#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" static void _world_populate(Test_Data *test_data) { Evas_Object *evas_obj; EPhysics_Body *flag_body, *pole_body; evas_obj = elm_image_add(test_data->win); elm_image_file_set( evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "brown-pole"); evas_object_move(evas_obj, 150, FLOOR_Y - 280); evas_object_resize(evas_obj, 17, 280); evas_object_show(evas_obj); test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj); pole_body = ephysics_body_box_add(test_data->world); ephysics_body_mass_set(pole_body, 0); ephysics_body_evas_object_set(pole_body, evas_obj, EINA_TRUE); ephysics_body_restitution_set(pole_body, 0.5); ephysics_body_friction_set(pole_body, 0.1); test_data->bodies = eina_list_append(test_data->bodies, pole_body); evas_obj = elm_image_add(test_data->win); elm_image_file_set( evas_obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "green-flag"); evas_object_move(evas_obj, 150 + 17, FLOOR_Y - 280 + 14); evas_object_resize(evas_obj, 180, 126); evas_object_show(evas_obj); test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj); flag_body = ephysics_body_cloth_add(test_data->world, 0); ephysics_body_mass_set(flag_body, 10); ephysics_body_soft_body_hardness_set(flag_body, 1); evas_obj = ephysics_body_evas_object_set(flag_body, evas_obj, EINA_TRUE); ephysics_body_restitution_set(flag_body, 0.5); ephysics_body_friction_set(flag_body, 0.1); test_data->evas_objs = eina_list_append(test_data->evas_objs, evas_obj); test_data->bodies = eina_list_append(test_data->bodies, flag_body); ephysics_body_cloth_anchor_full_add(flag_body, pole_body, EPHYSICS_BODY_CLOTH_ANCHOR_SIDE_LEFT); } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Test_Data *test_data = data; DBG("Restart pressed"); test_clean(test_data); _world_populate(test_data); } void test_flag(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Flag", EINA_TRUE); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); world = ephysics_world_new(); ephysics_world_simulation_set(world, 1/160.f, 10); ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world, 10); ephysics_body_restitution_set(boundary, 0.65); ephysics_body_friction_set(boundary, 4); boundary = ephysics_body_right_boundary_add(test_data->world, 10); ephysics_body_restitution_set(boundary, 0.4); ephysics_body_friction_set(boundary, 3); boundary = ephysics_body_left_boundary_add(test_data->world, 10); ephysics_body_restitution_set(boundary, 0.4); ephysics_body_friction_set(boundary, 3); ephysics_body_top_boundary_add(test_data->world, 10); _world_populate(test_data); }