#include "evas_common.h" /* Also includes international specific stuff */ #include "evas_engine.h" #include /* dlopen,dlclose,etc */ static void* _sdl_output_setup (int w, int h, int fullscreen, int noframe); int _evas_engine_GL_SDL_log_dom = -1; /* function tables - filled in later (func and parent func) */ static Evas_Func func, pfunc; static void * eng_info(Evas *e) { Evas_Engine_Info_GL_SDL *info; info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL)); if (!info) return NULL; info->magic.magic = rand(); return info; } static void eng_info_free(Evas *e __UNUSED__, void *info) { Evas_Engine_Info_GL_SDL *in; in = (Evas_Engine_Info_GL_SDL *)info; free(in); } static int eng_setup(Evas *e, void *in) { Render_Engine *re; Evas_Engine_Info_GL_SDL *info; info = (Evas_Engine_Info_GL_SDL *)in; SDL_Init(SDL_INIT_NOPARACHUTE); if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { ERR("SDL_Init failed with %s", SDL_GetError()); SDL_Quit(); return 0; } re = _sdl_output_setup(e->output.w, e->output.h, info->flags.fullscreen, info->flags.noframe); re->info = info; e->engine.data.output = re; if (!e->engine.data.output) return 0; e->engine.func = &func; e->engine.data.context = e->engine.func->context_new(e->engine.data.output); return 1; } static void eng_output_free(void *data) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_free(re->gl_context); free(re); evas_common_font_shutdown(); evas_common_image_shutdown(); SDL_QuitSubSystem(SDL_INIT_VIDEO); } static void eng_output_resize(void *data, int w, int h) { Render_Engine *re; SDL_Surface *surface; re = (Render_Engine *)data; re->w = w; re->h = h; if(SDL_GetVideoSurface()->flags & SDL_RESIZABLE) { surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0) | (re->info->flags.noframe ? SDL_NOFRAME : 0)); if (!surface) { ERR("Unable to change the resolution to : %ix%i", w, h); SDL_Quit(); exit(-1); } } evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot); } static void eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__) { // Render_Engine *re; // // re = (Render_Engine *)data; } static void eng_output_redraws_rect_add(void *data, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_resize(re->gl_context, re->w, re->h, re->gl_context->rot); /* smple bounding box */ if (!re->draw.redraw) { #if 0 re->draw.x1 = x; re->draw.y1 = y; re->draw.x2 = x + w - 1; re->draw.y2 = y + h - 1; #else re->draw.x1 = 0; re->draw.y1 = 0; re->draw.x2 = re->w - 1; re->draw.y2 = re->h - 1; #endif } else { if (x < re->draw.x1) re->draw.x1 = x; if (y < re->draw.y1) re->draw.y1 = y; if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1; if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1; } re->draw.redraw = 1; } static void eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) { // Render_Engine *re; // // re = (Render_Engine *)data; } static void eng_output_redraws_clear(void *data) { Render_Engine *re; re = (Render_Engine *)data; re->draw.redraw = 0; // INF("GL: finish update cycle!"); } /* at least the nvidia drivers are so abysmal that copying from the backbuffer * to the front using glCopyPixels() that you literally can WATCH it draw the * pixels slowly across the screen with a window update taking multiple * seconds - so workaround by doing a full buffer render as frankly GL isn't * up to doing anything that isn't done by quake (etc.) */ #define SLOW_GL_COPY_RECT 1 /* vsync games - not for now though */ //#define VSYNC_TO_SCREEN 1 static void * eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_flush(re->gl_context); evas_gl_common_context_newframe(re->gl_context); /* get the upate rect surface - return engine data as dummy */ if (!re->draw.redraw) { // printf("GL: NO updates!\n"); return NULL; } // printf("GL: update....!\n"); #ifdef SLOW_GL_COPY_RECT /* if any update - just return the whole canvas - works with swap * buffers then */ if (x) *x = 0; if (y) *y = 0; if (w) *w = re->w; if (h) *h = re->h; if (cx) *cx = 0; if (cy) *cy = 0; if (cw) *cw = re->w; if (ch) *ch = re->h; #else /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl * problem where there just is no hardware path for somethnig that * obviously SHOULD be there */ /* only 1 update to minimise gl context games and rendering multiple update * regions as evas does with other engines */ if (x) *x = re->draw.x1; if (y) *y = re->draw.y1; if (w) *w = re->draw.x2 - re->draw.x1 + 1; if (h) *h = re->draw.y2 - re->draw.y1 + 1; if (cx) *cx = re->draw.x1; if (cy) *cy = re->draw.y1; if (cw) *cw = re->draw.x2 - re->draw.x1 + 1; if (ch) *ch = re->draw.y2 - re->draw.y1 + 1; #endif // clear buffer. only needed for dest alpha // glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // glClear(GL_COLOR_BUFFER_BIT); //x// printf("frame -> new\n"); return re->gl_context->def_surface; } static void eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) { Render_Engine *re; re = (Render_Engine *)data; /* put back update surface.. in this case just unflag redraw */ re->draw.redraw = 0; re->draw.drew = 1; evas_gl_common_context_flush(re->gl_context); //x// printf("frame -> push\n"); } static void eng_output_flush(void *data) { Render_Engine *re; re = (Render_Engine *)data; if (!re->draw.drew) return; //x// printf("frame -> flush\n"); re->draw.drew = 0; #if 0 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) // glFlush(); eglSwapBuffers(re->egl_disp, re->egl_surface[0]); #else glXSwapBuffers(re->win->disp, re->win); #endif #else SDL_GL_SwapBuffers(); #endif } static void eng_output_idle_flush(void *data) { Render_Engine *re; re = (Render_Engine *)data; } static void eng_output_dump(void *data) { Render_Engine *re; re = (Render_Engine *)data; evas_common_image_image_all_unload(); evas_common_font_font_all_unload(); evas_gl_common_image_all_unload(re->gl_context); } static void eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h) { // Render_Engine *re; // // re = (Render_Engine *)data; // re->gl_context->dc = context; evas_common_draw_context_add_cutout(context, x, y, w, h); } static void eng_context_cutout_clear(void *data, void *context) { // Render_Engine *re; // // re = (Render_Engine *)data; // re->gl_context->dc = context; evas_common_draw_context_clear_cutouts(context); } static void eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_target_surface_set(re->gl_context, surface); re->gl_context->dc = context; evas_gl_common_rect_draw(re->gl_context, x, y, w, h); } static void eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_target_surface_set(re->gl_context, surface); re->gl_context->dc = context; evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2); } static void * eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_poly_point_add(polygon, x, y); } static void * eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_poly_points_clear(polygon); } static void eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_target_surface_set(re->gl_context, surface); re->gl_context->dc = context; evas_gl_common_poly_draw(re->gl_context, polygon, x, y); } static int eng_image_alpha_get(void *data, void *image) { // Render_Engine *re; Evas_GL_Image *im; // re = (Render_Engine *)data; if (!image) return 1; im = image; return im->alpha; } static int eng_image_colorspace_get(void *data, void *image) { // Render_Engine *re; Evas_GL_Image *im; // re = (Render_Engine *)data; if (!image) return EVAS_COLORSPACE_ARGB8888; im = image; return im->cs.space; } static void * eng_image_alpha_set(void *data, void *image, int has_alpha) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) return NULL; im = image; if (im->native.data) { im->alpha = has_alpha; return image; } /* FIXME: can move to gl_common */ if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im; if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image; else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image; if (im->references > 1) { Evas_GL_Image *im_new; im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) return im; evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im, 0, 0, 0, 0); im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0; return image; } static void * eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__) { // Render_Engine *re; // // re = (Render_Engine *)data; return image; } static void eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__) { // Render_Engine *re; // // re = (Render_Engine *)data; } static char * eng_image_comment_get(void *data, void *image, char *key __UNUSED__) { // Render_Engine *re; Evas_GL_Image *im; // re = (Render_Engine *)data; if (!image) return NULL; im = image; if (!im->im) return NULL; return im->im->info.comment; } static char * eng_image_format_get(void *data, void *image) { // Render_Engine *re; Evas_GL_Image *im; // re = (Render_Engine *)data; im = image; return NULL; } static void eng_image_colorspace_set(void *data, void *image, int cspace) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) return; im = image; if (im->native.data) return; /* FIXME: can move to gl_common */ if (im->cs.space == cspace) return; evas_cache_image_colorspace(&im->im->cache_entry, cspace); switch (cspace) { case EVAS_COLORSPACE_ARGB8888: if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); im->cs.data = NULL; im->cs.no_free = 0; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: if (im->tex) evas_gl_common_texture_free(im->tex); im->tex = NULL; if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2); im->cs.no_free = 0; break; default: abort(); break; } im->cs.space = cspace; } ///////////////////////////////////////////////////////////////////////// // // typedef struct _Native Native; struct _Native { Evas_Native_Surface ns; #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) EGLSurface egl_surface; #endif }; static void _native_bind_cb(void *data, void *image) { } static void _native_unbind_cb(void *data, void *image) { } static void _native_free_cb(void *data, void *image) { } static void * eng_image_native_set(void *data, void *image, void *native) { return NULL; } static void * eng_image_native_get(void *data, void *image) { return NULL; } // // ///////////////////////////////////////////////////////////////////////// static void * eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) { Render_Engine *re; re = (Render_Engine *)data; *error = EVAS_LOAD_ERROR_NONE; return evas_gl_common_image_load(re->gl_context, file, key, lo, error); } static void * eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace); } static void * eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace); } static void eng_image_free(void *data, void *image) { Render_Engine *re; re = (Render_Engine *)data; if (!image) return; evas_gl_common_image_free(image); } static void eng_image_size_get(void *data, void *image, int *w, int *h) { // Render_Engine *re; // // re = (Render_Engine *)data; if (!image) { *w = 0; *h = 0; return; } if (w) *w = ((Evas_GL_Image *)image)->w; if (h) *h = ((Evas_GL_Image *)image)->h; } static void * eng_image_size_set(void *data, void *image, int w, int h) { Render_Engine *re; Evas_GL_Image *im = image; Evas_GL_Image *im_old; re = (Render_Engine *)data; if (!im) return NULL; if (im->native.data) { im->w = w; im->h = h; return image; } im_old = image; switch (eng_image_colorspace_get(data, image)) { case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: w &= ~0x1; break; } if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h)) return image; if (im_old) { im = evas_gl_common_image_new(re->gl_context, w, h, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); /* evas_common_load_image_data_from_file(im_old->im); if (im_old->im->image->data) { evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0); evas_common_cpu_end_opt(); } */ evas_gl_common_image_free(im_old); } else im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888); return im; } static void * eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h) { Render_Engine *re; Evas_GL_Image *im = image; re = (Render_Engine *)data; if (!image) return NULL; if (im->native.data) return image; evas_gl_common_image_dirty(image, x, y, w, h); return image; } static void * eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err) { Render_Engine *re; Evas_GL_Image *im; int error; re = (Render_Engine *)data; if (!image) { *image_data = NULL; if (err) *err = EVAS_LOAD_ERROR_GENERIC; return NULL; } im = image; if (im->native.data) { *image_data = NULL; if (err) *err = EVAS_LOAD_ERROR_NONE; return im; } error = evas_cache_image_load_data(&im->im->cache_entry); switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: if (to_write) { if (im->references > 1) { Evas_GL_Image *im_new; im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) { *image_data = NULL; if (err) *err = error; return im; } evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im, 0, 0, 0, 0); } *image_data = im->im->image.data; break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: *image_data = im->cs.data; break; default: abort(); break; } if (err) *err = error; return im; } static void * eng_image_data_put(void *data, void *image, DATA32 *image_data) { Render_Engine *re; Evas_GL_Image *im, *im2; re = (Render_Engine *)data; if (!image) return NULL; im = image; if (im->native.data) return image; switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: if (image_data != im->im->image.data) { int w, h; w = im->im->cache_entry.w; h = im->im->cache_entry.h; im2 = eng_image_new_from_data(data, w, h, image_data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im2) return im; evas_gl_common_image_free(im); im = im2; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: case EVAS_COLORSPACE_YCBCR422601_PL: case EVAS_COLORSPACE_YCBCR420NV12601_PL: case EVAS_COLORSPACE_YCBCR420TM12601_PL: if (image_data != im->cs.data) { if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } im->cs.data = image_data; } break; default: abort(); break; } /* hmmm - but if we wrote... why bother? */ evas_gl_common_image_dirty(im, 0, 0, 0, 0); return im; } static void eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target) { Evas_GL_Image *gim = image; RGBA_Image *im; if (!gim) return; if (gim->native.data) return; im = (RGBA_Image *)gim->im; if (!im) return; evas_cache_image_preload_data(&im->cache_entry, target); } static void eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target) { Evas_GL_Image *gim = image; RGBA_Image *im; if (!gim) return; if (gim->native.data) return; im = (RGBA_Image *)gim->im; if (!im) return; evas_cache_image_preload_cancel(&im->cache_entry, target); } static void eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth) { Render_Engine *re; re = (Render_Engine *)data; if (!image) return; evas_gl_common_context_target_surface_set(re->gl_context, surface); re->gl_context->dc = context; evas_gl_common_image_draw(re->gl_context, image, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h, smooth); } static void eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint) { } static void eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_target_surface_set(re->gl_context, surface); re->gl_context->dc = context; evas_gl_common_image_map_draw(re->gl_context, image, npoints, p, smooth, level); } static void * eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha); } static void eng_image_map_surface_free(void *data __UNUSED__, void *surface) { evas_gl_common_image_free(surface); } static int eng_image_scale_hint_get(void *data __UNUSED__, void *image) { return EVAS_IMAGE_SCALE_HINT_NONE; } static void eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_target_surface_set(re->gl_context, surface); re->gl_context->dc = context; { // FIXME: put im into context so we can free it static RGBA_Image *im = NULL; if (!im) im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); im->cache_entry.w = re->w; im->cache_entry.h = re->h; evas_common_draw_context_font_ext_set(context, re->gl_context, evas_gl_font_texture_new, evas_gl_font_texture_free, evas_gl_font_texture_draw); evas_common_font_draw(im, context, (RGBA_Font *) font, x, y, intl_props); evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL); } } static Eina_Bool eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__) { // FIXME: support ARGB gl targets!!! return EINA_FALSE; } static int eng_image_load_error_get(void *data __UNUSED__, void *image) { Evas_GL_Image *im; if (!image) return EVAS_LOAD_ERROR_NONE; im = image; return im->im->cache_entry.load_error; } static int module_open(Evas_Module *em) { if (!em) return 0; if (!evas_gl_common_module_open()) return 0; /* get whatever engine module we inherit from */ if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0; if (_evas_engine_GL_SDL_log_dom < 0) _evas_engine_GL_SDL_log_dom = eina_log_domain_register ("evas-gl_sdl", EVAS_DEFAULT_LOG_COLOR); if (_evas_engine_GL_SDL_log_dom < 0) { EINA_LOG_ERR("Can not create a module log domain."); return 0; } /* store it for later use */ func = pfunc; /* now to override methods */ #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) ORD(info); ORD(info_free); ORD(setup); ORD(canvas_alpha_get); ORD(output_free); ORD(output_resize); ORD(output_tile_size_set); ORD(output_redraws_rect_add); ORD(output_redraws_rect_del); ORD(output_redraws_clear); ORD(output_redraws_next_update_get); ORD(output_redraws_next_update_push); ORD(context_cutout_add); ORD(context_cutout_clear); ORD(output_flush); ORD(output_idle_flush); ORD(output_dump); ORD(rectangle_draw); ORD(line_draw); ORD(polygon_point_add); ORD(polygon_points_clear); ORD(polygon_draw); ORD(image_load); ORD(image_new_from_data); ORD(image_new_from_copied_data); ORD(image_free); ORD(image_size_get); ORD(image_size_set); ORD(image_dirty_region); ORD(image_data_get); ORD(image_data_put); ORD(image_data_preload_request); ORD(image_data_preload_cancel); ORD(image_alpha_set); ORD(image_alpha_get); ORD(image_border_set); ORD(image_border_get); ORD(image_draw); ORD(image_comment_get); ORD(image_format_get); ORD(image_colorspace_set); ORD(image_colorspace_get); ORD(image_native_set); ORD(image_native_get); #if 0 // filtering disabled // ORD(image_draw_filtered); // ORD(image_filtered_get); // ORD(image_filtered_save); // ORD(image_filtered_free); #endif ORD(font_draw); ORD(image_scale_hint_set); ORD(image_scale_hint_get); ORD(image_map_draw); ORD(image_map_surface_new); ORD(image_map_surface_free); // ORD(image_content_hint_set); // ORD(image_content_hint_get); // ORD(image_cache_flush); // ORD(image_cache_set); // ORD(image_cache_get); // ORD(gl_surface_create); // ORD(gl_surface_destroy); // ORD(gl_context_create); // ORD(gl_context_destroy); // ORD(gl_make_current); // ORD(gl_proc_address_get); // ORD(gl_native_surface_get); // ORD(gl_api_get); ORD(image_load_error_get); /* now advertise out own api */ em->functions = (void *)(&func); return 1; } static void module_close(Evas_Module *em) { eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom); evas_gl_common_module_close(); } static Evas_Module_Api evas_modapi = { EVAS_MODULE_API_VERSION, "gl_sdl", "none", { module_open, module_close } }; EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl); #ifndef EVAS_STATIC_BUILD_GL_SDL EVAS_EINA_MODULE_DEFINE(engine, gl_sdl); #endif static void* _sdl_output_setup (int w, int h, int fullscreen, int noframe) { Render_Engine *re = calloc(1, sizeof(Render_Engine)); SDL_Surface *surface; int context_attrs[3]; int config_attrs[20]; int major_version, minor_version; int num_config; /* if we haven't initialized - init (automatic abort if already done) */ evas_common_cpu_init(); evas_common_blend_init(); evas_common_image_init(); evas_common_convert_init(); evas_common_scale_init(); evas_common_rectangle_init(); evas_common_polygon_init(); evas_common_line_init(); evas_common_font_init(); evas_common_draw_init(); evas_common_tilebuf_init(); if (w <= 0) w = 640; if (h <= 0) h = 480; /* GL Initialization */ #ifdef HAVE_SDL_GL_CONTEXT_VERSION SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #endif SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG | (fullscreen ? SDL_FULLSCREEN : 0) | (noframe ? SDL_NOFRAME : 0)); if (!surface) { CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed. %s", w, h, SDL_GetError()); SDL_Quit(); exit(-1); } INF("Screen Depth: %d, Vendor: '%s', Renderer: '%s', Version: '%s'", SDL_GetVideoSurface()->format->BitsPerPixel, glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION)); re->gl_context = evas_gl_common_context_new(); if (!re->gl_context) { free(re); return NULL; } evas_gl_common_context_use(re->gl_context); evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot); /* End GL Initialization */ re->w = w; re->h = h; return re; }