"#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "uniform sampler2D tex, texm;\n" "varying vec4 col;\n" "varying vec2 tex_c, tex_cm;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(texm, tex_cm.xy).aaaa * texture2D(tex, tex_c.xy).rgba * col;\n" "}\n" "\n"