#ifdef HAVE_CONFIG_H # include #endif #include "ephysics_test.h" void _pos_print_cb(void *data __UNUSED__, EPhysics_Body *body, void *event_info __UNUSED__) { Evas_Coord x, y, z; double rx, ry, rz; ephysics_body_geometry_get(body, &x, &y, &z, NULL, NULL, NULL); ephysics_body_rotation_get(body, &rx, &ry, &rz); printf("Position X:%i Y:%i Z:%i\n", x, y, z); printf("Rotation X:%lf Y:%lf Z:%lf\n", rx, ry, rz); } static Eina_Bool _on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__, Evas_Callback_Type type, void *event_info) { Evas_Event_Key_Down *ev = event_info; EPhysics_Body *body = data; if (type != EVAS_CALLBACK_KEY_UP) return EINA_FALSE; if (!strcmp(ev->keyname, "j")) ephysics_body_central_impulse_apply(body, 0, -20, 0); else if (!strcmp(ev->keyname, "k")) ephysics_body_central_impulse_apply(body, 0, 20, 0); else if (!strcmp(ev->keyname, "l")) ephysics_body_central_impulse_apply(body, 20, 0, 0); else if (!strcmp(ev->keyname, "h")) ephysics_body_central_impulse_apply(body, -20, 0, 0); else if (!strcmp(ev->keyname, "f")) ephysics_body_central_impulse_apply(body, 0, 0, -20); else if (!strcmp(ev->keyname, "g")) ephysics_body_central_impulse_apply(body, 0, 0, 20); else if (!strcmp(ev->keyname, "u")) ephysics_body_torque_impulse_apply(body, 0, -2, 0); else if (!strcmp(ev->keyname, "i")) ephysics_body_torque_impulse_apply(body, 0, 2, 0); else if (!strcmp(ev->keyname, "o")) ephysics_body_torque_impulse_apply(body, 2, 0, 0); else if (!strcmp(ev->keyname, "y")) ephysics_body_torque_impulse_apply(body, -2, 0, 0); else if (!strcmp(ev->keyname, "r")) ephysics_body_torque_impulse_apply(body, 0, 0, -2); else if (!strcmp(ev->keyname, "t")) ephysics_body_torque_impulse_apply(body, 0, 0, 2); return EINA_TRUE; } static void _world_populate(Test_Data *test_data) { Evas_Object *cube, *shadow; EPhysics_Body *box; shadow = elm_layout_add(test_data->win); elm_layout_file_set( shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball"); evas_object_move(shadow, WIDTH / 3, FLOOR_Y); evas_object_resize(shadow, 70, 3); evas_object_show(shadow); test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow); cube = elm_image_add(test_data->win); elm_image_file_set( cube, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "purple-cube"); evas_object_move(cube, WIDTH / 2, HEIGHT / 2); evas_object_resize(cube, 70, 70); evas_object_show(cube); test_data->evas_objs = eina_list_append(test_data->evas_objs, cube); box = ephysics_body_box_add(test_data->world); ephysics_body_evas_object_set(box, cube, EINA_TRUE); ephysics_body_restitution_set(box, 0); ephysics_body_friction_set(box, 0); ephysics_body_sleeping_threshold_set(box, 0, 0); ephysics_body_damping_set(box, 0, 0); ephysics_body_linear_movement_enable_set(box, EINA_TRUE, EINA_TRUE, EINA_TRUE); ephysics_body_angular_movement_enable_set(box, EINA_TRUE, EINA_TRUE, EINA_TRUE); ephysics_body_event_callback_add(box, EPHYSICS_CALLBACK_BODY_UPDATE, update_object_cb, shadow); ephysics_body_event_callback_add(box, EPHYSICS_CALLBACK_BODY_UPDATE, _pos_print_cb, NULL); test_data->bodies = eina_list_append(test_data->bodies, box); test_data->data = box; } static void _restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__) { Test_Data *test_data = data; elm_object_event_callback_del(test_data->win, _on_keydown, test_data->data); test_clean(test_data); _world_populate(test_data); elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data); } void test_bouncing_3d(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__) { EPhysics_Body *boundary; EPhysics_World *world; Test_Data *test_data; if (!ephysics_init()) return; test_data = test_data_new(); test_win_add(test_data, "Bouncing 3D", EINA_TRUE); elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme", _restart, test_data); elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test"); elm_object_signal_emit(test_data->layout, "controls,show", "ephysics_test"); world = ephysics_world_new(); ephysics_world_gravity_set(world, 0, 0, 0); ephysics_world_render_geometry_set(world, 50, 40, -50, WIDTH - 100, FLOOR_Y - 40, DEPTH); ephysics_camera_perspective_enabled_set(ephysics_world_camera_get(world), EINA_TRUE); test_data->world = world; boundary = ephysics_body_bottom_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0); ephysics_body_friction_set(boundary, 0); boundary = ephysics_body_right_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0); ephysics_body_friction_set(boundary, 0); boundary = ephysics_body_left_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0); ephysics_body_friction_set(boundary, 0); boundary = ephysics_body_front_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0); ephysics_body_friction_set(boundary, 0); boundary = ephysics_body_back_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0); ephysics_body_friction_set(boundary, 0); ephysics_body_top_boundary_add(test_data->world); ephysics_body_restitution_set(boundary, 0); ephysics_body_friction_set(boundary, 0); _world_populate(test_data); elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data); }