"#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" "attribute vec2 tex_coord, tex_coord2;\n" "uniform mat4 mvp;\n" "varying vec2 tex_c, tex_cuv;\n" "void main()\n" "{\n" " gl_Position = mvp * vertex;\n" " tex_c = tex_coord;\n" " tex_cuv = tex_coord2;\n" "}\n"