"#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "uniform sampler2D tex, texu, texv;\n" "varying vec4 col;\n" "varying vec2 tex_c, tex_c2, tex_c3;\n" "void main()\n" "{\n" " const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n" " 0.00000, -0.34410, 1.77200, 0.00000,\n" " 1.40200, -0.71410, 0.00000, 0.00000,\n" " -0.77380, 0.45630, -0.95880, 1.00000);\n" " gl_FragColor = (yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n" " texture2D(texu, tex_c2.xy).r,\n" " texture2D(texv, tex_c3.xy).r, 1.0)) * col;\n" "}\n"