passes_through(obj)) && (!evas_event_freezes_through(obj)) && (!obj->clip.clipees) && ((!obj->precise_is_inside) || evas_object_is_inside(obj, x, y)) ) { ev.cur.canvas.x = x; ev.cur.canvas.y = y; ev.cur.canvas.xsub = fx; ev.cur.canvas.ysub = fy; _evas_event_havemap_adjust(obj, &ev.cur.canvas.x, &ev.cur.canvas.y, obj->mouse_grabbed); if (x != ev.cur.canvas.x) ev.cur.canvas.xsub = ev.cur.canvas.x; // fixme - lost precision if (y != ev.cur.canvas.y) ev.cur.canvas.ysub = ev.cur.canvas.y; // fixme - lost precision evas_object_event_callback_call(obj, EVAS_CALLBACK_MULTI_MOVE, &ev, event_id); } if (e->delete_me) break; } if (copy) copy = eina_list_free(copy); if (e->pointer.mouse_grabbed == 0) { /* free our old list of ins */ eina_list_free(e->pointer.object.in); /* and set up the new one */ e->pointer.object.in = ins; } else { /* free our cur ins */ eina_list_free(ins); } _evas_post_event_callback_call(e); } _evas_unwalk(e); } EAPI void evas_event_feed_key_down(Evas *e, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data) { int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (!keyname) return; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_walk(e); Evas_Event_Key_Down ev; Eina_Bool exclusive; _evas_object_event_new(); event_id = _evas_event_counter; exclusive = EINA_FALSE; ev.keyname = (char *)keyname; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.key = key; ev.string = string; ev.compose = compose; ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; if (e->grabs) { Eina_List *l; Evas_Key_Grab *g; e->walking_grabs++; EINA_LIST_FOREACH(e->grabs, l, g) { if (g->just_added) { g->just_added = EINA_FALSE; continue; } if (g->delete_me) continue; if (((e->modifiers.mask & g->modifiers) || (g->modifiers == e->modifiers.mask)) && (!strcmp(keyname, g->keyname))) { if (!(e->modifiers.mask & g->not_modifiers)) { if (e->events_frozen <= 0 && !evas_event_freezes_through(g->object)) evas_object_event_callback_call(g->object, EVAS_CALLBACK_KEY_DOWN, &ev, event_id); if (g->exclusive) exclusive = EINA_TRUE; } } if (e->delete_me) break; } e->walking_grabs--; if (e->walking_grabs <= 0) { while (e->delete_grabs > 0) { e->delete_grabs--; for (l = e->grabs; l;) { g = eina_list_data_get(l); l = eina_list_next(l); if (g->delete_me) evas_key_grab_free(g->object, g->keyname, g->modifiers, g->not_modifiers); } } } } if ((e->focused) && (!exclusive)) { if (e->events_frozen <= 0 && !evas_event_freezes_through(e->focused)) evas_object_event_callback_call(e->focused, EVAS_CALLBACK_KEY_DOWN, &ev, event_id); } _evas_post_event_callback_call(e); _evas_unwalk(e); } EAPI void evas_event_feed_key_up(Evas *e, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data) { int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (!keyname) return; if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_walk(e); Evas_Event_Key_Up ev; Eina_Bool exclusive; _evas_object_event_new(); event_id = _evas_event_counter; exclusive = EINA_FALSE; ev.keyname = (char *)keyname; ev.data = (void *)data; ev.modifiers = &(e->modifiers); ev.locks = &(e->locks); ev.key = key; ev.string = string; ev.compose = compose; ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; if (e->grabs) { Eina_List *l; Evas_Key_Grab *g; e->walking_grabs++; EINA_LIST_FOREACH(e->grabs, l, g) { if (g->just_added) { g->just_added = EINA_FALSE; continue; } if (g->delete_me) continue; if (((e->modifiers.mask & g->modifiers) || (g->modifiers == e->modifiers.mask)) && (!((e->modifiers.mask & g->not_modifiers) || (g->not_modifiers == ~e->modifiers.mask))) && (!strcmp(keyname, g->keyname))) { if (e->events_frozen <= 0 && !evas_event_freezes_through(g->object)) evas_object_event_callback_call(g->object, EVAS_CALLBACK_KEY_UP, &ev, event_id); if (g->exclusive) exclusive = EINA_TRUE; } if (e->delete_me) break; } e->walking_grabs--; if (e->walking_grabs <= 0) { while (e->delete_grabs > 0) { Eina_List *ll, *l_next; Evas_Key_Grab *gr; e->delete_grabs--; EINA_LIST_FOREACH_SAFE(e->grabs, ll, l_next, gr) { if (gr->delete_me) evas_key_grab_free(gr->object, gr->keyname, gr->modifiers, gr->not_modifiers); } } } } if ((e->focused) && (!exclusive)) { if (e->events_frozen <= 0 && !evas_event_freezes_through(e->focused)) evas_object_event_callback_call(e->focused, EVAS_CALLBACK_KEY_UP, &ev, event_id); } _evas_post_event_callback_call(e); _evas_unwalk(e); } EAPI void evas_event_feed_hold(Evas *e, int hold, unsigned int timestamp, const void *data) { Eina_List *l, *copy; Evas_Event_Hold ev; Evas_Object *obj; int event_id = 0; MAGIC_CHECK(e, Evas, MAGIC_EVAS); return; MAGIC_CHECK_END(); if (e->events_frozen > 0) return; e->last_timestamp = timestamp; _evas_object_event_new(); event_id = _evas_event_counter; ev.hold = hold; ev.data = (void *)data; ev.timestamp = timestamp; ev.event_flags = e->default_event_flags; _evas_walk(e); copy = evas_event_list_copy(e->pointer.object.in); EINA_LIST_FOREACH(copy, l, obj) { if ((e->events_frozen <= 0) && !evas_event_freezes_through(obj)) evas_object_event_callback_call(obj, EVAS_CALLBACK_HOLD, &ev, event_id); if (e->delete_me) break; } if (copy) copy = eina_list_free(copy); _evas_post_event_callback_call(e); _evas_unwalk(e); _evas_object_event_new(); } EAPI void evas_object_freeze_events_set(Evas_Object *obj, Eina_Bool freeze) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); freeze = !!freeze; if (obj->freeze_events == freeze) return; obj->freeze_events = freeze; evas_object_smart_member_cache_invalidate(obj, EINA_FALSE, EINA_TRUE); } EAPI Eina_Bool evas_object_freeze_events_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return EINA_FALSE; MAGIC_CHECK_END(); return obj->freeze_events; } EAPI void evas_object_pass_events_set(Evas_Object *obj, Eina_Bool pass) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); pass = !!pass; if (obj->pass_events == pass) return; obj->pass_events = pass; evas_object_smart_member_cache_invalidate(obj, EINA_TRUE, EINA_FALSE); if (evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1) && ((!obj->precise_is_inside) || (evas_object_is_inside(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y)))) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } EAPI Eina_Bool evas_object_pass_events_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return EINA_FALSE; MAGIC_CHECK_END(); return obj->pass_events; } EAPI void evas_object_repeat_events_set(Evas_Object *obj, Eina_Bool repeat) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); repeat = !!repeat; if (obj->repeat_events == repeat) return; obj->repeat_events = repeat; if (evas_object_is_in_output_rect(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, 1, 1) && ((!obj->precise_is_inside) || (evas_object_is_inside(obj, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y)))) evas_event_feed_mouse_move(obj->layer->evas, obj->layer->evas->pointer.x, obj->layer->evas->pointer.y, obj->layer->evas->last_timestamp, NULL); } EAPI Eina_Bool evas_object_repeat_events_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return EINA_FALSE; MAGIC_CHECK_END(); return obj->repeat_events; } EAPI void evas_object_propagate_events_set(Evas_Object *obj, Eina_Bool prop) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); obj->no_propagate = !prop; } EAPI Eina_Bool evas_object_propagate_events_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return EINA_FALSE; MAGIC_CHECK_END(); return !(obj->no_propagate); } EAPI void evas_object_pointer_mode_set(Evas_Object *obj, Evas_Object_Pointer_Mode setting) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return; MAGIC_CHECK_END(); obj->pointer_mode = setting; } EAPI Evas_Object_Pointer_Mode evas_object_pointer_mode_get(const Evas_Object *obj) { MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ); return EVAS_OBJECT_POINTER_MODE_AUTOGRAB; MAGIC_CHECK_END(); return obj->pointer_mode; } EAPI void evas_event_refeed_event(Evas *e, void *event_copy, Evas_Callback_Type event_type) { if (!event_copy) return; switch (event_type) { case EVAS_CALLBACK_MOUSE_IN: { Evas_Event_Mouse_In *ev = event_copy; evas_event_feed_mouse_in(e, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_MOUSE_OUT: { Evas_Event_Mouse_Out *ev = event_copy; evas_event_feed_mouse_out(e, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_MOUSE_DOWN: { Evas_Event_Mouse_Down *ev = event_copy; evas_event_feed_mouse_down(e, ev->button, ev->flags, ev-> timestamp, ev->data); break; } case EVAS_CALLBACK_MOUSE_UP: { Evas_Event_Mouse_Up *ev = event_copy; evas_event_feed_mouse_up(e, ev->button, ev->flags, ev-> timestamp, ev->data); break; } case EVAS_CALLBACK_MOUSE_MOVE: { Evas_Event_Mouse_Move *ev = event_copy; evas_event_feed_mouse_move(e, ev->cur.canvas.x, ev->cur.canvas.y, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_MOUSE_WHEEL: { Evas_Event_Mouse_Wheel *ev = event_copy; evas_event_feed_mouse_wheel(e, ev->direction, ev-> z, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_MULTI_DOWN: { Evas_Event_Multi_Down *ev = event_copy; evas_event_feed_multi_down(e, ev->device, ev->canvas.x, ev->canvas.y, ev->radius, ev->radius_x, ev->radius_y, ev->pressure, ev->angle, ev->canvas.xsub, ev->canvas.ysub, ev->flags, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_MULTI_UP: { Evas_Event_Multi_Up *ev = event_copy; evas_event_feed_multi_up(e, ev->device, ev->canvas.x, ev->canvas.y, ev->radius, ev->radius_x, ev->radius_y, ev->pressure, ev->angle, ev->canvas.xsub, ev->canvas.ysub, ev->flags, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_MULTI_MOVE: { Evas_Event_Multi_Move *ev = event_copy; evas_event_feed_multi_move(e, ev->device, ev->cur.canvas.x, ev->cur.canvas.y, ev->radius, ev->radius_x, ev->radius_y, ev->pressure, ev->angle, ev->cur.canvas.xsub, ev->cur.canvas.ysub, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_KEY_DOWN: { Evas_Event_Key_Down *ev = event_copy; evas_event_feed_key_down(e, ev->keyname, ev->key, ev->string, ev->compose, ev->timestamp, ev->data); break; } case EVAS_CALLBACK_KEY_UP: { Evas_Event_Key_Up *ev = event_copy; evas_event_feed_key_up(e, ev->keyname, ev->key, ev->string, ev->compose, ev->timestamp, ev->data); break; } default: /* All non-input events are not handeled */ break; } } EAPI int evas_event_down_count_get(const Evas *e) { MAGIC_CHECK(e, Evas, MAGIC_EVAS); return 0; MAGIC_CHECK_END(); return e->pointer.downs; }